7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpStateOpenGL"
15 ShadeModelChunk controls the shading model used for rendering lines and filled
22 defaultValue=
"GL_SMOOTH"
25 The shading model to use (glShadeModel).