4 name=
"DynamicStateGenerator"
5 parent=
"ChunkOverrideGroup"
6 mixinparent=
"DynamicStateGeneratorParent"
8 pointerfieldtypes=
"both"
10 systemcomponent=
"true"
11 parentsystemcomponent=
"true"
13 useLocalIncludes=
"false"
15 docGroupBase=
"GrpGroupDynamicStateGenerators"
17 Base for dynamic materials like dynamic cube env maps
20 type=
"FrameBufferObjectPtr"
26 The FBO to target for rendering this subtree.