Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / road_cmd.h
blob21539e6cb874e29353fa89ff9c55a938640ae3a3
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file road_cmd.h Road related functions. */
10 #ifndef ROAD_CMD_H
11 #define ROAD_CMD_H
13 #include "direction_type.h"
14 #include "road_type.h"
15 #include "command_type.h"
17 void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
18 void UpdateNearestTownForRoadTiles(bool invalidate);
20 CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai);
21 std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half);
22 CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id);
23 CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir);
24 CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type);
26 DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
27 DEF_CMD_TRAIT(CMD_REMOVE_LONG_ROAD, CmdRemoveLongRoad, CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
28 DEF_CMD_TRAIT(CMD_BUILD_ROAD, CmdBuildRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
29 DEF_CMD_TRAIT(CMD_BUILD_ROAD_DEPOT, CmdBuildRoadDepot, CMD_AUTO | CMD_NO_WATER, CMDT_LANDSCAPE_CONSTRUCTION)
30 DEF_CMD_TRAIT(CMD_CONVERT_ROAD, CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION)
32 CommandCallback CcPlaySound_CONSTRUCTION_OTHER;
33 CommandCallback CcBuildRoadTunnel;
34 void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex tile, RoadType rt, DiagDirection dir);
35 void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8 width, uint8 length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, StationID, bool);
37 #endif /* ROAD_CMD_H */