1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 //---------------------------------------------------------------------------
41 //---------------------------------------------------------------------------
46 #include "OSGConfig.h"
48 #include "OSGShaderProgramFile.h"
49 #include "OSGOSGSceneFileType.h"
50 #include "OSGSceneFileHandler.h"
54 // Documentation for this class is emitted in the
55 // OSGShaderProgramFileBase.cpp file.
56 // To modify it, please change the .fcd file (OSGShaderProgramFile.fcd) and
57 // regenerate the base file.
59 /***************************************************************************\
61 \***************************************************************************/
63 /***************************************************************************\
65 \***************************************************************************/
67 void ShaderProgramFile::initMethod(InitPhase ePhase
)
69 Inherited::initMethod(ePhase
);
71 if(ePhase
== TypeObject::SystemPost
)
73 OSGSceneFileType::the().registerEndNodeCallback(
74 ShaderProgramFile::getClassType(),
75 reinterpret_cast<OSGSceneFileType::Callback
>(
76 &ShaderProgramFile::postOSGLoading
));
80 void ShaderProgramFile::postOSGLoading(FileContextAttachment
* const pContext
)
82 if(_sfProgramUrl
.getValue().empty() == false)
84 std::string szFilenameResolved
=
85 SceneFileHandler::the()->getPathHandler()->findFile(
86 _sfProgramUrl
.getValue().c_str());
88 if(szFilenameResolved
.empty() == false)
90 Inherited::readProgram(szFilenameResolved
.c_str());
95 /***************************************************************************\
97 \***************************************************************************/
99 /*-------------------------------------------------------------------------*\
101 \*-------------------------------------------------------------------------*/
103 /*----------------------- constructors & destructors ----------------------*/
105 ShaderProgramFile::ShaderProgramFile(void) :
110 ShaderProgramFile::ShaderProgramFile(const ShaderProgramFile
&source
) :
115 ShaderProgramFile::~ShaderProgramFile(void)
119 /*----------------------------- class specific ----------------------------*/
121 void ShaderProgramFile::changed(ConstFieldMaskArg whichField
,
125 Inherited::changed(whichField
, origin
, details
);
128 void ShaderProgramFile::dump( UInt32
,
129 const BitVector
) const
131 SLOG
<< "Dump ShaderProgramFile NI" << std::endl
;