21 core MatrixTransform {}
27 DEF GlobalEffectRoot Node
64 ambient 0.24 0.24 0.24 1.0
65 diffuse 0.80 0.80 0.80 1.0
85 DEF PerspCamGL CSMPerspectiveCamera
95 headBeacon USE HeadBeacon
100 drawManager DEF DrawManager CSMDrawManager
110 DEF MainWindow CSMNativeWindow
115 # enableForwardCompatContext TRUE
116 # enableDebugContext TRUE
122 renderOptions DEF WinRenderOpts RenderOptions
131 camera ProjectionCameraDecorator
135 -1195.0 -950.0 -2000.0,
136 1195.0 -950.0 -2000.0,
137 1195.0 950.0 -2000.0,
138 -1195.0 950.0 -2000.0
146 decoratee USE PerspCamGL
149 # camera USE PerspCamGL
153 # stereoMode "quadBuffer"
154 # stereoMode "splitHorizontal"
155 stereoMode "splitVertical"
156 # stereoMode "amberBlue"
157 # stereoMode "stereoLeft"
158 # stereoMode "stereoRight"