1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
7 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
9 \*---------------------------------------------------------------------------*/
10 /*---------------------------------------------------------------------------*\
13 * This library is free software; you can redistribute it and/or modify it *
14 * under the terms of the GNU Library General Public License as published *
15 * by the Free Software Foundation, version 2. *
17 * This library is distributed in the hope that it will be useful, but *
18 * WITHOUT ANY WARRANTY; without even the implied warranty of *
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
20 * Library General Public License for more details. *
22 * You should have received a copy of the GNU Library General Public *
23 * License along with this library; if not, write to the Free Software *
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
26 \*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*\
35 \*---------------------------------------------------------------------------*/
37 //---------------------------------------------------------------------------
39 //---------------------------------------------------------------------------
44 const StateChunkClass *SimpleSHLVariableChunk::getStaticClass(void)
46 return ShaderExecutableVarChunk::getStaticClass();
50 UInt32 SimpleSHLVariableChunk::getStaticClassId(void)
52 return getStaticClass()->getId();
56 template<class ValueT> inline
57 bool SimpleSHLVariableChunk::setUniformParameter(const Char8 *name,
60 if(_sfVariables.getValue() == NULL)
62 ShaderProgramVariablesUnrecPtr pParam =
63 ShaderProgramVariables::createDependent(
64 this->getFieldFlags()->_bNamespaceMask);
69 return _sfVariables.getValue()->addUniformVariable(
72 editMFVariableLocations(),
77 template<class ValueT> inline
78 bool SimpleSHLVariableChunk::addUniformVariable(const Char8 *name,
81 if(_sfVariables.getValue() == NULL)
83 ShaderProgramVariablesUnrecPtr pParam =
84 ShaderProgramVariables::createDependent(
85 this->getFieldFlags()->_bNamespaceMask);
90 return _sfVariables.getValue()->addUniformVariable(
93 editMFVariableLocations(),
97 template<class ValueT> inline
98 bool SimpleSHLVariableChunk::updateUniformVariable(const Char8 *name,
101 if(_sfVariables.getValue() == NULL)
103 ShaderProgramVariablesUnrecPtr pParam =
104 ShaderProgramVariables::createDependent(
105 getFieldFlags()->_bNamespaceMask);
107 setVariables(pParam);
110 return _sfVariables.getValue()->updateUniformVariable(name, value);
113 template<class ValueT>
114 bool SimpleSHLVariableChunk::getUniformVariable(const Char8 *name,
117 if(_sfVariables.getValue() != NULL)
119 return _sfVariables.getValue()->getUniformVariable(name, value);