Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / gfx_type.h
blob932a6cb87d253e15775013f7c389e9a18b4e207c
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file gfx_type.h Types related to the graphics and/or input devices. */
10 #ifndef GFX_TYPE_H
11 #define GFX_TYPE_H
13 #include "core/endian_type.hpp"
14 #include "core/geometry_type.hpp"
15 #include "zoom_type.h"
17 typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colourtables
18 typedef uint32 PaletteID; ///< The number of the palette
19 typedef uint32 CursorID; ///< The number of the cursor (sprite)
21 /** Combination of a palette sprite and a 'real' sprite */
22 struct PalSpriteID {
23 SpriteID sprite; ///< The 'real' sprite
24 PaletteID pal; ///< The palette (use \c PAL_NONE) if not needed)
27 enum WindowKeyCodes {
28 WKC_SHIFT = 0x8000,
29 WKC_CTRL = 0x4000,
30 WKC_ALT = 0x2000,
31 WKC_META = 0x1000,
33 WKC_GLOBAL_HOTKEY = 0x0800, ///< Fake keycode bit to indicate global hotkeys
35 WKC_SPECIAL_KEYS = WKC_SHIFT | WKC_CTRL | WKC_ALT | WKC_META | WKC_GLOBAL_HOTKEY,
37 /* Special ones */
38 WKC_NONE = 0,
39 WKC_ESC = 1,
40 WKC_BACKSPACE = 2,
41 WKC_INSERT = 3,
42 WKC_DELETE = 4,
44 WKC_PAGEUP = 5,
45 WKC_PAGEDOWN = 6,
46 WKC_END = 7,
47 WKC_HOME = 8,
49 /* Arrow keys */
50 WKC_LEFT = 9,
51 WKC_UP = 10,
52 WKC_RIGHT = 11,
53 WKC_DOWN = 12,
55 /* Return & tab */
56 WKC_RETURN = 13,
57 WKC_TAB = 14,
59 /* Space */
60 WKC_SPACE = 32,
62 /* Function keys */
63 WKC_F1 = 33,
64 WKC_F2 = 34,
65 WKC_F3 = 35,
66 WKC_F4 = 36,
67 WKC_F5 = 37,
68 WKC_F6 = 38,
69 WKC_F7 = 39,
70 WKC_F8 = 40,
71 WKC_F9 = 41,
72 WKC_F10 = 42,
73 WKC_F11 = 43,
74 WKC_F12 = 44,
76 /* Backquote is the key left of "1"
77 * we only store this key here, no matter what character is really mapped to it
78 * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
79 WKC_BACKQUOTE = 45,
80 WKC_PAUSE = 46,
82 /* 0-9 are mapped to 48-57
83 * A-Z are mapped to 65-90
84 * a-z are mapped to 97-122 */
86 /* Numerical keyboard */
87 WKC_NUM_DIV = 138,
88 WKC_NUM_MUL = 139,
89 WKC_NUM_MINUS = 140,
90 WKC_NUM_PLUS = 141,
91 WKC_NUM_ENTER = 142,
92 WKC_NUM_DECIMAL = 143,
94 /* Other keys */
95 WKC_SLASH = 144, ///< / Forward slash
96 WKC_SEMICOLON = 145, ///< ; Semicolon
97 WKC_EQUALS = 146, ///< = Equals
98 WKC_L_BRACKET = 147, ///< [ Left square bracket
99 WKC_BACKSLASH = 148, ///< \ Backslash
100 WKC_R_BRACKET = 149, ///< ] Right square bracket
101 WKC_SINGLEQUOTE = 150, ///< ' Single quote
102 WKC_COMMA = 151, ///< , Comma
103 WKC_PERIOD = 152, ///< . Period
104 WKC_MINUS = 153, ///< - Minus
107 /** A single sprite of a list of animated cursors */
108 struct AnimCursor {
109 static const CursorID LAST = MAX_UVALUE(CursorID);
110 CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop
111 byte display_time; ///< Amount of ticks this sprite will be shown
114 /** Collection of variables for cursor-display and -animation */
115 struct CursorVars {
116 /* Logical mouse position */
117 Point pos; ///< logical mouse position
118 Point delta; ///< relative mouse movement in this tick
119 int wheel; ///< mouse wheel movement
120 bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
122 /* We need two different vars to keep track of how far the scrollwheel moved.
