changed: gcc8 base update
[opensg.git] / Source / System / State / Shader / Base / OSGShaderVariableBase.h
bloba784c5c60082346c87b5eb4d916c2bf3aa6b9c06
1 /*---------------------------------------------------------------------------*\
2 * OpenSG *
3 * *
4 * *
5 * Copyright (C) 2000-2013 by the OpenSG Forum *
6 * *
7 * www.opensg.org *
8 * *
9 * contact: dirk@opensg.org, gerrit.voss@vossg.org, carsten_neumann@gmx.net *
10 * *
11 \*---------------------------------------------------------------------------*/
12 /*---------------------------------------------------------------------------*\
13 * License *
14 * *
15 * This library is free software; you can redistribute it and/or modify it *
16 * under the terms of the GNU Library General Public License as published *
17 * by the Free Software Foundation, version 2. *
18 * *
19 * This library is distributed in the hope that it will be useful, but *
20 * WITHOUT ANY WARRANTY; without even the implied warranty of *
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
22 * Library General Public License for more details. *
23 * *
24 * You should have received a copy of the GNU Library General Public *
25 * License along with this library; if not, write to the Free Software *
26 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
27 * *
28 \*---------------------------------------------------------------------------*/
29 /*---------------------------------------------------------------------------*\
30 * Changes *
31 * *
32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 /*****************************************************************************\
40 *****************************************************************************
41 ** **
42 ** This file is automatically generated. **
43 ** **
44 ** Any changes made to this file WILL be lost when it is **
45 ** regenerated, which can become necessary at any time. **
46 ** **
47 ** Do not change this file, changes should be done in the derived **
48 ** class ShaderVariable
49 ** **
50 *****************************************************************************
51 \*****************************************************************************/
54 #ifndef _OSGSHADERVARIABLEBASE_H_
55 #define _OSGSHADERVARIABLEBASE_H_
56 #ifdef __sgi
57 #pragma once
58 #endif
61 #include "OSGConfig.h"
62 #include "OSGSystemDef.h"
64 //#include "OSGBaseTypes.h"
66 #include "OSGFieldContainer.h" // Parent
68 #include "OSGBaseFields.h" // Name type
70 #include "OSGShaderVariableFields.h"
72 OSG_BEGIN_NAMESPACE
75 class ShaderVariable;
77 //! \brief ShaderVariable Base Class.
79 class OSG_SYSTEM_DLLMAPPING ShaderVariableBase : public FieldContainer
81 public:
83 typedef FieldContainer Inherited;
84 typedef FieldContainer ParentContainer;
86 typedef Inherited::TypeObject TypeObject;
87 typedef TypeObject::InitPhase InitPhase;
89 OSG_GEN_INTERNALPTR(ShaderVariable);
91 /*========================== PUBLIC =================================*/
93 public:
95 enum
97 NameFieldId = Inherited::NextFieldId,
98 NextFieldId = NameFieldId + 1
101 static const OSG::BitVector NameFieldMask =
102 (TypeTraits<BitVector>::One << NameFieldId);
103 static const OSG::BitVector NextFieldMask =
104 (TypeTraits<BitVector>::One << NextFieldId);
106 typedef SFString SFNameType;
108 /*---------------------------------------------------------------------*/
109 /*! \name Class Get */
110 /*! \{ */
112 static FieldContainerType &getClassType (void);
113 static UInt32 getClassTypeId (void);
114 static UInt16 getClassGroupId(void);
116 /*! \} */
117 /*---------------------------------------------------------------------*/
118 /*! \name FieldContainer Get */
119 /*! \{ */
121 virtual FieldContainerType &getType (void);
122 virtual const FieldContainerType &getType (void) const;
124 virtual UInt32 getContainerSize(void) const;
126 /*! \} */
127 /*---------------------------------------------------------------------*/
128 /*! \name Binary Access */
129 /*! \{ */
131 virtual SizeT getBinSize (ConstFieldMaskArg whichField);
132 virtual void copyToBin (BinaryDataHandler &pMem,
133 ConstFieldMaskArg whichField);
134 virtual void copyFromBin(BinaryDataHandler &pMem,
135 ConstFieldMaskArg whichField);
138 /*! \} */
139 /*========================= PROTECTED ===============================*/
141 protected:
143 static TypeObject _type;
145 static void classDescInserter(TypeObject &oType);
146 static const Char8 *getClassname (void );
148 /*---------------------------------------------------------------------*/
149 /*! \name Fields */
150 /*! \{ */
152 SFString _sfName;
154 /*! \} */
155 /*---------------------------------------------------------------------*/
156 /*! \name Constructors */
157 /*! \{ */
159 ShaderVariableBase(void);
160 ShaderVariableBase(const ShaderVariableBase &source);
162 /*! \} */
163 /*---------------------------------------------------------------------*/
164 /*! \name Destructors */
165 /*! \{ */
167 virtual ~ShaderVariableBase(void);
169 /*! \} */
170 /*---------------------------------------------------------------------*/
171 /*! \name onCreate */
172 /*! \{ */
175 /*! \} */
176 /*---------------------------------------------------------------------*/
177 /*! \name Generic Field Access */
178 /*! \{ */
180 GetFieldHandlePtr getHandleName (void) const;
181 EditFieldHandlePtr editHandleName (void);
183 /*! \} */
184 /*---------------------------------------------------------------------*/
185 /*! \name Field Get */
186 /*! \{ */
189 SFString *editSFName (void);
190 const SFString *getSFName (void) const;
193 std::string &editName (void);
194 const std::string &getName (void) const;
196 /*! \} */
197 /*---------------------------------------------------------------------*/
198 /*! \name Field Set */
199 /*! \{ */
201 void setName (const std::string &value);
203 /*! \} */
204 /*---------------------------------------------------------------------*/
205 /*! \name Ptr MField Set */
206 /*! \{ */
208 /*! \} */
209 /*---------------------------------------------------------------------*/
210 /*! \name Sync */
211 /*! \{ */
213 #ifdef OSG_MT_CPTR_ASPECT
214 virtual void execSyncV( FieldContainer &oFrom,
215 ConstFieldMaskArg whichField,
216 AspectOffsetStore &oOffsets,
217 ConstFieldMaskArg syncMode ,
218 const UInt32 uiSyncInfo);
220 void execSync ( ShaderVariableBase *pFrom,
221 ConstFieldMaskArg whichField,
222 AspectOffsetStore &oOffsets,
223 ConstFieldMaskArg syncMode ,
224 const UInt32 uiSyncInfo);
225 #endif
227 /*! \} */
228 /*---------------------------------------------------------------------*/
229 /*! \name Edit */
230 /*! \{ */
232 /*! \} */
233 /*---------------------------------------------------------------------*/
234 /*! \name Aspect Create */
235 /*! \{ */
237 /*! \} */
238 /*---------------------------------------------------------------------*/
239 /*! \name Edit */
240 /*! \{ */
241 /*! \} */
242 /*---------------------------------------------------------------------*/
243 /*! \name Sync */
244 /*! \{ */
246 virtual void resolveLinks(void);
248 /*! \} */
249 /*========================== PRIVATE ================================*/
251 private:
252 /*---------------------------------------------------------------------*/
254 // prohibit default functions (move to 'public' if you need one)
255 void operator =(const ShaderVariableBase &source);
258 typedef ShaderVariableBase *ShaderVariableBaseP;
260 OSG_END_NAMESPACE
262 #endif /* _OSGSHADERVARIABLEBASE_H_ */