Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / signs_gui.cpp
bloba3685c5c5015c1eb3c304864c8cc05430777ddd0
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file signs_gui.cpp The GUI for signs. */
10 #include "stdafx.h"
11 #include "company_gui.h"
12 #include "company_func.h"
13 #include "signs_base.h"
14 #include "signs_func.h"
15 #include "debug.h"
16 #include "command_func.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "map_func.h"
20 #include "viewport_func.h"
21 #include "querystring_gui.h"
22 #include "sortlist_type.h"
23 #include "stringfilter_type.h"
24 #include "string_func.h"
25 #include "core/geometry_func.hpp"
26 #include "hotkeys.h"
27 #include "transparency.h"
28 #include "gui.h"
29 #include "signs_cmd.h"
31 #include "widgets/sign_widget.h"
33 #include "table/strings.h"
34 #include "table/sprites.h"
36 #include "safeguards.h"
38 struct SignList {
39 /**
40 * A GUIList contains signs and uses a StringFilter for filtering.
42 typedef GUIList<const Sign *, StringFilter &> GUISignList;
44 GUISignList signs;
46 StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
47 static bool match_case; ///< Should case sensitive matching be used?
48 static char default_name[64]; ///< Default sign name, used if Sign::name is nullptr.
50 /**
51 * Creates a SignList with filtering disabled by default.
53 SignList() : string_filter(&match_case)
57 void BuildSignsList()
59 if (!this->signs.NeedRebuild()) return;
61 Debug(misc, 3, "Building sign list");
63 this->signs.clear();
65 for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
67 this->signs.SetFilterState(true);
68 this->FilterSignList();
69 this->signs.shrink_to_fit();
70 this->signs.RebuildDone();
73 /** Sort signs by their name */
74 static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
76 /* Signs are very very rarely using the default text, but there can also be
77 * a lot of them. Therefore a worthwhile performance gain can be made by
78 * directly comparing Sign::name instead of going through the string
79 * system for each comparison. */
80 const char *a_name = a->name.empty() ? SignList::default_name : a->name.c_str();
81 const char *b_name = b->name.empty() ? SignList::default_name : b->name.c_str();
83 int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting).
85 return r != 0 ? r < 0 : (a->index < b->index);
88 void SortSignsList()
90 if (!this->signs.Sort(&SignNameSorter)) return;
93 /** Filter sign list by sign name */
94 static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
96 /* Same performance benefit as above for sorting. */
97 const char *a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name.c_str();
99 filter.ResetState();
100 filter.AddLine(a_name);
101 return filter.GetState();
104 /** Filter sign list excluding OWNER_DEITY */
105 static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &filter)
107 /* You should never be able to edit signs of owner DEITY */
108 return (*a)->owner != OWNER_DEITY;
111 /** Filter sign list by owner */
112 static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &filter)
114 assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
115 /* Hide sign if non-own signs are hidden in the viewport */
116 return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
119 /** Filter out signs from the sign list that does not match the name filter */
120 void FilterSignList()
122 this->signs.Filter(&SignNameFilter, this->string_filter);
123 if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
124 if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
125 this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
130 bool SignList::match_case = false;
131 char SignList::default_name[64];
133 /** Enum referring to the Hotkeys in the sign list window */
134 enum SignListHotkeys {
135 SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
138 struct SignListWindow : Window, SignList {
139 QueryString filter_editbox; ///< Filter editbox;
140 int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
141 Scrollbar *vscroll;
143 SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
145 this->CreateNestedTree();
146 this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
147 this->FinishInitNested(window_number);
148 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
150 /* Initialize the text edit widget */
151 this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox;
152 this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
154 /* Initialize the filtering variables */
155 this->SetFilterString("");
157 /* Create initial list. */
158 this->signs.ForceRebuild();
159 this->signs.ForceResort();
160 this->BuildSortSignList();
163 void OnInit() override
165 /* Default sign name, used if Sign::name is nullptr. */
166 GetString(SignList::default_name, STR_DEFAULT_SIGN_NAME, lastof(SignList::default_name));
167 this->signs.ForceResort();
168 this->SortSignsList();
169 this->SetDirty();
173 * This function sets the filter string of the sign list. The contents of
174 * the edit widget is not updated by this function. Depending on if the
175 * new string is zero-length or not the clear button is made
176 * disabled/enabled. The sign list is updated according to the new filter.
