7 pointerfieldtypes=
"both"
10 parentsystemcomponent=
"true"
12 useLocalIncludes=
"false"
13 docGroupBase=
"GrpStateOpenGL"
15 The stencil chunk handles OpenGL stencil tests by wrapping glStencilFunc()
22 defaultValue=
"GL_NONE"
23 defaultHeader=
"OSGGL.h"
26 The stencilFunc defines how fragments which do not fulfill a certain
27 condition are handled.
28 See glStencilFunc() for details. GL_NONE is used to disable stencil.
38 The stencilFunc defines how fragments which do not fulfill a certain
39 condition are handled.
40 See glStencilFunc() for details. GL_NONE is used to disable stencil.
50 The stencilFunc defines how fragments which do not fulfill a certain
51 condition are handled.
52 See glStencilFunc() for details. GL_NONE is used to disable stencil.
59 defaultValue=
"GL_KEEP"
60 defaultHeader=
"OSGGL.h"
63 The stencilFunc defines how fragments which do not fulfill a certain
64 condition are handled.
65 See glStencilFunc() for details. GL_NONE is used to disable stencil.
72 defaultValue=
"GL_KEEP"
73 defaultHeader=
"OSGGL.h"
76 The stencilFunc defines how fragments which do not fulfill a certain
77 condition are handled.
78 See glStencilFunc() for details. GL_NONE is used to disable stencil.
85 defaultValue=
"GL_KEEP"
86 defaultHeader=
"OSGGL.h"
89 The stencilFunc defines how fragments which do not fulfill a certain
90 condition are handled.
91 See glStencilFunc() for details. GL_NONE is used to disable stencil.
101 Clear buffer on activate(
1) or deactivate(
2).
107 visibility=
"external"
108 defaultValue=
"0xFFFFFFFF"
111 Controls writing of individual bits in stencil planes, with
0 means write
112 protected and
1 write enabled.