4 name=
"LayeredTextureBuffer"
5 parent=
"FrameBufferAttachment"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpSystemWindowFBO"
14 Texture buffer. Wraps support to binding a framebuffer attachment to an OpenSG texture object.
16 See FramebufferTexture1/
2/
3DEXT.
19 type=
"TextureObjChunkPtr"
24 The texture object to target.
32 defaultValue=
"GL_NONE"
34 If specified, this is the target value for FramebufferTextureXDEXT.
35 If GL_NONE, automatically determined.
45 The mipmap level in the texture to target.