7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
13 useLocalIncludes=
"false"
14 docGroupBase=
"GrpSystemNodeCoreGroups"
17 Light is the base class for all the light source nodes.
18 It contains the field for the general light source attributes
19 (AmbientColor, DiffuseColor, SpecularColor, Beacon). The Beacon
20 defines the reference coordinate system for the lightsource, while
21 the position in the graph defines the objects that are lit.
28 defaultValue=
"0.f,0.f,0.f,1.f"
31 The light's ambient component.
38 defaultValue=
"1.f,1.f,1.f,1.f"
41 The light's diffuse color.
48 defaultValue=
"1.f,1.f,1.f,1.f"
51 The light's specular color.
56 category=
"weakpointer"
72 name=
"constantAttenuation"
79 The light's constant attenuation.
82 name=
"linearAttenuation"
89 The light's linear attenuation.
92 name=
"quadraticAttenuation"
99 The light's quadratic attenuation.
103 type=
"LightEnginePtr"
105 visibility=
"external"
112 name=
"shadowIntensity"
115 visibility=
"external"
124 visibility=
"external"