4 name=
"TextureBaseChunk"
7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpSystemState"
16 See \ref PageSystemTextureBaseChunk for a description.
22 defaultValue=
"GL_NONE"
23 defaultHeader=
""OSGGL.h""
26 Texture target. Overwrite automatically determined texture target
27 based on the parameters of the assigned image if set to anything
28 else than GL_NONE. Used for nVidia's rectangle textures. Be careful