1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGDSSHADOWMAPENGINEDATA_H_
40 #define _OSGDSSHADOWMAPENGINEDATA_H_
45 #include "OSGShaderShadowMapEngineDataBase.h"
49 /*! \brief ShaderShadowMapEngineData class. See \ref
50 PageEffectGroupsShaderShadowMapEngineData for a description.
52 \ingroup GrpGroupLightShadowEnginesObj
53 \ingroup GrpLibOSGGroup
57 class OSG_GROUP_DLLMAPPING ShaderShadowMapEngineData
:
58 public ShaderShadowMapEngineDataBase
62 /*========================== PUBLIC =================================*/
66 typedef ShaderShadowMapEngineDataBase Inherited
;
67 typedef ShaderShadowMapEngineData Self
;
69 /*---------------------------------------------------------------------*/
73 virtual void changed(ConstFieldMaskArg whichField
,
78 /*---------------------------------------------------------------------*/
82 virtual void dump( UInt32 uiIndent
= 0,
83 const BitVector bvFlags
= 0) const;
86 /*========================= PROTECTED ===============================*/
90 // Variables should all be in ShaderShadowMapEngineDataBase.
92 /*---------------------------------------------------------------------*/
93 /*! \name Constructors */
96 ShaderShadowMapEngineData(void);
97 ShaderShadowMapEngineData(const ShaderShadowMapEngineData
&source
);
100 /*---------------------------------------------------------------------*/
101 /*! \name Destructors */
104 virtual ~ShaderShadowMapEngineData(void);
107 /*---------------------------------------------------------------------*/
111 static void initMethod(InitPhase ePhase
);
114 /*========================== PRIVATE ================================*/
118 friend class FieldContainer
;
119 friend class ShaderShadowMapEngineDataBase
;
121 // prohibit default functions (move to 'public' if you need one)
122 void operator =(const ShaderShadowMapEngineData
&source
);
125 typedef ShaderShadowMapEngineData
*ShaderShadowMapEngineDataP
;
129 #include "OSGShaderShadowMapEngineDataBase.inl"
130 #include "OSGShaderShadowMapEngineData.inl"
132 #endif /* _OSGDSSHADOWMAPENGINEDATA_H_ */