4 name=
"TextureObjRefChunk"
5 parent=
"TextureBaseChunk"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpStateAuxiliary"
21 fieldFlags=
"FClusterLocal"
23 OpenSG-OpenGL id of texture object.
32 fieldFlags=
"FClusterLocal"
34 Native OpenGL id of texture object.
41 defaultValue=
"GL_NONE"
42 defaultHeader=
""OSGGL.h""
44 potential_values=
"GL_NONE,GL_ALPHA, GL_DEPTH_COMPONENT, GL_LUMINANCE, GL_LUMINANCE_ALPH, GL_INTENSITY, GL_RGB, GL_RGBA, COMPRESSED_ALPHA, COMPRESSED_LUMINANCE, COMPRESSED_LUMINANCE_ALPHA, COMPRESSED_RGB, COMPRESSED_RGBA"
46 The internal texture format, needed if the texture is bound to an image