178 void SetFilterString(const char *new_filter_string)
180 /* check if there is a new filter string */
181 this->string_filter.SetFilterTerm(new_filter_string);
183 /* Rebuild the list of signs */
184 this->InvalidateData();
187 void OnPaint() override
189 if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
190 this->DrawWidgets();
193 void DrawWidget(const Rect &r, int widget) const override
195 switch (widget) {
196 case WID_SIL_LIST: {
197 uint y = r.top + WD_FRAMERECT_TOP; // Offset from top of widget.
198 uint text_offset_y = (this->resize.step_height - FONT_HEIGHT_NORMAL + 1) / 2;
199 /* No signs? */
200 if (this->vscroll->GetCount() == 0) {
201 DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y + text_offset_y, STR_STATION_LIST_NONE);
202 return;
205 Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
206 bool rtl = _current_text_dir == TD_RTL;
207 int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2;
208 uint icon_left = 4 + (rtl ? r.right - this->text_offset : r.left);
209 uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : this->text_offset);
210 uint text_right = r.right - (rtl ? this->text_offset : WD_FRAMERECT_RIGHT);
212 /* At least one sign available. */
213 for (uint16 i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
214 const Sign *si = this->signs[i];
216 if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, y + sprite_offset_y);
218 SetDParam(0, si->index);
219 DrawString(text_left, text_right, y + text_offset_y, STR_SIGN_NAME, TC_YELLOW);
220 y += this->resize.step_height;
222 break;
227 void SetStringParameters(int widget) const override
229 if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount());
232 void OnClick(Point pt, int widget, int click_count) override
234 switch (widget) {
235 case WID_SIL_LIST: {
236 uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SIL_LIST, WD_FRAMERECT_TOP);
237 if (id_v == INT_MAX) return;
239 const Sign *si = this->signs[id_v];
240 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
241 break;
244 case WID_SIL_FILTER_ENTER_BTN:
245 if (this->signs.size() >= 1) {
246 const Sign *si = this->signs[0];
247 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
249 break;
251 case WID_SIL_FILTER_MATCH_CASE_BTN:
252 SignList::match_case = !SignList::match_case; // Toggle match case
253 this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
254 this->InvalidateData(); // Rebuild the list of signs
255 break;
259 void OnResize() override
261 this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
264 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
266 switch (widget) {
267 case WID_SIL_LIST: {
268 Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
269 this->text_offset = WD_FRAMETEXT_LEFT + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
270 resize->height = std::max<uint>(FONT_HEIGHT_NORMAL, spr_dim.height + 2);
271 Dimension d = {(uint)(this->text_offset + WD_FRAMETEXT_RIGHT), WD_FRAMERECT_TOP + 5 * resize->height + WD_FRAMERECT_BOTTOM};
272 *size = maxdim(*size, d);
273 break;
276 case WID_SIL_CAPTION:
277 SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
278 *size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
279 size->height += padding.height;
280 size->width += padding.width;
281 break;
285 EventState OnHotkey(int hotkey) override
287 switch (hotkey) {
288 case SLHK_FOCUS_FILTER_BOX:
289 this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
290 SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
291 break;
293 default:
294 return ES_NOT_HANDLED;
297 return ES_HANDLED;
300 void OnEditboxChanged(int widget) override
302 if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf);
305 void BuildSortSignList()
307 if (this->signs.NeedRebuild()) {
308 this->BuildSignsList();
309 this->vscroll->SetCount((uint)this->signs.size());
310 this->SetWidgetDirty(WID_SIL_CAPTION);
312 this->SortSignsList();
315 void OnHundredthTick() override
317 this->BuildSortSignList();
318 this->SetDirty();
322 * Some data on this window has become invalid.
