fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / Shader / Variables / OSGShaderProcVariable.h
blob7c415db59f2cb393c25a1f617762090a87e2fbc8
1 /*---------------------------------------------------------------------------*\
2 * OpenSG *
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5 * Copyright (C) 2000-2002 by the OpenSG Forum *
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7 * www.opensg.org *
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9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
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11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
13 * License *
14 * *
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
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20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
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28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADERPROCVARIABLE_H_
40 #define _OSGSHADERPROCVARIABLE_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGShaderProcVariableBase.h"
47 OSG_BEGIN_NAMESPACE
49 /*! \brief ShaderVariableOSG class. See \ref
50 PageSystemShaderVariableOSG for a description.
51 \ingroup GrpSystemShaderVariables
52 \ingroup GrpLibOSGSystem
53 \includebasedoc
56 class OSG_SYSTEM_DLLMAPPING ShaderProcVariable : public ShaderProcVariableBase
58 private:
60 /*========================== PUBLIC =================================*/
62 public:
64 typedef ShaderProcVariableBase Inherited;
66 enum SHDependency
68 SHDScene = 0x0001,
69 SHDObject = 0x0002,
71 SHDAll = 0x0003
74 /*---------------------------------------------------------------------*/
75 /*! \name Sync */
76 /*! \{ */
78 virtual void changed(ConstFieldMaskArg whichField,
79 UInt32 origin,
80 BitVector details);
82 /*! \} */
83 /*---------------------------------------------------------------------*/
84 /*! \name Output */
85 /*! \{ */
87 virtual void dump( UInt32 uiIndent = 0,
88 const BitVector bvFlags = 0) const;
90 /*! \} */
91 /*---------------------------------------------------------------------*/
92 /*! \name Output */
93 /*! \{ */
95 /*! \} */
96 /*---------------------------------------------------------------------*/
97 /*! \name Output */
98 /*! \{ */
100 /*! \} */
101 /*========================= PROTECTED ===============================*/
103 protected:
105 /*---------------------------------------------------------------------*/
106 /*! \name Constructors */
107 /*! \{ */
109 ShaderProcVariable(void);
110 ShaderProcVariable(const ShaderProcVariable &source);
112 /*! \} */
113 /*---------------------------------------------------------------------*/
114 /*! \name Destructors */
115 /*! \{ */
117 virtual ~ShaderProcVariable(void);
119 /*! \} */
120 /*---------------------------------------------------------------------*/
121 /*! \name Init */
122 /*! \{ */
124 static void initMethod(InitPhase ePhase);
126 /*! \} */
127 /*---------------------------------------------------------------------*/
128 /*! \name Destructors */
129 /*! \{ */
131 /*! \} */
132 /*========================== PRIVATE ================================*/
134 private:
136 friend class FieldContainer;
137 friend class ShaderProcVariableBase;
139 // prohibit default functions (move to 'public' if you need one)
140 void operator =(const ShaderProcVariable &source);
143 typedef ShaderProcVariable *ShaderProcVariableP;
145 OSG_END_NAMESPACE
147 #include "OSGShaderProcVariableBase.inl"
148 #include "OSGShaderProcVariable.inl"
150 #endif /* _OSGSHADERPROCVARIABLE_H_ */