1 /*---------------------------------------------------------------------------*\
5 * Copyright (C) 2000-2002 by the OpenSG Forum *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, jbehr@zgdv.de *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
37 \*---------------------------------------------------------------------------*/
42 #include "OSGConfig.h"
44 #include "OSGAction.h"
45 #include "OSGCamera.h"
46 #include "OSGRenderAction.h"
52 #include "OSGDistanceLOD.h"
56 // Documentation for this class is emited in the
57 // OSGDistanceLODBase.cpp file.
58 // To modify it, please change the .fcd file (OSGDistanceLOD.fcd) and
59 // regenerate the base file.
61 /*-------------------------------------------------------------------------*/
64 void DistanceLOD::changed(ConstFieldMaskArg whichField
,
68 Inherited::changed(whichField
, origin
, details
);
71 /*-------------------------------------------------------------------------*/
74 void DistanceLOD::dump( UInt32
OSG_CHECK_ARG(uiIndent
),
75 const BitVector
OSG_CHECK_ARG(bvFlags
)) const
77 SLOG
<< "Dump DistanceLOD NI" << std::endl
;
80 /*-------------------------------------------------------------------------*/
83 DistanceLOD::DistanceLOD(void) :
88 DistanceLOD::DistanceLOD(const DistanceLOD
&source
) :
93 /*-------------------------------------------------------------------------*/
96 DistanceLOD::~DistanceLOD(void)
100 /*-------------------------------------------------------------------------*/
103 void DistanceLOD::initMethod(InitPhase ePhase
)
105 Inherited::initMethod(ePhase
);
107 if(ePhase
== TypeObject::SystemPost
)
109 RenderAction::registerEnterDefault(
110 DistanceLOD::getClassType(),
111 reinterpret_cast<Action::Callback
>(&DistanceLOD::renderEnter
));
115 Action::ResultE
DistanceLOD::renderEnter(Action
*action
)
117 action
->useNodeList();
119 Int32 numLevels
= action
->getNNodes();
122 return Action::Continue
;
124 RenderAction
*ra
= dynamic_cast<RenderAction
*>(action
);
127 const MFReal32
*range
= getMFRange();
129 Int32 numRanges
= range
->size32();
131 if(numRanges
== 0 || numLevels
== 1)
139 ra
->getActivePartition()->getCameraToWorld().mult(eyepos
, eyepos
);
143 ra
->topMatrix().mult(getCenter(), objpos
);
145 Real32 dist
= eyepos
.dist(objpos
);
147 if(numRanges
>= numLevels
&& numLevels
> 1)
148 numRanges
= numLevels
- 1;
150 if(dist
>= (*range
)[numRanges
- 1])
156 for(index
= 0; index
< numRanges
; ++index
)
158 if(dist
< (*range
)[index
])
164 Node
*nodePtr
= action
->getNode(index
);
166 if(ra
->isVisible(nodePtr
))
168 ra
->addNode(nodePtr
);
171 return Action::Continue
;