323 * @param data Information about the changed data.
324 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
326 void OnInvalidateData(int data = 0, bool gui_scope = true) override
328 /* When there is a filter string, we always need to rebuild the list even if
329 * the amount of signs in total is unchanged, as the subset of signs that is
330 * accepted by the filter might has changed. */
331 if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
332 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
333 this->signs.ForceRebuild();
334 } else { // Change of sign contents while there is no filter string
335 this->signs.ForceResort();
339 static HotkeyList hotkeys;
343 * Handler for global hotkeys of the SignListWindow.
344 * @param hotkey Hotkey
345 * @return ES_HANDLED if hotkey was accepted.
347 static EventState SignListGlobalHotkeys(int hotkey)
349 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
350 Window *w = ShowSignList();
351 if (w == nullptr) return ES_NOT_HANDLED;
352 return w->OnHotkey(hotkey);
355 static Hotkey signlist_hotkeys[] = {
356 Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
357 HOTKEY_LIST_END
359 HotkeyList SignListWindow::hotkeys("signlist", signlist_hotkeys, SignListGlobalHotkeys);
361 static const NWidgetPart _nested_sign_list_widgets[] = {
362 NWidget(NWID_HORIZONTAL),
363 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
364 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
365 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
366 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
367 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
368 EndContainer(),
369 NWidget(NWID_HORIZONTAL),
370 NWidget(NWID_VERTICAL),
371 NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WD_FRAMETEXT_LEFT + 16 + 255 + WD_FRAMETEXT_RIGHT, 0),
372 SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(),
373 NWidget(NWID_HORIZONTAL),
374 NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1),
375 NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
376 SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
377 EndContainer(),
378 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
379 EndContainer(),
380 EndContainer(),
381 NWidget(NWID_VERTICAL),
382 NWidget(NWID_VERTICAL), SetFill(0, 1),
383 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SIL_SCROLLBAR),
384 EndContainer(),
385 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
386 EndContainer(),
387 EndContainer(),
390 static WindowDesc _sign_list_desc(
391 WDP_AUTO, "list_signs", 358, 138,
392 WC_SIGN_LIST, WC_NONE,
394 _nested_sign_list_widgets, lengthof(_nested_sign_list_widgets),
395 &SignListWindow::hotkeys
399 * Open the sign list window
401 * @return newly opened sign list window, or nullptr if the window could not be opened.
403 Window *ShowSignList()
405 return AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
409 * Actually rename the sign.
410 * @param index the sign to rename.
411 * @param text the new name.
412 * @return true if the window will already be removed after returning.
414 static bool RenameSign(SignID index, const char *text)
416 bool remove = StrEmpty(text);
417 Command<CMD_RENAME_SIGN>::Post(StrEmpty(text) ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, text);
418 return remove;
421 struct SignWindow : Window, SignList {
422 QueryString name_editbox;
423 SignID cur_sign;
425 SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
427 this->querystrings[WID_QES_TEXT] = &this->name_editbox;
428 this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
429 this->name_editbox.cancel_button = WID_QES_CANCEL;
430 this->name_editbox.ok_button = WID_QES_OK;
432 this->InitNested(WN_QUERY_STRING_SIGN);
434 UpdateSignEditWindow(si);
435 this->SetFocusedWidget(WID_QES_TEXT);
438 void UpdateSignEditWindow(const Sign *si)
440 /* Display an empty string when the sign hasn't been edited yet */
441 if (!si->name.empty()) {
442 SetDParam(0, si->index);
443 this->name_editbox.text.Assign(STR_SIGN_NAME);
444 } else {
445 this->name_editbox.text.DeleteAll();
448 this->cur_sign = si->index;
450 this->SetWidgetDirty(WID_QES_TEXT);
451 this->SetFocusedWidget(WID_QES_TEXT);
455 * Returns a pointer to the (alphabetically) previous or next sign of the current sign.
