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[opensg.git] / Source / System / State / Shader / Variables / OSGShaderVariableVec4fBase.cpp
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
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39 /*****************************************************************************\
40 *****************************************************************************
41 ** **
42 ** This file is automatically generated. **
43 ** **
44 ** Any changes made to this file WILL be lost when it is **
45 ** regenerated, which can become necessary at any time. **
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47 ** Do not change this file, changes should be done in the derived **
48 ** class ShaderVariableVec4f!
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50 *****************************************************************************
51 \*****************************************************************************/
53 #include <cstdlib>
54 #include <cstdio>
56 #ifdef WIN32
57 #pragma warning(disable: 4355) // turn off 'this' : used in base member initializer list warning
58 #pragma warning(disable: 4290) // disable exception specification warning
59 #endif
61 #include "OSGConfig.h"
66 #include "OSGShaderVariableVec4fBase.h"
67 #include "OSGShaderVariableVec4f.h"
69 #include <boost/bind.hpp>
71 OSG_BEGIN_NAMESPACE
73 /***************************************************************************\
74 * Description *
75 \***************************************************************************/
77 /*! \class OSG::ShaderVariableVec4f
81 /***************************************************************************\
82 * Field Documentation *
83 \***************************************************************************/
85 /*! \var Vec4f ShaderVariableVec4fBase::_sfValue
86 variable value
90 /***************************************************************************\
91 * FieldType/FieldTrait Instantiation *
92 \***************************************************************************/
94 #if !defined(OSG_DO_DOC) || defined(OSG_DOC_DEV)
95 PointerType FieldTraits<ShaderVariableVec4f *, nsOSG>::_type(
96 "ShaderVariableVec4fPtr",
97 "ShaderValueVariablePtr",
98 ShaderVariableVec4f::getClassType(),
99 nsOSG);
100 #endif
102 OSG_FIELDTRAITS_GETTYPE_NS(ShaderVariableVec4f *, nsOSG)
104 OSG_EXPORT_PTR_SFIELD_FULL(PointerSField,
105 ShaderVariableVec4f *,
106 nsOSG)
108 OSG_EXPORT_PTR_MFIELD_FULL(PointerMField,
109 ShaderVariableVec4f *,
110 nsOSG)
112 /***************************************************************************\
113 * Field Description *
114 \***************************************************************************/
116 void ShaderVariableVec4fBase::classDescInserter(TypeObject &oType)
118 FieldDescriptionBase *pDesc = NULL;
121 pDesc = new SFVec4f::Description(
122 SFVec4f::getClassType(),
123 "value",
124 "variable value\n",
125 ValueFieldId, ValueFieldMask,
126 false,
127 (Field::SFDefaultFlags | Field::FStdAccess),
128 static_cast<FieldEditMethodSig>(&ShaderVariableVec4f::editHandleValue),
129 static_cast<FieldGetMethodSig >(&ShaderVariableVec4f::getHandleValue));
131 oType.addInitialDesc(pDesc);
135 ShaderVariableVec4fBase::TypeObject ShaderVariableVec4fBase::_type(
136 ShaderVariableVec4fBase::getClassname(),
137 Inherited::getClassname(),
138 "NULL",
139 nsOSG, //Namespace
140 reinterpret_cast<PrototypeCreateF>(&ShaderVariableVec4fBase::createEmptyLocal),
141 reinterpret_cast<InitContainerF>(&ShaderVariableVec4f::initMethod),
