Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / landscape.h
blob850ab482b41bd26747ad23fa05529178c2bfec37
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file landscape.h Functions related to OTTD's landscape. */
10 #ifndef LANDSCAPE_H
11 #define LANDSCAPE_H
13 #include "core/geometry_type.hpp"
14 #include "tile_cmd.h"
16 static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
17 static const uint SNOW_LINE_DAYS = 32; ///< Number of days in each month in the snow line table.
19 /**
20 * Structure describing the height of the snow line each day of the year
21 * @ingroup SnowLineGroup
23 struct SnowLine {
24 byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
25 byte highest_value; ///< Highest snow line of the year
26 byte lowest_value; ///< Lowest snow line of the year
29 bool IsSnowLineSet();
30 void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
31 byte GetSnowLine();
32 byte HighestSnowLine();
33 byte LowestSnowLine();
34 void ClearSnowLine();
36 int GetSlopeZInCorner(Slope tileh, Corner corner);
37 Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
39 uint GetPartialPixelZ(int x, int y, Slope corners);
40 int GetSlopePixelZ(int x, int y);
41 int GetSlopePixelZOutsideMap(int x, int y);
42 void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2);
44 /**
45 * Determine the Z height of a corner relative to TileZ.
47 * @pre The slope must not be a halftile slope.
49 * @param tileh The slope.
50 * @param corner The corner.
51 * @return Z position of corner relative to TileZ.
53 static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
55 return GetSlopeZInCorner(tileh, corner) * TILE_HEIGHT;
58 /**
59 * Get slope of a tile on top of a (possible) foundation
60 * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
62 * @param tile The tile of interest.
63 * @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
64 * @return The slope on top of the foundation.
66 static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
68 assert(z != nullptr);
69 Slope s = GetFoundationSlope(tile, z);
70 *z *= TILE_HEIGHT;
71 return s;
74 /**
75 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
76 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
77 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
78 * @param z Z world or tile coordinate (runs in N direction in the 2D view).
79 * @return Equivalent coordinate in the 2D view.
80 * @see RemapCoords2
82 static inline Point RemapCoords(int x, int y, int z)
84 Point pt;
85 pt.x = (y - x) * 2 * ZOOM_LVL_BASE;
86 pt.y = (y + x - z) * ZOOM_LVL_BASE;
87 return pt;
90 /**
91 * Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
92 * Same as #RemapCoords, except the Z coordinate is read from the map.
93 * @param x X world or tile coordinate (runs in SW direction in the 2D view).
94 * @param y Y world or tile coordinate (runs in SE direction in the 2D view).
95 * @return Equivalent coordinate in the 2D view.
96 * @see RemapCoords
98 static inline Point RemapCoords2(int x, int y)
100 return RemapCoords(x, y, GetSlopePixelZ(x, y));
104 * Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
105 * Function assumes <tt>z == 0</tt>. For other values of \p z, add \p z to \a y before the call.
106 * @param x X coordinate of the 2D coordinate.
107 * @param y Y coordinate of the 2D coordinate.
108 * @return X and Y components of equivalent world or tile coordinate.
109 * @note Inverse of #RemapCoords function. Smaller values may get rounded.
110 * @see InverseRemapCoords2
112 static inline Point InverseRemapCoords(int x, int y)
114 Point pt = {(y * 2 - x) >> (2 + ZOOM_LVL_SHIFT), (y * 2 + x) >> (2 + ZOOM_LVL_SHIFT)};
115 return pt;
118 Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);
120 uint ApplyFoundationToSlope(Foundation f, Slope *s);
122 * Applies a foundation to a slope.
124 * @pre Foundation and slope must be valid combined.
125 * @param f The #Foundation.
126 * @param s The #Slope to modify.
127 * @return Increment to the tile Z coordinate.
129 static inline uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
131 return ApplyFoundationToSlope(f, s) * TILE_HEIGHT;
134 void DrawFoundation(TileInfo *ti, Foundation f);
135 bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here);
136 bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here);
138 void DoClearSquare(TileIndex tile);
139 void RunTileLoop();
141 void InitializeLandscape();
142 void GenerateLandscape(byte mode);
144 #endif /* LANDSCAPE_H */