changed: gcc8 base update
[opensg.git] / Source / System / Dynamics / Skeleton / OSGSkeletonSkinningAlgorithm.h
blobe12597464e6bef1f62c924480e27d189c3440ab5
1 /*---------------------------------------------------------------------------*\
2 * OpenSG *
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5 * Copyright (C) 2000-2006 by the OpenSG Forum *
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7 * www.opensg.org *
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9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
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12 /*---------------------------------------------------------------------------*\
13 * License *
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15 * This library is free software; you can redistribute it and/or modify it *
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGSKELETONSKINNINGALGORITHM_H_
40 #define _OSGSKELETONSKINNINGALGORITHM_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGSkeletonSkinningAlgorithmBase.h"
47 OSG_BEGIN_NAMESPACE
49 /*! \brief SkeletonSkinningAlgorithm class. See \ref
50 PageDynamicsSkeletonSkinningAlgorithm for a description.
53 class OSG_DYNAMICS_DLLMAPPING SkeletonSkinningAlgorithm : public SkeletonSkinningAlgorithmBase
55 protected:
57 /*========================== PUBLIC =================================*/
59 public:
61 typedef SkeletonSkinningAlgorithmBase Inherited;
62 typedef SkeletonSkinningAlgorithm Self;
64 typedef SkinnedGeometry::RenderModeE RenderModeE;
66 /*---------------------------------------------------------------------*/
67 /*! \name Execute */
68 /*! \{ */
70 virtual void adjustVolume (Volume &volume);
72 virtual Action::ResultE renderEnter (Action *action);
73 virtual Action::ResultE renderLeave (Action *action);
75 virtual Action::ResultE intersectEnter(Action *action);
77 /*! \} */
78 /*---------------------------------------------------------------------*/
79 /*! \name Access */
80 /*! \{ */
82 virtual RenderModeE getRenderMode(void) const;
84 /*! \} */
85 /*---------------------------------------------------------------------*/
86 /*! \name Sync */
87 /*! \{ */
89 virtual void changed(ConstFieldMaskArg whichField,
90 UInt32 origin,
91 BitVector details );
93 /*! \} */
94 /*---------------------------------------------------------------------*/
95 /*! \name Output */
96 /*! \{ */
98 virtual void dump( UInt32 uiIndent = 0,
99 const BitVector bvFlags = 0) const;
101 /*! \} */
102 /*========================= PROTECTED ===============================*/
104 protected:
106 // Variables should all be in SkeletonSkinningAlgorithmBase.
108 /*---------------------------------------------------------------------*/
109 /*! \name Constructors */
110 /*! \{ */
112 SkeletonSkinningAlgorithm(void);
113 SkeletonSkinningAlgorithm(const SkeletonSkinningAlgorithm &source);
115 /*! \} */
116 /*---------------------------------------------------------------------*/
117 /*! \name Destructors */
118 /*! \{ */
120 virtual ~SkeletonSkinningAlgorithm(void);
122 /*! \} */
123 /*---------------------------------------------------------------------*/
124 /*! \name Init */
125 /*! \{ */
127 static void initMethod(InitPhase ePhase);
129 /*! \} */
130 /*---------------------------------------------------------------------*/
131 /*! \name Render */
132 /*! \{ */
134 ActionBase::ResultE drawFunc(DrawEnv *drawEnv);
136 /*! \} */
137 /*========================== PRIVATE ================================*/
139 private:
141 friend class FieldContainer;
142 friend class SkeletonSkinningAlgorithmBase;
144 // prohibit default functions (move to 'public' if you need one)
145 void operator =(const SkeletonSkinningAlgorithm &source);
148 typedef SkeletonSkinningAlgorithm *SkeletonSkinningAlgorithmP;
150 OSG_END_NAMESPACE
152 #include "OSGSkeletonSkinningAlgorithmBase.inl"
153 #include "OSGSkeletonSkinningAlgorithm.inl"
155 #endif /* _OSGSKELETONSKINNINGALGORITHM_H_ */