1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
7 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
9 \*---------------------------------------------------------------------------*/
10 /*---------------------------------------------------------------------------*\
13 * This library is free software; you can redistribute it and/or modify it *
14 * under the terms of the GNU Library General Public License as published *
15 * by the Free Software Foundation, version 2. *
17 * This library is distributed in the hope that it will be useful, but *
18 * WITHOUT ANY WARRANTY; without even the implied warranty of *
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
20 * Library General Public License for more details. *
22 * You should have received a copy of the GNU Library General Public *
23 * License along with this library; if not, write to the Free Software *
24 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
26 \*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*\
35 \*---------------------------------------------------------------------------*/
37 //---------------------------------------------------------------------------
39 //---------------------------------------------------------------------------
44 void ShaderVariableFunctor::setFunctor(ProcVarFunctor pFunc)
54 void ShaderVariableFunctor::setFunctor(ProcVarNodeFunctor pFunc)
66 void ShaderVariableFunctor::setFunctor(ParamFunctor pPFunc)
74 void ShaderVariableFunctor::setFunctor (OSGParamFunctor pOSGPFunc)
76 _pOSGPFunc = pOSGPFunc;
82 UInt32 ShaderVariableFunctor::getFuncMode(void)
89 void ShaderVariableFunctor::evaluate(DrawEnv *pEnv,
94 _pFunc(pEnv, iLocation);
99 _pNodeFunc(pEnv, iLocation, pEnv->getSGNode());
105 void ShaderVariableFunctor::evaluate(GetUniformLocProc getULoc,
111 _pPFunc(getULoc, pEnv, uiProg);
116 void ShaderVariableFunctor::evaluate(ShaderVariable *pVar,
122 _pOSGPFunc(pVar, pEnv, uiProg);