123 * OSX uses this for scrolling around the map. */
124 int v_wheel;
125 int h_wheel;
127 /* Mouse appearance */
128 PalSpriteID sprite_seq[16]; ///< current image of cursor
129 Point sprite_pos[16]; ///< relative position of individual sprites
130 uint sprite_count; ///< number of sprites to draw
131 Point total_offs, total_size; ///< union of sprite properties
133 Point draw_pos, draw_size; ///< position and size bounding-box for drawing
135 const AnimCursor *animate_list; ///< in case of animated cursor, list of frames
136 const AnimCursor *animate_cur; ///< in case of animated cursor, current frame
137 uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor
139 bool visible; ///< cursor is visible
140 bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
141 bool in_window; ///< mouse inside this window, determines drawing logic
143 /* Drag data */
144 bool vehchain; ///< vehicle chain is dragged
146 void UpdateCursorPositionRelative(int delta_x, int delta_y);
147 bool UpdateCursorPosition(int x, int y, bool queued_warp);
149 private:
150 bool queued_warp;
151 Point last_position;
154 /** Data about how and where to blit pixels. */
155 struct DrawPixelInfo {
156 void *dst_ptr;
157 int left, top, width, height;
158 int pitch;
159 ZoomLevel zoom;
162 /** Structure to access the alpha, red, green, and blue channels from a 32 bit number. */
163 union Colour {
164 uint32 data; ///< Conversion of the channel information to a 32 bit number.
165 struct {
166 #if defined(__EMSCRIPTEN__)
167 uint8 r, g, b, a; ///< colour channels as used in browsers
168 #elif TTD_ENDIAN == TTD_BIG_ENDIAN
169 uint8 a, r, g, b; ///< colour channels in BE order
170 #else
171 uint8 b, g, r, a; ///< colour channels in LE order
172 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
176 * Create a new colour.
177 * @param r The channel for the red colour.
178 * @param g The channel for the green colour.
179 * @param b The channel for the blue colour.
180 * @param a The channel for the alpha/transparency.
182 Colour(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) :
183 #if defined(__EMSCRIPTEN__)
184 r(r), g(g), b(b), a(a)
185 #elif TTD_ENDIAN == TTD_BIG_ENDIAN
186 a(a), r(r), g(g), b(b)
187 #else
188 b(b), g(g), r(r), a(a)
189 #endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
194 * Create a new colour.
195 * @param data The colour in the correct packed format.
197 Colour(uint data = 0) : data(data)
202 static_assert(sizeof(Colour) == sizeof(uint32));
205 /** Available font sizes */
206 enum FontSize {
207 FS_NORMAL, ///< Index of the normal font in the font tables.
208 FS_SMALL, ///< Index of the small font in the font tables.
209 FS_LARGE, ///< Index of the large font in the font tables.
210 FS_MONO, ///< Index of the monospaced font in the font tables.
211 FS_END,
213 FS_BEGIN = FS_NORMAL, ///< First font.
215 DECLARE_POSTFIX_INCREMENT(FontSize)
218 * Used to only draw a part of the sprite.
219 * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom).
220 * Both corners are included in the drawing area.
222 struct SubSprite {
223 int left, top, right, bottom;
226 enum Colours : byte {
227 COLOUR_BEGIN,
228 COLOUR_DARK_BLUE = COLOUR_BEGIN,
229 COLOUR_PALE_GREEN,
230 COLOUR_PINK,
231 COLOUR_YELLOW,
232 COLOUR_RED,
233 COLOUR_LIGHT_BLUE,
234 COLOUR_GREEN,
235 COLOUR_DARK_GREEN,
236 COLOUR_BLUE,
237 COLOUR_CREAM,
238 COLOUR_MAUVE,
239 COLOUR_PURPLE,
240 COLOUR_ORANGE,
241 COLOUR_BROWN,
242 COLOUR_GREY,
243 COLOUR_WHITE,
244 COLOUR_END,
245 INVALID_COLOUR = 0xFF,
247 template <> struct EnumPropsT<Colours> : MakeEnumPropsT<Colours, byte, COLOUR_BEGIN, COLOUR_END, INVALID_COLOUR, 8> {};
249 /** Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palette.png */
250 enum TextColour {
251 TC_BEGIN = 0x00,
252 TC_FROMSTRING = 0x00,
253 TC_BLUE = 0x00,
254 TC_SILVER = 0x01,
255 TC_GOLD = 0x02,
256 TC_RED = 0x03,
257 TC_PURPLE = 0x04,
258 TC_LIGHT_BROWN = 0x05,
259 TC_ORANGE = 0x06,
260 TC_GREEN = 0x07,
261 TC_YELLOW = 0x08,
262 TC_DARK_GREEN = 0x09,
263 TC_CREAM = 0x0A,
264 TC_BROWN = 0x0B,
265 TC_WHITE = 0x0C,
266 TC_LIGHT_BLUE = 0x0D,
267 TC_GREY = 0x0E,
268 TC_DARK_BLUE = 0x0F,
269 TC_BLACK = 0x10,
270 TC_END,
271 TC_INVALID = 0xFF,
273 TC_IS_PALETTE_COLOUR = 0x100, ///< Colour value is already a real palette colour index, not an index of a StringColour.
