2 * Horde3D implementation of the rendering system
4 * Copyright (C) 2009 Mathias Gottschlag
6 * This file is part of OpenStranded
8 * OpenStranded is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
13 * OpenStranded is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with OpenStranded. If not, see <http://www.gnu.org/licenses/>.
22 #ifndef STRANDED_HORDE3DENGINE_HH
23 #define STRANDED_HORDE3DENGINE_HH
25 #include "eal/engine.hh"
26 #include "eal/horde3d/converter.hh"
31 * Horde3D implementation of the rendering system
33 class Horde3DEngine
: public Engine
37 * Constructor. Must not be called more than once.
40 virtual ~Horde3DEngine();
43 init(GlobalSettings
*settings
= 0);
51 * Loads all not-yet-loaded graphics resources.
57 * Returns a pointer to the media file converter
69 std::string searchpath
;
71 Horde3DConverter
*converter
;