4 name=
"TextureTransformChunk"
5 parent=
"TransformChunk"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpStateOpenGL"
15 See \ref PageSystemTextureTransformChunk for a description.
17 This chunk wraps glLoadMatrix() for the GL_TEXTURE matrix mode. It is derived
18 from the OSG::TransformChunk and uses its matrix.
20 name=
"useCameraBeacon"
27 If enabled it uses the camera beacon matrix (for cube textures)