Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / newgrf_animation_type.h
blob699a633152fd137490cb1c862962fc053def810a
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_animation_type.h Definitions related to NewGRF animation. */
10 #ifndef NEWGRF_ANIMATION_TYPE_H
11 #define NEWGRF_ANIMATION_TYPE_H
13 static const uint8 ANIM_STATUS_NON_LOOPING = 0x00; ///< Animation is not looping.
14 static const uint8 ANIM_STATUS_LOOPING = 0x01; ///< Animation is looping.
15 static const uint8 ANIM_STATUS_NO_ANIMATION = 0xFF; ///< There is no animation.
17 /** Information about animation. */
18 struct AnimationInfo {
19 uint8 frames; ///< The number of frames.
20 uint8 status; ///< Status; 0: no looping, 1: looping, 0xFF: no animation.
21 uint8 speed; ///< The speed, i.e. the amount of time between frames.
22 uint16 triggers; ///< The triggers that trigger animation.
25 /** Animation triggers for station. */
26 enum StationAnimationTrigger {
27 SAT_BUILT, ///< Trigger tile when built.
28 SAT_NEW_CARGO, ///< Trigger station on new cargo arrival.
29 SAT_CARGO_TAKEN, ///< Trigger station when cargo is completely taken.
30 SAT_TRAIN_ARRIVES, ///< Trigger platform when train arrives.
31 SAT_TRAIN_DEPARTS, ///< Trigger platform when train leaves.
32 SAT_TRAIN_LOADS, ///< Trigger platform when train loads/unloads.
33 SAT_250_TICKS, ///< Trigger station every 250 ticks.
36 /** Animation triggers of the industries. */
37 enum IndustryAnimationTrigger {
38 IAT_CONSTRUCTION_STATE_CHANGE, ///< Trigger whenever the construction state changes.
39 IAT_TILELOOP, ///< Trigger in the periodic tile loop.
40 IAT_INDUSTRY_TICK, ///< Trigger every tick.
41 IAT_INDUSTRY_RECEIVED_CARGO, ///< Trigger when cargo is received .
42 IAT_INDUSTRY_DISTRIBUTES_CARGO, ///< Trigger when cargo is distributed.
45 /** Animation triggers for airport tiles */
46 enum AirpAnimationTrigger {
47 AAT_BUILT, ///< Triggered when the airport is built (for all tiles at the same time).
48 AAT_TILELOOP, ///< Triggered in the periodic tile loop.
49 AAT_STATION_NEW_CARGO, ///< Triggered when new cargo arrives at the station (for all tiles at the same time).
50 AAT_STATION_CARGO_TAKEN, ///< Triggered when a cargo type is completely removed from the station (for all tiles at the same time).
51 AAT_STATION_250_TICKS, ///< Triggered every 250 ticks (for all tiles at the same time).
52 AAT_STATION_AIRPLANE_LAND, ///< Triggered when an airplane (not a helicopter) touches down at the airport (for single tile).
55 /** Animation triggers for objects. */
56 enum ObjectAnimationTrigger {
57 OAT_BUILT, ///< Triggered when the object is built (for all tiles at the same time).
58 OAT_TILELOOP, ///< Triggered in the periodic tile loop.
59 OAT_256_TICKS, ///< Triggered every 256 ticks (for all tiles at the same time).
62 #endif /* NEWGRF_ANIMATION_TYPE_H */