4 name=
"TextureGrabBackground"
5 parent=
"SolidBackground"
7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpWindowBackground"
14 A background that grabs what's underneath it into a texture before it clears
15 the viewport to a constant color.
17 The color of the background is given by the _sfColor field, the texture to
18 grab into by the _sfTexture field.
21 type=
"TextureObjChunkPtr"
26 The texture to grab into.
36 Automatically resize the texture when the viewport size changes.
43 defaultValue=
"GL_NONE"
46 Enum to use for glBindTexture, if GL_NONE chosen from texture dimensionality.
53 defaultValue=
"GL_NONE"
56 Enum to use for glCopyTexture, if GL_NONE chosen from texture dimensionality.
57 Mainly useful to grab into the different parts of a CubeTexture.