274 TC_NO_SHADE = 0x200, ///< Do not add shading to this text colour.
275 TC_FORCED = 0x400, ///< Ignore colour changes from strings.
277 DECLARE_ENUM_AS_BIT_SET(TextColour)
279 /** Defines a few values that are related to animations using palette changes */
280 enum PaletteAnimationSizes {
281 PALETTE_ANIM_SIZE = 28, ///< number of animated colours
282 PALETTE_ANIM_START = 227, ///< Index in the _palettes array from which all animations are taking places (table/palettes.h)
285 /** Define the operation GfxFillRect performs */
286 enum FillRectMode {
287 FILLRECT_OPAQUE, ///< Fill rectangle with a single colour
288 FILLRECT_CHECKER, ///< Draw only every second pixel, used for greying-out
289 FILLRECT_RECOLOUR, ///< Apply a recolour sprite to the screen content
292 /** Palettes OpenTTD supports. */
293 enum PaletteType {
294 PAL_DOS, ///< Use the DOS palette.
295 PAL_WINDOWS, ///< Use the Windows palette.
296 PAL_AUTODETECT, ///< Automatically detect the palette based on the graphics pack.
297 MAX_PAL = 2, ///< The number of palettes.
300 /** Types of sprites that might be loaded */
301 enum SpriteType : byte {
302 ST_NORMAL = 0, ///< The most basic (normal) sprite
303 ST_MAPGEN = 1, ///< Special sprite for the map generator
304 ST_FONT = 2, ///< A sprite used for fonts
305 ST_RECOLOUR = 3, ///< Recolour sprite
306 ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
309 /** The number of milliseconds per game tick. */
310 static const uint MILLISECONDS_PER_TICK = 30;
312 /** Information about the currently used palette. */
313 struct Palette {
314 Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
315 int first_dirty; ///< The first dirty element.
316 int count_dirty; ///< The number of dirty elements.
319 /** Modes for 8bpp support */
320 enum Support8bpp {
321 S8BPP_NONE = 0, ///< No support for 8bpp by OS or hardware, force 32bpp blitters.
322 S8BPP_SYSTEM, ///< No 8bpp support by hardware, do not try to use 8bpp video modes or hardware palettes.
323 S8BPP_HARDWARE, ///< Full 8bpp support by OS and hardware.
326 /** How to align the to-be drawn text. */
327 enum StringAlignment {
328 SA_LEFT = 0 << 0, ///< Left align the text.
329 SA_HOR_CENTER = 1 << 0, ///< Horizontally center the text.
330 SA_RIGHT = 2 << 0, ///< Right align the text (must be a single bit).
331 SA_HOR_MASK = 3 << 0, ///< Mask for horizontal alignment.
333 SA_TOP = 0 << 2, ///< Top align the text.
334 SA_VERT_CENTER = 1 << 2, ///< Vertically center the text.
335 SA_BOTTOM = 2 << 2, ///< Bottom align the text.
336 SA_VERT_MASK = 3 << 2, ///< Mask for vertical alignment.
338 SA_CENTER = SA_HOR_CENTER | SA_VERT_CENTER, ///< Center both horizontally and vertically.
340 SA_FORCE = 1 << 4, ///< Force the alignment, i.e. don't swap for RTL languages.
342 DECLARE_ENUM_AS_BIT_SET(StringAlignment)
344 #endif /* GFX_TYPE_H */