2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file window.cpp Windowing system, widgets and events */
12 #include "company_func.h"
14 #include "console_func.h"
15 #include "console_gui.h"
16 #include "viewport_func.h"
18 #include "blitter/factory.hpp"
19 #include "zoom_func.h"
20 #include "vehicle_base.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "widgets/dropdown_func.h"
26 #include "strings_func.h"
27 #include "settings_type.h"
28 #include "settings_func.h"
30 #include "newgrf_debug.h"
32 #include "toolbar_gui.h"
33 #include "statusbar_gui.h"
35 #include "game/game.hpp"
36 #include "video/video_driver.hpp"
37 #include "framerate_type.h"
38 #include "network/network_func.h"
39 #include "guitimer_func.h"
40 #include "news_func.h"
42 #include "safeguards.h"
44 /** Values for _settings_client.gui.auto_scrolling */
45 enum ViewportAutoscrolling
{
46 VA_DISABLED
, //!< Do not autoscroll when mouse is at edge of viewport.
47 VA_MAIN_VIEWPORT_FULLSCREEN
, //!< Scroll main viewport at edge when using fullscreen.
48 VA_MAIN_VIEWPORT
, //!< Scroll main viewport at edge.
49 VA_EVERY_VIEWPORT
, //!< Scroll all viewports at their edges.
52 static Point _drag_delta
; ///< delta between mouse cursor and upper left corner of dragged window
53 static Window
*_mouseover_last_w
= nullptr; ///< Window of the last OnMouseOver event.
54 static Window
*_last_scroll_window
= nullptr; ///< Window of the last scroll event.
56 /** List of windows opened at the screen sorted from the front to back. */
57 WindowList _z_windows
;
59 /** List of closed windows to delete. */
60 /* static */ std::vector
<Window
*> Window::closed_windows
;
63 * Delete all closed windows.
65 /* static */ void Window::DeleteClosedWindows()
67 for (Window
*w
: Window::closed_windows
) delete w
;
68 Window::closed_windows
.clear();
70 /* Remove dead entries from the window list */
71 _z_windows
.remove(nullptr);
74 /** If false, highlight is white, otherwise the by the widget defined colour. */
75 bool _window_highlight_colour
= false;
78 * Window that currently has focus. - The main purpose is to generate
79 * #FocusLost events, not to give next window in z-order focus when a
82 Window
*_focused_window
;
84 Point _cursorpos_drag_start
;
86 int _scrollbar_start_pos
;
88 byte _scroller_click_timeout
= 0;
90 bool _scrolling_viewport
; ///< A viewport is being scrolled with the mouse.
91 bool _mouse_hovering
; ///< The mouse is hovering over the same point.
93 SpecialMouseMode _special_mouse_mode
; ///< Mode of the mouse.
96 * List of all WindowDescs.
97 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
99 static std::vector
<WindowDesc
*> *_window_descs
= nullptr;
101 /** Config file to store WindowDesc */
102 std::string _windows_file
;
104 /** Window description constructor. */
105 WindowDesc::WindowDesc(WindowPosition def_pos
, const char *ini_key
, int16 def_width_trad
, int16 def_height_trad
,
106 WindowClass window_class
, WindowClass parent_class
, uint32 flags
,
107 const NWidgetPart
*nwid_parts
, int16 nwid_length
, HotkeyList
*hotkeys
) :
108 default_pos(def_pos
),
110 parent_cls(parent_class
),
113 nwid_parts(nwid_parts
),
114 nwid_length(nwid_length
),
119 default_width_trad(def_width_trad
),
120 default_height_trad(def_height_trad
)
122 if (_window_descs
== nullptr) _window_descs
= new std::vector
<WindowDesc
*>();
123 _window_descs
->push_back(this);
126 WindowDesc::~WindowDesc()
128 _window_descs
->erase(std::find(_window_descs
->begin(), _window_descs
->end(), this));
132 * Determine default width of window.
133 * This is either a stored user preferred size, or the built-in default.
134 * @return Width in pixels.
