1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2013 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, carsten_neumann@gmx.net *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 //---------------------------------------------------------------------------
41 //---------------------------------------------------------------------------
46 #include "OSGConfig.h"
48 #include "OSGShaderVariableUniformBlock.h"
52 // Documentation for this class is emitted in the
53 // OSGShaderVariableUniformBlockBase.cpp file.
54 // To modify it, please change the .fcd file (OSGShaderVariableUniformBlock.fcd) and
55 // regenerate the base file.
57 /***************************************************************************\
59 \***************************************************************************/
61 /***************************************************************************\
63 \***************************************************************************/
65 void ShaderVariableUniformBlock::initMethod(InitPhase ePhase
)
67 Inherited::initMethod(ePhase
);
69 if(ePhase
== TypeObject::SystemPost
)
75 /***************************************************************************\
77 \***************************************************************************/
79 /*-------------------------------------------------------------------------*\
81 \*-------------------------------------------------------------------------*/
83 /*----------------------- constructors & destructors ----------------------*/
85 ShaderVariableUniformBlock::ShaderVariableUniformBlock(void) :
88 setTypeId(ShaderVariable::SHVTypeUniformBlock
);
91 ShaderVariableUniformBlock::ShaderVariableUniformBlock(const ShaderVariableUniformBlock
&source
) :
96 ShaderVariableUniformBlock::~ShaderVariableUniformBlock(void)
100 /*----------------------------- class specific ----------------------------*/
102 void ShaderVariableUniformBlock::changed(ConstFieldMaskArg whichField
,
106 Inherited::changed(whichField
, origin
, details
);
109 void ShaderVariableUniformBlock::dump( UInt32
,
110 const BitVector
) const
112 SLOG
<< "Dump ShaderVariableUniformBlock NI" << std::endl
;