4 name=
"CubeTextureObjChunk"
5 parent=
"TextureObjChunk"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpStateOpenGL"
14 See \ref PageSystemCubeTextureObjChunk for a description.
16 The CubeTexture is defined by
6 separate texture images. As it is derived
17 from the standard texture chunk it already has an image, which is used for
18 the negative Z direction. The other
5 images are stored in variables that
19 are named according to the direction they represent
20 (OSG::CubeTextureObjChunk::_sfPosZImage,
21 OSG::CubeTextureObjChunk::_sfNegYImage,
22 OSG::CubeTextureObjChunk::_sfPosYImage,
23 OSG::CubeTextureObjChunk::_sfNegXImage,
24 OSG::CubeTextureObjChunk::_sfPosXImage).
32 The image for the positive Z direction of the cube texture.
41 The image for the positive X direction of the cube texture.
50 The image for the negative X direction of the cube texture.
59 The image for the positive Y direction of the cube texture.
68 The image for the negative Y direction of the cube texture.