fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / Shader / Variables / OSGShaderProcVariable.cpp
blobab3dbe36f1dc9da603334c635d83761321f61365
1 /*---------------------------------------------------------------------------*\
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
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36 * *
37 \*---------------------------------------------------------------------------*/
39 //---------------------------------------------------------------------------
40 // Includes
41 //---------------------------------------------------------------------------
43 #include <cstdlib>
44 #include <cstdio>
46 #include "OSGConfig.h"
48 #include "OSGShaderProcVariable.h"
49 #include "OSGDrawEnv.h"
51 OSG_USING_NAMESPACE
53 // Documentation for this class is emited in the
54 // OSGShaderProcVariableBase.cpp file.
55 // To modify it, please change the .fcd file (OSGShaderProcVariable.fcd) and
56 // regenerate the base file.
58 /***************************************************************************\
59 * Class variables *
60 \***************************************************************************/
62 /***************************************************************************\
63 * Class methods *
64 \***************************************************************************/
66 void ShaderProcVariable::initMethod(InitPhase ePhase)
68 Inherited::initMethod(ePhase);
72 /***************************************************************************\
73 * Instance methods *
74 \***************************************************************************/
76 /*-------------------------------------------------------------------------*\
77 - private -
78 \*-------------------------------------------------------------------------*/
80 /*----------------------- constructors & destructors ----------------------*/
82 ShaderProcVariable::ShaderProcVariable(void) :
83 Inherited()
87 ShaderProcVariable::ShaderProcVariable(const ShaderProcVariable &source) :
88 Inherited(source)
92 ShaderProcVariable::~ShaderProcVariable(void)
96 /*----------------------------- class specific ----------------------------*/
98 void ShaderProcVariable::changed(ConstFieldMaskArg whichField,
99 UInt32 origin,
100 BitVector details)
102 MFParentFieldContainerPtr::const_iterator parentsIt =
103 this->_mfParents.begin();
105 MFParentFieldContainerPtr::const_iterator parentsEnd =
106 this->_mfParents.end();
108 while(parentsIt != parentsEnd)
110 (*parentsIt)->changed(
111 TypeTraits<BitVector>::One << parentsIt.getParentFieldPos(),
112 ChangedOrigin::Child,
115 ++parentsIt;
118 Inherited::changed(whichField, origin, details);
121 void ShaderProcVariable::dump( UInt32 ,
122 const BitVector ) const
124 SLOG << "Dump ShaderProcVariable NI" << std::endl;