4 name=
"ShaderProcVariable"
5 parent=
"ShaderVariable"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
14 docGroupBase=
"GrpSystemShader"
22 defaultValue=
"ShaderProcVariable::SHDObject"
32 category=
"parentpointer"
33 fieldFlags=
"FStdAccess, FClusterLocal"
36 <!--- fieldFlags="FStdAccess, FClusterLocal" -->