changed: gcc8 base update
[opensg.git] / Source / System / Window / FrameBufferObjects / OSGLayeredTextureBuffer.h
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1 /*---------------------------------------------------------------------------*\
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15 * This library is free software; you can redistribute it and/or modify it *
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29 /*---------------------------------------------------------------------------*\
30 * Changes *
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32 * *
33 * *
34 * *
35 * *
36 * *
37 \*---------------------------------------------------------------------------*/
39 #ifndef _OSGLAYEREDTEXTUREBUFFER_H_
40 #define _OSGLAYEREDTEXTUREBUFFER_H_
41 #ifdef __sgi
42 #pragma once
43 #endif
45 #include "OSGLayeredTextureBufferBase.h"
47 OSG_BEGIN_NAMESPACE
49 class RenderActionBase;
51 /*! \brief Viewport class for color channel selection. See \ref
52 PageSystemFBOBuffer for a description.
53 \ingroup GrpSystemWindowFBOObj
54 \ingroup GrpLibOSGSystem
55 \includebasedoc
58 class OSG_SYSTEM_DLLMAPPING LayeredTextureBuffer :
59 public LayeredTextureBufferBase
61 private:
63 /*========================== PUBLIC =================================*/
65 public:
67 typedef LayeredTextureBufferBase Inherited;
69 /*---------------------------------------------------------------------*/
70 /*! \name Sync */
71 /*! \{ */
73 virtual void changed(ConstFieldMaskArg whichField,
74 UInt32 origin,
75 BitVector detail);
77 /*! \} */
78 /*---------------------------------------------------------------------*/
79 /*! \name Output */
80 /*! \{ */
82 virtual void dump( UInt32 uiIndent = 0,
83 const BitVector bvFlags = 0) const;
85 /*! \} */
86 /*---------------------------------------------------------------------*/
87 /*! \name your_category */
88 /*! \{ */
90 virtual void bind (DrawEnv *pEnv, UInt32 index = 0);
91 virtual void validate(DrawEnv *pEnv );
93 /*! \} */
94 /*---------------------------------------------------------------------*/
95 /*! \name your_category */
96 /*! \{ */
98 virtual void resizeBuffers(UInt32 uiWidth, UInt32 uiHeight);
100 /*! \} */
101 /*---------------------------------------------------------------------*/
102 /*! \name your_category */
103 /*! \{ */
105 virtual GLenum getBufferFormat(void) const;
107 /*! \} */
108 /*---------------------------------------------------------------------*/
109 /*! \name your_category */
110 /*! \{ */
112 virtual void processPreDeactivate (DrawEnv *pEnv, UInt32 index);
113 virtual void processPostDeactivate(DrawEnv *pEnv);
115 /*! \} */
116 /*========================= PROTECTED ===============================*/
118 protected:
120 // Variables should all be in LayeredTextureBufferBase.
122 /*---------------------------------------------------------------------*/
123 /*! \name Constructors */
124 /*! \{ */
126 LayeredTextureBuffer(void);
127 LayeredTextureBuffer(const LayeredTextureBuffer &source);
129 /*! \} */
130 /*---------------------------------------------------------------------*/
131 /*! \name Destructors */
132 /*! \{ */
134 virtual ~LayeredTextureBuffer(void);
136 /*! \} */
137 /*---------------------------------------------------------------------*/
138 /*! \name GL */
139 /*! \{ */
141 static UInt32 _uiGeoShader4_extension;
142 static UInt32 _uiFramebuffer_object_extension;
144 static UInt32 _uiFuncFramebufferTexture;
145 static UInt32 _uiFuncGenerateMipmap;
147 /*! \} */
148 /*---------------------------------------------------------------------*/
149 /*! \name Init */
150 /*! \{ */
152 static void initMethod(InitPhase ePhase);
154 /*! \} */
155 /*========================== PRIVATE ================================*/
157 private:
159 friend class FieldContainer;
160 friend class LayeredTextureBufferBase;
162 // prohibit default functions (move to 'public' if you need one)
163 void operator =(const LayeredTextureBuffer &source);
166 typedef LayeredTextureBuffer *LayeredTextureBufferP;
168 OSG_END_NAMESPACE
170 #include "OSGLayeredTextureBufferBase.inl"
171 #include "OSGLayeredTextureBuffer.inl"
173 #endif /* _OSGLAYEREDTEXTUREBUFFER_H_ */