4 name=
"TextureGrabForeground"
7 pointerfieldtypes=
"none"
10 parentsystemcomponent=
"true"
12 docGroupBase=
"GrpWindowForeground"
14 The GrabForeground is used for grabbing a rendered viewport into a Texture.
15 See \ref PageSystemWindowForegroundGrabTexture for a description.
18 type=
"TextureObjChunkPtr"
23 The texture to grab into.
33 Automatically resize the texture when the viewport size changes.
40 defaultValue=
"GL_NONE"
43 Enum to use for glBindTexture, if GL_NONE chosen from texture
51 defaultValue=
"GL_NONE"
54 Enum to use for glCopyTexture, if GL_NONE chosen from texture
56 Mainly useful to grab into the different parts of a CubeTexture.