fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / NodeCores / Groups / Light / Shadow / Engines / OSGShaderShadowMapEngineDataBase.inl
blobdcb5af4e1603b6acf65bc67713c449e2eb6170e9
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37 /*****************************************************************************\
38  *****************************************************************************
39  **                                                                         **
40  **                  This file is automatically generated.                  **
41  **                                                                         **
42  **          Any changes made to this file WILL be lost when it is          **
43  **           regenerated, which can become necessary at any time.          **
44  **                                                                         **
45  **     Do not change this file, changes should be done in the derived      **
46  **     class ShaderShadowMapEngineData!
47  **                                                                         **
48  *****************************************************************************
49 \*****************************************************************************/
51 OSG_BEGIN_NAMESPACE
55 //! access the type of the class
56 inline
57 OSG::FieldContainerType &ShaderShadowMapEngineDataBase::getClassType(void)
59     return _type;
62 //! access the numerical type of the class
63 inline
64 OSG::UInt32 ShaderShadowMapEngineDataBase::getClassTypeId(void)
66     return _type.getId();
69 inline
70 OSG::UInt16 ShaderShadowMapEngineDataBase::getClassGroupId(void)
72     return _type.getGroupId();
75 /*------------------------------ get -----------------------------------*/
82 #ifdef OSG_MT_CPTR_ASPECT
83 inline
84 void ShaderShadowMapEngineDataBase::execSync (      ShaderShadowMapEngineDataBase *pFrom,
85                                         ConstFieldMaskArg  whichField,
86                                         AspectOffsetStore &oOffsets,
87                                         ConstFieldMaskArg  syncMode,
88                                   const UInt32             uiSyncInfo)
90     Inherited::execSync(pFrom, whichField, oOffsets, syncMode, uiSyncInfo);
92     if(FieldBits::NoField != (RenderTargetsFieldMask & whichField))
93         _mfRenderTargets.syncWith(pFrom->_mfRenderTargets,
94                                 syncMode,
95                                 uiSyncInfo,
96                                 oOffsets);
98     if(FieldBits::NoField != (ShadowTexBuffersFieldMask & whichField))
99         _mfShadowTexBuffers.syncWith(pFrom->_mfShadowTexBuffers,
100                                 syncMode,
101                                 uiSyncInfo,
102                                 oOffsets);
104     if(FieldBits::NoField != (ShadowTexChunkFieldMask & whichField))
105         _sfShadowTexChunk.syncWith(pFrom->_sfShadowTexChunk);
107     if(FieldBits::NoField != (ShadowTexImageFieldMask & whichField))
108         _sfShadowTexImage.syncWith(pFrom->_sfShadowTexImage);
110     if(FieldBits::NoField != (LightPassMaterialsFieldMask & whichField))
111         _mfLightPassMaterials.syncWith(pFrom->_mfLightPassMaterials,
112                                 syncMode,
113                                 uiSyncInfo,
114                                 oOffsets);
116     if(FieldBits::NoField != (BackgroundFieldMask & whichField))
117         _sfBackground.syncWith(pFrom->_sfBackground);
119 #endif
122 inline
123 const Char8 *ShaderShadowMapEngineDataBase::getClassname(void)
125     return "ShaderShadowMapEngineData";
127 OSG_GEN_CONTAINERPTR(ShaderShadowMapEngineData);
129 OSG_END_NAMESPACE