1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADERVARIABLEVEC3F_H_
40 #define _OSGSHADERVARIABLEVEC3F_H_
45 #include "OSGShaderVariableVec3fBase.h"
49 /*! \brief ShaderVariableVec3f class. See \ref
50 PageSystemShaderVariableVec3f for a description.
51 \ingroup GrpSystemShaderVariables
52 \ingroup GrpLibOSGSystem
56 class OSG_SYSTEM_DLLMAPPING ShaderVariableVec3f
:
57 public ShaderVariableVec3fBase
61 /*========================== PUBLIC =================================*/
65 typedef ShaderVariableVec3fBase Inherited
;
67 /*---------------------------------------------------------------------*/
71 virtual void changed(ConstFieldMaskArg whichField
,
76 /*---------------------------------------------------------------------*/
80 virtual void dump( UInt32 uiIndent
= 0,
81 const BitVector bvFlags
= 0) const;
84 /*========================= PROTECTED ===============================*/
88 /*---------------------------------------------------------------------*/
89 /*! \name Constructors */
92 ShaderVariableVec3f(void);
93 ShaderVariableVec3f(const ShaderVariableVec3f
&source
);
96 /*---------------------------------------------------------------------*/
97 /*! \name Destructors */
100 virtual ~ShaderVariableVec3f(void);
103 /*---------------------------------------------------------------------*/
107 static void initMethod(InitPhase ePhase
);
110 /*========================== PRIVATE ================================*/
114 friend class FieldContainer
;
115 friend class ShaderVariableVec3fBase
;
118 // prohibit default functions (move to 'public' if you need one)
119 void operator =(const ShaderVariableVec3f
&source
);
122 typedef ShaderVariableVec3f
*ShaderVariableVec3fP
;
126 #include "OSGShaderVariableVec3fBase.inl"
127 #include "OSGShaderVariableVec3f.inl"
129 #endif /* _OSGSHADERVARIABLEVEC3F_H_ */