Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
[openttd-github.git] / src / signs_type.h
blobfd73af8fad863a1319442239cc281e54417eceec
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file signs_type.h Types related to signs */
10 #ifndef SIGNS_TYPE_H
11 #define SIGNS_TYPE_H
13 /** The type of the IDs of signs. */
14 typedef uint16 SignID;
15 struct Sign;
17 static const SignID INVALID_SIGN = 0xFFFF; ///< Sentinel for an invalid sign.
19 static const uint MAX_LENGTH_SIGN_NAME_CHARS = 32; ///< The maximum length of a sign name in characters including '\0'
21 #endif /* SIGNS_TYPE_H */