4 name=
"ShaderValueVariable"
5 parent=
"ShaderVariable"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpSystemShader"
29 category=
"parentpointer"
30 fieldFlags=
"FStdAccess"
41 fieldFlags=
"FClusterLocal"
50 category=
"parentpointer"
51 fieldFlags=
"FStdAccess, FClusterLocal"
54 <!--- fieldFlags="FStdAccess, FClusterLocal" -->