7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
14 docGroupBase=
"GrpGroupMisc"
16 VisitSubTree provides a way to point the renderer to another section of the
17 scene graph for rendering. This is useful for multi-pass algorithms using
18 OSG::Stage because it provides a way to render the same graph multiple times
19 without duplicating the nodes.
23 category=
"weakpointer"
28 ptrFieldAccess =
"custom"
30 Reference to the sub-graph to draw in place of this node.
31 Whatever node is pointed to will be drawn here as if it was duplicated
35 name=
"subTreeTravMask"
39 defaultValue=
"TypeTraits<UInt32>::getMax()"
42 This travmask will be used to update the action mask on traversal (and)
49 defaultValue=
"VisitSubTree::AndTravMask"
52 This defines how the travmask will be used to update the action mask on