2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file effectvehicle_func.h Functions related to effect vehicles. */
10 #ifndef EFFECTVEHICLE_FUNC_H
11 #define EFFECTVEHICLE_FUNC_H
13 #include "vehicle_type.h"
15 /** Effect vehicle types */
16 enum EffectVehicleType
{
17 EV_CHIMNEY_SMOKE
= 0, ///< Smoke of power plant (industry).
18 EV_STEAM_SMOKE
= 1, ///< Smoke of steam engines.
19 EV_DIESEL_SMOKE
= 2, ///< Smoke of diesel engines.
20 EV_ELECTRIC_SPARK
= 3, ///< Sparcs of electric engines.
21 EV_CRASH_SMOKE
= 4, ///< Smoke of disasters.
22 EV_EXPLOSION_LARGE
= 5, ///< Various explosions.
23 EV_BREAKDOWN_SMOKE
= 6, ///< Smoke of broken vehicles except aircraft.
24 EV_EXPLOSION_SMALL
= 7, ///< Various explosions.
25 EV_BULLDOZER
= 8, ///< Bulldozer at roadworks.
26 EV_BUBBLE
= 9, ///< Bubble of bubble generator (industry).
27 EV_BREAKDOWN_SMOKE_AIRCRAFT
= 10, ///< Smoke of broken aircraft.
28 EV_COPPER_MINE_SMOKE
= 11, ///< Smoke at copper mine.
32 EffectVehicle
*CreateEffectVehicle(int x
, int y
, int z
, EffectVehicleType type
);
33 EffectVehicle
*CreateEffectVehicleAbove(int x
, int y
, int z
, EffectVehicleType type
);
34 EffectVehicle
*CreateEffectVehicleRel(const Vehicle
*v
, int x
, int y
, int z
, EffectVehicleType type
);
36 #endif /* EFFECTVEHICLE_FUNC_H */