Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / order_backup.h
blobc92adbb4117741f4f0752df84b8628274afbe09e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file order_backup.h Functions related to order backups. */
10 #ifndef ORDER_BACKUP_H
11 #define ORDER_BACKUP_H
13 #include "core/pool_type.hpp"
14 #include "group_type.h"
15 #include "tile_type.h"
16 #include "vehicle_type.h"
17 #include "base_consist.h"
18 #include "saveload/saveload.h"
20 /** Unique identifier for an order backup. */
21 typedef uint8 OrderBackupID;
22 struct OrderBackup;
24 /** The pool type for order backups. */
25 typedef Pool<OrderBackup, OrderBackupID, 1, 256> OrderBackupPool;
26 /** The pool with order backups. */
27 extern OrderBackupPool _order_backup_pool;
29 /** Flag to pass to the vehicle construction command when an order should be preserved. */
30 static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
32 /**
33 * Data for backing up an order of a vehicle so it can be
34 * restored after a vehicle is rebuilt in the same depot.
36 struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
37 private:
38 friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
39 friend struct BKORChunkHandler; ///< Creating empty orders upon savegame loading.
40 uint32 user; ///< The user that requested the backup.
41 TileIndex tile; ///< Tile of the depot where the order was changed.
42 GroupID group; ///< The group the vehicle was part of.
44 const Vehicle *clone; ///< Vehicle this vehicle was a clone of.
45 Order *orders; ///< The actual orders if the vehicle was not a clone.
47 /** Creation for savegame restoration. */
48 OrderBackup() {}
49 OrderBackup(const Vehicle *v, uint32 user);
51 void DoRestore(Vehicle *v);
53 public:
54 ~OrderBackup();
56 static void Backup(const Vehicle *v, uint32 user);
57 static void Restore(Vehicle *v, uint32 user);
59 static void ResetOfUser(TileIndex tile, uint32 user);
60 static void ResetUser(uint32 user);
61 static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true);
63 static void ClearGroup(GroupID group);
64 static void ClearVehicle(const Vehicle *v);
65 static void RemoveOrder(OrderType type, DestinationID destination, bool hangar);
68 #endif /* ORDER_BACKUP_H */