changed: gcc8 base update
[opensg.git] / Source / System / State / Base / OSGState.inl
blob7380f06f6707836d4c2b4ab1c71c82027190f5c3
1 /*---------------------------------------------------------------------------*\
2  *                                OpenSG                                     *
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27 /*---------------------------------------------------------------------------*\
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35 \*---------------------------------------------------------------------------*/
37 OSG_BEGIN_NAMESPACE
39 /*! Return the chunk with the given id. Returns NullFC if no such chunk is in
40    the State. 
43 inline
44 StateChunk * State::getChunk(UInt32 chunkId) const
46     if(chunkId < _mfChunks.size())
47         return _mfChunks[chunkId];
49     return NULL;
52 /*! Checks if a chunk with the given id is in the current state. 
55 inline
56 bool State::chunkPresent(UInt32 chunkId) const
58     return (chunkId < _mfChunks.size() && _mfChunks[chunkId] != NULL);
61 /*! Checks if a chunk of the same type like the given one is in the current 
62     state. 
65 inline
66 bool State::chunkPresent(StateChunk *chunk) const
68     const StateChunkClass * cls = chunk->getClass();
69     
70     for(UInt16 i = 0; i < cls->getNumSlots(); ++i)
71     {
72         if(chunkPresent(cls->getId() + i))
73             return true;
74     }
75     
76     return false;
79 inline
80 void State::setCoreGLChunkLimit(UInt32 uiCoreGLChunkLimit)
82     _uiCoreGLChunkLimit = uiCoreGLChunkLimit;
85 inline
86 UInt32 State::getCoreGLChunkLimit(void)
88     return _uiCoreGLChunkLimit;
91 inline
92 void State::setDefaultSortKey(UInt32 uiSortKey)
94     _uiDefaultSortKey = (uiSortKey | DefaultKeyMask);
97 inline
98 UInt32 State::getSortKey(UInt32 uiKeyGen)
100     if(_uiKeyGen != uiKeyGen && uiKeyGen < SkipRebuild)
101     {
102         _uiKeyGen = uiKeyGen;
104         rebuildSortKey();
105     }
107     return _uiSortKey;
110 inline
111 const MFUnrecStateChunkPtr *State::getMFChunks(void) const
113     return &_mfChunks;
116 OSG_END_NAMESPACE