changed: gcc8 base update
[opensg.git] / Source / System / State / OpenGL / OSGShadeModelChunk.fcd
blob3fd882cc3ca9f5d4cc883fa7a0fef0e9d4d715f8
1 <?xml version="1.0"?>
3 <FieldContainer
4 name="ShadeModelChunk"
5 parent="StateChunk"
6 library="State"
7 pointerfieldtypes="none"
8 structure="concrete"
9 systemcomponent="true"
10 parentsystemcomponent="true"
11 decoratable="false"
12 useLocalIncludes="false"
13 docGroupBase="GrpStateOpenGL"
15 ShadeModelChunk controls the shading model used for rendering lines and filled
16 polygons.
17 <Field
18 name="shadeModel"
19 type="GLenum"
20 cardinality="single"
21 visibility="external"
22 defaultValue="GL_SMOOTH"
23 access="public"
25 The shading model to use (glShadeModel).
26 </Field>
27 </FieldContainer>