4 name=
"TextureImageChunk"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpStateAuxiliary"
15 uses glBindTextureImage
19 type=
"TextureBaseChunk"
26 Texture chunks to choose from
54 defaultValue=
"GL_READ_ONLY"
55 defaultHeader=
""OSGGL.h""
57 potential_values=
"GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE"
66 defaultValue=
"GL_NONE"
67 defaultHeader=
""OSGGL.h""