fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / OpenGL / OSGLightModelChunk.h
blob28bc946a367e191013690204c783ed1210f20504
1 /*---------------------------------------------------------------------------*\
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15 * This library is free software; you can redistribute it and/or modify it *
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
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34 * *
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36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGLIGHTMODELCHUNK_H_
40 #define _OSGLIGHTMODELCHUNK_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGConfig.h"
47 #include "OSGLightModelChunkBase.h"
49 OSG_BEGIN_NAMESPACE
51 /*! \brief LightModelChunk class. See \ref
52 PageSystemLightModelChunk for a description.
53 \ingroup GrpStateOpenGLObj
54 \ingroup GrpLibOSGState
55 \includebasedoc
58 class OSG_STATE_DLLMAPPING LightModelChunk : public LightModelChunkBase
60 private:
62 typedef LightModelChunkBase Inherited;
64 /*========================== PUBLIC =================================*/
65 public:
67 /*---------------------------------------------------------------------*/
68 /*! \name Chunk Class Access */
69 /*! \{ */
71 virtual const StateChunkClass * getClass(void) const;
73 /*! \} */
74 /*---------------------------------------------------------------------*/
75 /*! \name Static Chunk Class Access */
76 /*! \{ */
78 inline static UInt32 getStaticClassId (void);
79 inline static const StateChunkClass * getStaticClass (void);
81 /*---------------------------------------------------------------------*/
82 /*! \name Sync */
83 /*! \{ */
85 virtual void changed(ConstFieldMaskArg whichField,
86 UInt32 origin,
87 BitVector details);
89 /*! \} */
90 /*---------------------------------------------------------------------*/
91 /*! \name Output */
92 /*! \{ */
94 virtual void dump( UInt32 uiIndent = 0,
95 const BitVector bvFlags = 0) const;
97 /*! \} */
98 /*---------------------------------------------------------------------*/
99 /*! \name State Commands */
100 /*! \{ */
102 virtual void activate (DrawEnv *pEnv,
103 UInt32 index = 0);
105 virtual void changeFrom(DrawEnv *pEnv,
106 StateChunk *old,
107 UInt32 index = 0);
109 virtual void deactivate(DrawEnv *pEnv,
110 UInt32 index = 0);
112 /*! \} */
113 /*---------------------------------------------------------------------*/
114 /*! \name Comparison */
115 /*! \{ */
117 virtual Real32 switchCost ( StateChunk * chunk );
119 virtual bool operator < (const StateChunk &other) const;
121 virtual bool operator == (const StateChunk &other) const;
122 virtual bool operator != (const StateChunk &other) const;
124 /*! \} */
125 /*========================= PROTECTED ===============================*/
126 protected:
128 // Variables should all be in LightModelChunkBase.
130 /*---------------------------------------------------------------------*/
131 /*! \name Constructors */
132 /*! \{ */
134 LightModelChunk(void);
135 LightModelChunk(const LightModelChunk &source);
137 /*! \} */
138 /*---------------------------------------------------------------------*/
139 /*! \name Destructors */
140 /*! \{ */
142 virtual ~LightModelChunk(void);
144 /*! \} */
145 /*---------------------------------------------------------------------*/
146 /*! \name Init */
147 /*! \{ */
149 static void initMethod(InitPhase ePhase);
151 /*! \} */
152 /*========================== PRIVATE ================================*/
153 private:
155 friend class FieldContainer;
156 friend class LightModelChunkBase;
158 static StateChunkClass _class;
160 // prohibit default functions (move to 'public' if you need one)
162 void operator =(const LightModelChunk &source);
165 typedef LightModelChunk *LightModelChunkP;
167 OSG_END_NAMESPACE
169 #include "OSGLightModelChunkBase.inl"
170 #include "OSGLightModelChunk.inl"
172 #endif /* _OSGLIGHTMODELCHUNK_H_ */