1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADERVARIABLEMVEC3F_H_
40 #define _OSGSHADERVARIABLEMVEC3F_H_
45 #include "OSGShaderVariableMVec3fBase.h"
49 /*! \brief ShaderVariableMVec3f class. See \ref
50 PageSystemShaderVariableMVec3f for a description.
51 \ingroup GrpSystemShaderVariables
52 \ingroup GrpLibOSGSystem
56 class OSG_SYSTEM_DLLMAPPING ShaderVariableMVec3f
:
57 public ShaderVariableMVec3fBase
61 /*========================== PUBLIC =================================*/
65 typedef ShaderVariableMVec3fBase Inherited
;
67 /*---------------------------------------------------------------------*/
71 virtual void changed(ConstFieldMaskArg whichField
,
76 /*---------------------------------------------------------------------*/
80 virtual void dump( UInt32 uiIndent
= 0,
81 const BitVector bvFlags
= 0) const;
84 /*========================= PROTECTED ===============================*/
88 // Variables should all be in ShaderVariableMVec3fBase.
90 /*---------------------------------------------------------------------*/
91 /*! \name Constructors */
94 ShaderVariableMVec3f(void);
95 ShaderVariableMVec3f(const ShaderVariableMVec3f
&source
);
98 /*---------------------------------------------------------------------*/
99 /*! \name Destructors */
102 virtual ~ShaderVariableMVec3f(void);
105 /*---------------------------------------------------------------------*/
109 static void initMethod(InitPhase ePhase
);
112 /*========================== PRIVATE ================================*/
116 friend class FieldContainer
;
117 friend class ShaderVariableMVec3fBase
;
119 // prohibit default functions (move to 'public' if you need one)
120 void operator =(const ShaderVariableMVec3f
&source
);
123 typedef ShaderVariableMVec3f
*ShaderVariableMVec3fP
;
127 #include "OSGShaderVariableMVec3fBase.inl"
128 #include "OSGShaderVariableMVec3f.inl"
130 #endif /* _OSGSHADERVARIABLEMVEC3F_H_ */