changed: gcc8 base update
[opensg.git] / Source / System / NodeCores / Groups / Light / Shadow / Engines / OSGShaderShadowMapEngineData.h
blob7b4a5fa253e2b9433b1b1977e6899bcf21ab5ec3
1 /*---------------------------------------------------------------------------*\
2 * OpenSG *
3 * *
4 * *
5 * Copyright (C) 2000-2006 by the OpenSG Forum *
6 * *
7 * www.opensg.org *
8 * *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
10 * *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
13 * License *
14 * *
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
18 * *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
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26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGDSSHADOWMAPENGINEDATA_H_
40 #define _OSGDSSHADOWMAPENGINEDATA_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGShaderShadowMapEngineDataBase.h"
47 OSG_BEGIN_NAMESPACE
49 /*! \brief ShaderShadowMapEngineData class. See \ref
50 PageEffectGroupsShaderShadowMapEngineData for a description.
52 \ingroup GrpGroupLightShadowEnginesObj
53 \ingroup GrpLibOSGGroup
54 \includebasedoc
57 class OSG_GROUP_DLLMAPPING ShaderShadowMapEngineData :
58 public ShaderShadowMapEngineDataBase
60 protected:
62 /*========================== PUBLIC =================================*/
64 public:
66 typedef ShaderShadowMapEngineDataBase Inherited;
67 typedef ShaderShadowMapEngineData Self;
69 /*---------------------------------------------------------------------*/
70 /*! \name Sync */
71 /*! \{ */
73 virtual void changed(ConstFieldMaskArg whichField,
74 UInt32 origin,
75 BitVector details );
77 /*! \} */
78 /*---------------------------------------------------------------------*/
79 /*! \name Output */
80 /*! \{ */
82 virtual void dump( UInt32 uiIndent = 0,
83 const BitVector bvFlags = 0) const;
85 /*! \} */
86 /*========================= PROTECTED ===============================*/
88 protected:
90 // Variables should all be in ShaderShadowMapEngineDataBase.
92 /*---------------------------------------------------------------------*/
93 /*! \name Constructors */
94 /*! \{ */
96 ShaderShadowMapEngineData(void);
97 ShaderShadowMapEngineData(const ShaderShadowMapEngineData &source);
99 /*! \} */
100 /*---------------------------------------------------------------------*/
101 /*! \name Destructors */
102 /*! \{ */
104 virtual ~ShaderShadowMapEngineData(void);
106 /*! \} */
107 /*---------------------------------------------------------------------*/
108 /*! \name Init */
109 /*! \{ */
111 static void initMethod(InitPhase ePhase);
113 /*! \} */
114 /*========================== PRIVATE ================================*/
116 private:
118 friend class FieldContainer;
119 friend class ShaderShadowMapEngineDataBase;
121 // prohibit default functions (move to 'public' if you need one)
122 void operator =(const ShaderShadowMapEngineData &source);
125 typedef ShaderShadowMapEngineData *ShaderShadowMapEngineDataP;
127 OSG_END_NAMESPACE
129 #include "OSGShaderShadowMapEngineDataBase.inl"
130 #include "OSGShaderShadowMapEngineData.inl"
132 #endif /* _OSGDSSHADOWMAPENGINEDATA_H_ */