456 * @param next false if the previous sign is wanted, true if the next sign is wanted
457 * @return pointer to the previous/next sign
459 const Sign *PrevNextSign(bool next)
461 /* Rebuild the sign list */
462 this->signs.ForceRebuild();
463 this->signs.NeedResort();
464 this->BuildSignsList();
465 this->SortSignsList();
467 /* Search through the list for the current sign, excluding
468 * - the first sign if we want the previous sign or
469 * - the last sign if we want the next sign */
470 size_t end = this->signs.size() - (next ? 1 : 0);
471 for (uint i = next ? 0 : 1; i < end; i++) {
472 if (this->cur_sign == this->signs[i]->index) {
473 /* We've found the current sign, so return the sign before/after it */
474 return this->signs[i + (next ? 1 : -1)];
477 /* If we haven't found the current sign by now, return the last/first sign */
478 return next ? this->signs.front() : this->signs.back();
481 void SetStringParameters(int widget) const override
483 switch (widget) {
484 case WID_QES_CAPTION:
485 SetDParam(0, this->name_editbox.caption);
486 break;
490 void OnClick(Point pt, int widget, int click_count) override
492 switch (widget) {
493 case WID_QES_LOCATION: {
494 const Sign *si = Sign::Get(this->cur_sign);
495 TileIndex tile = TileVirtXY(si->x, si->y);
496 if (_ctrl_pressed) {
497 ShowExtraViewportWindow(tile);
498 } else {
499 ScrollMainWindowToTile(tile);
501 break;
504 case WID_QES_PREVIOUS:
505 case WID_QES_NEXT: {
506 const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
508 /* Rebuild the sign list */
509 this->signs.ForceRebuild();
510 this->signs.NeedResort();
511 this->BuildSignsList();
512 this->SortSignsList();
514 /* Scroll to sign and reopen window */
515 ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
516 UpdateSignEditWindow(si);
517 break;
520 case WID_QES_DELETE:
521 /* Only need to set the buffer to null, the rest is handled as the OK button */
522 RenameSign(this->cur_sign, "");
523 /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
524 break;
526 case WID_QES_OK:
527 if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break;
528 FALLTHROUGH;
530 case WID_QES_CANCEL:
531 this->Close();
532 break;
537 static const NWidgetPart _nested_query_sign_edit_widgets[] = {
538 NWidget(NWID_HORIZONTAL),
539 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
540 NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
541 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
542 EndContainer(),
543 NWidget(WWT_PANEL, COLOUR_GREY),
544 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
545 EndContainer(),
546 NWidget(NWID_HORIZONTAL),
547 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
548 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
549 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
550 NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
551 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
552 NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
553 EndContainer(),
556 static WindowDesc _query_sign_edit_desc(
557 WDP_CENTER, "query_sign", 0, 0,
558 WC_QUERY_STRING, WC_NONE,
559 WDF_CONSTRUCTION,
560 _nested_query_sign_edit_widgets, lengthof(_nested_query_sign_edit_widgets)
564 * Handle clicking on a sign.
565 * @param si The sign that was clicked on.
567 void HandleClickOnSign(const Sign *si)
569 /* If we can't rename the sign, don't even open the rename GUI. */
570 if (!CompanyCanRenameSign(si)) return;
572 if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
573 RenameSign(si->index, "");
574 return;
577 ShowRenameSignWindow(si);
581 * Show the window to change the text of a sign.
582 * @param si The sign to show the window for.
584 void ShowRenameSignWindow(const Sign *si)
586 /* Delete all other edit windows */
587 CloseWindowByClass(WC_QUERY_STRING);
589 new SignWindow(&_query_sign_edit_desc, si);
593 * Close the sign window associated with the given sign.
594 * @param sign The sign to close the window for.
596 void DeleteRenameSignWindow(SignID sign)
598 SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
600 if (w != nullptr && w->cur_sign == sign) w->Close();