142 reinterpret_cast<ExitContainerF>(&ShaderVariableVec4f::exitMethod),
143 reinterpret_cast<InitalInsertDescFunc>(
144 reinterpret_cast<void *>(&ShaderVariableVec4f::classDescInserter)),
145 false,
147 "<?xml version=\"1.0\"?>\n"
148 "\n"
149 "<FieldContainer\n"
150 " name=\"ShaderVariableVec4f\"\n"
151 " parent=\"ShaderValueVariable\"\n"
152 " library=\"System\"\n"
153 " pointerfieldtypes=\"both\"\n"
154 " structure=\"concrete\"\n"
155 " systemcomponent=\"true\"\n"
156 " parentsystemcomponent=\"true\"\n"
157 " decoratable=\"false\"\n"
158 " useLocalIncludes=\"false\"\n"
159 " docGroupBase=\"GrpSystemShader\"\n"
160 " >\n"
161 " <Field\n"
162 "\t name=\"value\"\n"
163 "\t type=\"Vec4f\"\n"
164 "\t cardinality=\"single\"\n"
165 "\t visibility=\"external\"\n"
166 "\t access=\"public\"\n"
167 "\t >\n"
168 "\tvariable value\n"
169 " </Field>\n"
170 "</FieldContainer>\n",
174 /*------------------------------ get -----------------------------------*/
176 FieldContainerType &ShaderVariableVec4fBase::getType(void)
178 return _type;
181 const FieldContainerType &ShaderVariableVec4fBase::getType(void) const
183 return _type;
186 UInt32 ShaderVariableVec4fBase::getContainerSize(void) const
188 return sizeof(ShaderVariableVec4f);
191 /*------------------------- decorator get ------------------------------*/
194 SFVec4f *ShaderVariableVec4fBase::editSFValue(void)
196 editSField(ValueFieldMask);
198 return &_sfValue;
201 const SFVec4f *ShaderVariableVec4fBase::getSFValue(void) const
203 return &_sfValue;
211 /*------------------------------ access -----------------------------------*/
213 SizeT ShaderVariableVec4fBase::getBinSize(ConstFieldMaskArg whichField)
215 SizeT returnValue = Inherited::getBinSize(whichField);
217 if(FieldBits::NoField != (ValueFieldMask & whichField))
219 returnValue += _sfValue.getBinSize();
222 return returnValue;
225 void ShaderVariableVec4fBase::copyToBin(BinaryDataHandler &pMem,
226 ConstFieldMaskArg whichField)
228 Inherited::copyToBin(pMem, whichField);
230 if(FieldBits::NoField != (ValueFieldMask & whichField))
232 _sfValue.copyToBin(pMem);
236 void ShaderVariableVec4fBase::copyFromBin(BinaryDataHandler &pMem,
237 ConstFieldMaskArg whichField)
239 Inherited::copyFromBin(pMem, whichField);
241 if(FieldBits::NoField != (ValueFieldMask & whichField))
243 editSField(ValueFieldMask);
244 _sfValue.copyFromBin(pMem);
248 //! create a new instance of the class
249 ShaderVariableVec4fTransitPtr ShaderVariableVec4fBase::createLocal(BitVector bFlags)
251 ShaderVariableVec4fTransitPtr fc;
253 if(getClassType().getPrototype() != NULL)
255 FieldContainerTransitPtr tmpPtr =
256 getClassType().getPrototype()-> shallowCopyLocal(bFlags);
258 fc = dynamic_pointer_cast<ShaderVariableVec4f>(tmpPtr);
261 return fc;
264 //! create a new instance of the class, copy the container flags
265 ShaderVariableVec4fTransitPtr ShaderVariableVec4fBase::createDependent(BitVector bFlags)
267 ShaderVariableVec4fTransitPtr fc;
269 if(getClassType().getPrototype() != NULL)
271 FieldContainerTransitPtr tmpPtr =
272 getClassType().getPrototype()-> shallowCopyDependent(bFlags);
274 fc = dynamic_pointer_cast<ShaderVariableVec4f>(tmpPtr);
277 return fc;
280 //! create a new instance of the class
281 ShaderVariableVec4fTransitPtr ShaderVariableVec4fBase::create(void)
283 ShaderVariableVec4fTransitPtr fc;
285 if(getClassType().getPrototype() != NULL)
287 FieldContainerTransitPtr tmpPtr =
288 getClassType().getPrototype()-> shallowCopy();
290 fc = dynamic_pointer_cast<ShaderVariableVec4f>(tmpPtr);
293 return fc;
