- Added Horde3D engine backend (not yet working).
[openstranded.git] / src / eal / horde3d / camera.cc
blobfc0f3d7127cb882b9b99ee21e08aef9346515cf8
1 /*
2 * Horde3D camera scene node
4 * Copyright (C) 2009 Mathias Gottschlag
6 * This file is part of OpenStranded
8 * OpenStranded is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
13 * OpenStranded is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with OpenStranded. If not, see <http://www.gnu.org/licenses/>.
22 #include "eal/horde3d/camera.hh"
24 #include <horde3d/Horde3D.h>
26 namespace eal
28 Horde3DCamera::Horde3DCamera(int camera)
30 this->camera = camera;
32 Horde3DCamera::~Horde3DCamera()
36 void
37 Horde3DCamera::setPosition(const Vector3 &pos)
42 Vector3
43 Horde3DCamera::getPosition()
48 void
49 Horde3DCamera::setAngles(const Vector3 &angles)
54 Vector3
55 Horde3DCamera::getAngles()