fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / Shader / Variables / OSGShaderVariableInt.cpp
bloba73a992563d4710a4e0316fb52b25063b7a0583e
1 /*---------------------------------------------------------------------------*\
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 //---------------------------------------------------------------------------
40 // Includes
41 //---------------------------------------------------------------------------
43 #include <cstdlib>
44 #include <cstdio>
46 #include "OSGConfig.h"
48 #include "OSGShaderVariableInt.h"
50 OSG_USING_NAMESPACE
52 // Documentation for this class is emited in the
53 // OSGShaderVariableIntBase.cpp file.
54 // To modify it, please change the .fcd file (OSGShaderVariableInt.fcd) and
55 // regenerate the base file.
57 /***************************************************************************\
58 * Class variables *
59 \***************************************************************************/
61 /***************************************************************************\
62 * Class methods *
63 \***************************************************************************/
65 void ShaderVariableInt::initMethod(InitPhase ePhase)
67 Inherited::initMethod(ePhase);
71 /***************************************************************************\
72 * Instance methods *
73 \***************************************************************************/
75 /*-------------------------------------------------------------------------*\
76 - private -
77 \*-------------------------------------------------------------------------*/
79 /*----------------------- constructors & destructors ----------------------*/
81 ShaderVariableInt::ShaderVariableInt(void) :
82 Inherited()
84 setTypeId(ShaderVariable::SHVTypeInt);
87 ShaderVariableInt::ShaderVariableInt(const ShaderVariableInt &source) :
88 Inherited(source)
92 ShaderVariableInt::~ShaderVariableInt(void)
96 /*----------------------------- class specific ----------------------------*/
98 void ShaderVariableInt::changed(ConstFieldMaskArg whichField,
99 UInt32 origin,
100 BitVector details)
102 Inherited::changed(whichField, origin, details);
105 void ShaderVariableInt::dump( UInt32 ,
106 const BitVector ) const
108 SLOG << "Dump ShaderVariableInt NI" << std::endl;