7 pointerfieldtypes=
"multi"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpWindowBackground"
15 A Sky/Ground/Skybox background, inspired by VRML, see \ref
16 PageSystemWindowBackgroundSky for a description.
18 The sky is defined by the _mfSkyAngle and _mfSkyColor fields, the ground by
19 the _mfGroundAngle and _mfGround Color fields. The resolution of the sky
20 sphere can be influenced by the _sfSphereRes field. The sky box is defined
21 by the _sfBackTexture, _sfFrontTexture, _sfLeftTexture, _sfRightTexture,
22 _sfTopTexture and _sfBottomTexture fields.
30 The colors for the sky gradient bands. Corresponds to the skyAngle
31 angles. The first value is for the apex (i.e. straight up), which
32 doesn't need an angle, thus there should be one more color than
33 angles. If no angles are given color[
0] is used, or black if none are
43 The angles for the sky gradient bands. Corresponds to the skyColor colors,
44 with the exception of the apex. Values should be between
0 and PI.
53 The colors of the ground sphere-part. Interpretation is similar to the sky.
62 The angles of the ground sphere-part. Interpretation is similar to the sky, with
63 0 being straight down.
73 The polygonal resolution of the sky/ground sphere.
77 type=
"TextureBaseChunkPtr"
83 Texture for the back (+Z) side of the sky cube.
87 type=
"TextureBaseChunkPtr"
93 Texture for the bottom (-Y) side of the sky cube.
97 type=
"TextureBaseChunkPtr"
103 Texture for the front (-Z) side of the sky cube.
107 type=
"TextureBaseChunkPtr"
109 visibility=
"external"
113 Texture for the left (-X) side of the sky cube.
117 type=
"TextureBaseChunkPtr"
119 visibility=
"external"
123 Texture for the right (+X) side of the sky cube.
127 type=
"TextureBaseChunkPtr"
129 visibility=
"external"
133 Texture for the top (+Y) side of the sky cube.
139 visibility=
"external"
143 Flag to draw the box inside or outside of the sphere
149 visibility=
"external"
152 Texture coordinates for the top face
155 name=
"bottomTexCoord"
158 visibility=
"external"
161 Bottom texture coordinates.
167 visibility=
"external"
170 Right texture coordinates.
176 visibility=
"external"
179 Left texture coordinates.
185 visibility=
"external"
188 Front texture coordinates.
194 visibility=
"external"
197 Back texture coordinates.
202 category=
"weakpointer"
204 visibility=
"external"
207 The object that defines the orientation of the background, i.e. the
208 local coordinate system it is drawn in.
211 name=
"useVRMLCubeTextureSemantics"
214 visibility=
"external"
218 Whether to use VRML Semantics for the orientation of cube texture sides or
219 the default OpenGL semantics.
220 Note: OpenSG
1.x always used VRML Semantics.