fixed: auto_ptr -> unique_ptr
[opensg.git] / Source / System / State / Shader / Variables / OSGShaderVariableVec3f.h
blob8648127812e4111f56bc8c9f673c37e1d01ada5e
1 /*---------------------------------------------------------------------------*\
2 * OpenSG *
3 * *
4 * *
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
6 * *
7 * www.opensg.org *
8 * *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
10 * *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
13 * License *
14 * *
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
18 * *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
23 * *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
27 * *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSHADERVARIABLEVEC3F_H_
40 #define _OSGSHADERVARIABLEVEC3F_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGShaderVariableVec3fBase.h"
47 OSG_BEGIN_NAMESPACE
49 /*! \brief ShaderVariableVec3f class. See \ref
50 PageSystemShaderVariableVec3f for a description.
51 \ingroup GrpSystemShaderVariables
52 \ingroup GrpLibOSGSystem
53 \includebasedoc
56 class OSG_SYSTEM_DLLMAPPING ShaderVariableVec3f :
57 public ShaderVariableVec3fBase
59 private:
61 /*========================== PUBLIC =================================*/
63 public:
65 typedef ShaderVariableVec3fBase Inherited;
67 /*---------------------------------------------------------------------*/
68 /*! \name Sync */
69 /*! \{ */
71 virtual void changed(ConstFieldMaskArg whichField,
72 UInt32 origin,
73 BitVector details);
75 /*! \} */
76 /*---------------------------------------------------------------------*/
77 /*! \name Output */
78 /*! \{ */
80 virtual void dump( UInt32 uiIndent = 0,
81 const BitVector bvFlags = 0) const;
83 /*! \} */
84 /*========================= PROTECTED ===============================*/
86 protected:
88 /*---------------------------------------------------------------------*/
89 /*! \name Constructors */
90 /*! \{ */
92 ShaderVariableVec3f(void);
93 ShaderVariableVec3f(const ShaderVariableVec3f &source);
95 /*! \} */
96 /*---------------------------------------------------------------------*/
97 /*! \name Destructors */
98 /*! \{ */
100 virtual ~ShaderVariableVec3f(void);
102 /*! \} */
103 /*---------------------------------------------------------------------*/
104 /*! \name Init */
105 /*! \{ */
107 static void initMethod(InitPhase ePhase);
109 /*! \} */
110 /*========================== PRIVATE ================================*/
112 private:
114 friend class FieldContainer;
115 friend class ShaderVariableVec3fBase;
118 // prohibit default functions (move to 'public' if you need one)
119 void operator =(const ShaderVariableVec3f &source);
122 typedef ShaderVariableVec3f *ShaderVariableVec3fP;
124 OSG_END_NAMESPACE
126 #include "OSGShaderVariableVec3fBase.inl"
127 #include "OSGShaderVariableVec3f.inl"
129 #endif /* _OSGSHADERVARIABLEVEC3F_H_ */