fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / OpenGL / OSGShadeModelChunk.h
blob5a1cc3daa42daa7013ce977fad1e731ebd54a058
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12 /*---------------------------------------------------------------------------*\
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15 * This library is free software; you can redistribute it and/or modify it *
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
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34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADEMODELCHUNK_H_
40 #define _OSGSHADEMODELCHUNK_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGConfig.h"
47 #include "OSGShadeModelChunkBase.h"
49 OSG_BEGIN_NAMESPACE
51 /*! \brief ShadeModelChunk class. See \ref
52 PageSystemShadeModelChunk for a description.
53 \ingroup GrpStateOpenGLObj
54 \ingroup GrpLibOSGState
55 \includebasedoc
58 class OSG_STATE_DLLMAPPING ShadeModelChunk : public ShadeModelChunkBase
60 private:
62 typedef ShadeModelChunkBase Inherited;
64 /*========================== PUBLIC =================================*/
65 public:
67 /*---------------------------------------------------------------------*/
68 /*! \name Chunk Class Access */
69 /*! \{ */
71 virtual const StateChunkClass * getClass (void) const;
73 /*! \} */
74 /*---------------------------------------------------------------------*/
75 /*! \name Static Chunk Class Access */
76 /*! \{ */
78 inline static UInt32 getStaticClassId (void);
79 inline static const StateChunkClass * getStaticClass (void);
81 /*! \} */
82 /*---------------------------------------------------------------------*/
83 /*! \name Sync */
84 /*! \{ */
86 virtual void changed(ConstFieldMaskArg whichField,
87 UInt32 origin,
88 BitVector details);
90 /*! \} */
91 /*---------------------------------------------------------------------*/
92 /*! \name State Commands */
93 /*! \{ */
95 virtual void activate (DrawEnv *action,
96 UInt32 index = 0);
98 virtual void changeFrom(DrawEnv *action,
99 StateChunk *old,
100 UInt32 index = 0);
102 virtual void deactivate(DrawEnv *action,
103 UInt32 index = 0);
105 /*! \} */
106 /*---------------------------------------------------------------------*/
107 /*! \name Comparison */
108 /*! \{ */
110 virtual Real32 switchCost ( StateChunk *chunk);
112 virtual bool operator < (const StateChunk &other) const;
114 virtual bool operator == (const StateChunk &other) const;
115 virtual bool operator != (const StateChunk &other) const;
117 /*! \} */
118 /*---------------------------------------------------------------------*/
119 /*! \name Output */
120 /*! \{ */
122 virtual void dump( UInt32 uiIndent = 0,
123 const BitVector bvFlags = 0) const;
125 /*! \} */
126 /*========================= PROTECTED ===============================*/
127 protected:
129 // Variables should all be in ShadeModelChunkBase.
131 /*---------------------------------------------------------------------*/
132 /*! \name Constructors */
133 /*! \{ */
135 ShadeModelChunk(void);
136 ShadeModelChunk(const ShadeModelChunk &source);
138 /*! \} */
139 /*---------------------------------------------------------------------*/
140 /*! \name Destructors */
141 /*! \{ */
143 virtual ~ShadeModelChunk(void);
145 /*! \} */
147 /*========================== PRIVATE ================================*/
148 private:
150 friend class FieldContainer;
151 friend class ShadeModelChunkBase;
153 static StateChunkClass _class;
155 static void initMethod(InitPhase ePhase);
157 // prohibit default functions (move to 'public' if you need one)
159 void operator =(const ShadeModelChunk &source);
162 typedef ShadeModelChunk *ShadeModelChunkP;
164 OSG_END_NAMESPACE
166 #include "OSGShadeModelChunkBase.inl"
167 #include "OSGShadeModelChunk.inl"
169 #endif /* _OSGSHADEMODELCHUNK_H_ */