1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2013 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, carsten_neumann@gmx.net *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADERVARIABLEUNIFORMBLOCK_H_
40 #define _OSGSHADERVARIABLEUNIFORMBLOCK_H_
45 #include "OSGShaderVariableUniformBlockBase.h"
49 /*! \brief ShaderVariableUniformBlock class. See \ref
50 PageSystemShaderVariableUniformBlock for a description.
53 class OSG_SYSTEM_DLLMAPPING ShaderVariableUniformBlock
: public ShaderVariableUniformBlockBase
57 /*========================== PUBLIC =================================*/
61 typedef ShaderVariableUniformBlockBase Inherited
;
62 typedef ShaderVariableUniformBlock Self
;
64 /*---------------------------------------------------------------------*/
68 virtual void changed(ConstFieldMaskArg whichField
,
73 /*---------------------------------------------------------------------*/
77 virtual void dump( UInt32 uiIndent
= 0,
78 const BitVector bvFlags
= 0) const;
81 /*========================= PROTECTED ===============================*/
85 // Variables should all be in ShaderVariableUniformBlockBase.
87 /*---------------------------------------------------------------------*/
88 /*! \name Constructors */
91 ShaderVariableUniformBlock(void);
92 ShaderVariableUniformBlock(const ShaderVariableUniformBlock
&source
);
95 /*---------------------------------------------------------------------*/
96 /*! \name Destructors */
99 virtual ~ShaderVariableUniformBlock(void);
102 /*---------------------------------------------------------------------*/
106 static void initMethod(InitPhase ePhase
);
109 /*========================== PRIVATE ================================*/
113 friend class FieldContainer
;
114 friend class ShaderVariableUniformBlockBase
;
116 // prohibit default functions (move to 'public' if you need one)
117 void operator =(const ShaderVariableUniformBlock
&source
);
120 typedef ShaderVariableUniformBlock
*ShaderVariableUniformBlockP
;
124 #include "OSGShaderVariableUniformBlockBase.inl"
125 #include "OSGShaderVariableUniformBlock.inl"
127 #endif /* _OSGSHADERVARIABLEUNIFORMBLOCK_H_ */