296 ShaderVariableVec4f *ShaderVariableVec4fBase::createEmptyLocal(BitVector bFlags)
298 ShaderVariableVec4f *returnValue;
300 newPtr<ShaderVariableVec4f>(returnValue, bFlags);
302 returnValue->_pFieldFlags->_bNamespaceMask &= ~bFlags;
304 return returnValue;
307 //! create an empty new instance of the class, do not copy the prototype
308 ShaderVariableVec4f *ShaderVariableVec4fBase::createEmpty(void)
310 ShaderVariableVec4f *returnValue;
312 newPtr<ShaderVariableVec4f>(returnValue, Thread::getCurrentLocalFlags());
314 returnValue->_pFieldFlags->_bNamespaceMask &=
315 ~Thread::getCurrentLocalFlags();
317 return returnValue;
321 FieldContainerTransitPtr ShaderVariableVec4fBase::shallowCopyLocal(
322 BitVector bFlags) const
324 ShaderVariableVec4f *tmpPtr;
326 newPtr(tmpPtr, dynamic_cast<const ShaderVariableVec4f *>(this), bFlags);
328 FieldContainerTransitPtr returnValue(tmpPtr);
330 tmpPtr->_pFieldFlags->_bNamespaceMask &= ~bFlags;
332 return returnValue;
335 FieldContainerTransitPtr ShaderVariableVec4fBase::shallowCopyDependent(
336 BitVector bFlags) const
338 ShaderVariableVec4f *tmpPtr;
340 newPtr(tmpPtr, dynamic_cast<const ShaderVariableVec4f *>(this), ~bFlags);
342 FieldContainerTransitPtr returnValue(tmpPtr);
344 tmpPtr->_pFieldFlags->_bNamespaceMask = bFlags;
346 return returnValue;
349 FieldContainerTransitPtr ShaderVariableVec4fBase::shallowCopy(void) const
351 ShaderVariableVec4f *tmpPtr;
353 newPtr(tmpPtr,
354 dynamic_cast<const ShaderVariableVec4f *>(this),
355 Thread::getCurrentLocalFlags());
357 tmpPtr->_pFieldFlags->_bNamespaceMask &= ~Thread::getCurrentLocalFlags();
359 FieldContainerTransitPtr returnValue(tmpPtr);
361 return returnValue;
367 /*------------------------- constructors ----------------------------------*/
369 ShaderVariableVec4fBase::ShaderVariableVec4fBase(void) :
370 Inherited(),
371 _sfValue ()
375 ShaderVariableVec4fBase::ShaderVariableVec4fBase(const ShaderVariableVec4fBase &source) :
376 Inherited(source),
377 _sfValue (source._sfValue )
382 /*-------------------------- destructors ----------------------------------*/
384 ShaderVariableVec4fBase::~ShaderVariableVec4fBase(void)
389 GetFieldHandlePtr ShaderVariableVec4fBase::getHandleValue (void) const
391 SFVec4f::GetHandlePtr returnValue(
392 new SFVec4f::GetHandle(
393 &_sfValue,
394 this->getType().getFieldDesc(ValueFieldId),
395 const_cast<ShaderVariableVec4fBase *>(this)));
397 return returnValue;
400 EditFieldHandlePtr ShaderVariableVec4fBase::editHandleValue (void)
402 SFVec4f::EditHandlePtr returnValue(
403 new SFVec4f::EditHandle(
404 &_sfValue,
405 this->getType().getFieldDesc(ValueFieldId),
406 this));
409 editSField(ValueFieldMask);
411 return returnValue;
415 #ifdef OSG_MT_CPTR_ASPECT
416 void ShaderVariableVec4fBase::execSyncV( FieldContainer &oFrom,
417 ConstFieldMaskArg whichField,
418 AspectOffsetStore &oOffsets,
419 ConstFieldMaskArg syncMode,
420 const UInt32 uiSyncInfo)
422 ShaderVariableVec4f *pThis = static_cast<ShaderVariableVec4f *>(this);
424 pThis->execSync(static_cast<ShaderVariableVec4f *>(&oFrom),
425 whichField,
426 oOffsets,
427 syncMode,
428 uiSyncInfo);
430 #endif
433 #ifdef OSG_MT_CPTR_ASPECT
434 FieldContainer *ShaderVariableVec4fBase::createAspectCopy(
435 const FieldContainer *pRefAspect) const
437 ShaderVariableVec4f *returnValue;
439 newAspectCopy(returnValue,
440 dynamic_cast<const ShaderVariableVec4f *>(pRefAspect),
441 dynamic_cast<const ShaderVariableVec4f *>(this));
443 return returnValue;
445 #endif
447 void ShaderVariableVec4fBase::resolveLinks(void)
449 Inherited::resolveLinks();
455 OSG_END_NAMESPACE