136 int16
WindowDesc::GetDefaultWidth() const
138 return this->pref_width
!= 0 ? this->pref_width
: ScaleGUITrad(this->default_width_trad
);
142 * Determine default height of window.
143 * This is either a stored user preferred size, or the built-in default.
144 * @return Height in pixels.
146 int16
WindowDesc::GetDefaultHeight() const
148 return this->pref_height
!= 0 ? this->pref_height
: ScaleGUITrad(this->default_height_trad
);
152 * Load all WindowDesc settings from _windows_file.
154 void WindowDesc::LoadFromConfig()
157 ini
.LoadFromDisk(_windows_file
, NO_DIRECTORY
);
158 for (WindowDesc
*wd
: *_window_descs
) {
159 if (wd
->ini_key
== nullptr) continue;
160 IniLoadWindowSettings(ini
, wd
->ini_key
, wd
);
165 * Sort WindowDesc by ini_key.
167 static bool DescSorter(WindowDesc
* const &a
, WindowDesc
* const &b
)
169 if (a
->ini_key
!= nullptr && b
->ini_key
!= nullptr) return strcmp(a
->ini_key
, b
->ini_key
) < 0;
170 return a
->ini_key
!= nullptr;
174 * Save all WindowDesc settings to _windows_file.
176 void WindowDesc::SaveToConfig()
178 /* Sort the stuff to get a nice ini file on first write */
179 std::sort(_window_descs
->begin(), _window_descs
->end(), DescSorter
);
182 ini
.LoadFromDisk(_windows_file
, NO_DIRECTORY
);
183 for (WindowDesc
*wd
: *_window_descs
) {
184 if (wd
->ini_key
== nullptr) continue;
185 IniSaveWindowSettings(ini
, wd
->ini_key
, wd
);
187 ini
.SaveToDisk(_windows_file
);
191 * Read default values from WindowDesc configuration an apply them to the window.
193 void Window::ApplyDefaults()
195 if (this->nested_root
!= nullptr && this->nested_root
->GetWidgetOfType(WWT_STICKYBOX
) != nullptr) {
196 if (this->window_desc
->pref_sticky
) this->flags
|= WF_STICKY
;
198 /* There is no stickybox; clear the preference in case someone tried to be funny */
199 this->window_desc
->pref_sticky
= false;
204 * Compute the row of a widget that a user clicked in.
205 * @param clickpos Vertical position of the mouse click.
206 * @param widget Widget number of the widget clicked in.
207 * @param padding Amount of empty space between the widget edge and the top of the first row.
208 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
209 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
210 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
212 int Window::GetRowFromWidget(int clickpos
, int widget
, int padding
, int line_height
) const
214 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(widget
);
215 if (line_height
< 0) line_height
= wid
->resize_y
;
216 if (clickpos
< (int)wid
->pos_y
+ padding
) return INT_MAX
;
217 return (clickpos
- (int)wid
->pos_y
- padding
) / line_height
;
221 * Disable the highlighted status of all widgets.
223 void Window::DisableAllWidgetHighlight()
225 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
226 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
227 if (nwid
== nullptr) continue;
229 if (nwid
->IsHighlighted()) {
230 nwid
->SetHighlighted(TC_INVALID
);
231 this->SetWidgetDirty(i
);
235 CLRBITS(this->flags
, WF_HIGHLIGHTED
);
239 * Sets the highlighted status of a widget.
240 * @param widget_index index of this widget in the window
241 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
243 void Window::SetWidgetHighlight(byte widget_index
, TextColour highlighted_colour
)
245 assert(widget_index
< this->nested_array_size
);
247 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
248 if (nwid
== nullptr) return;
250 nwid
->SetHighlighted(highlighted_colour
);
251 this->SetWidgetDirty(widget_index
);
253 if (highlighted_colour
!= TC_INVALID
) {
254 /* If we set a highlight, the window has a highlight */
255 this->flags
|= WF_HIGHLIGHTED
;
257 /* If we disable a highlight, check all widgets if anyone still has a highlight */
259 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
260 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
261 if (nwid
== nullptr) continue;
262 if (!nwid
->IsHighlighted()) continue;
266 /* If nobody has a highlight, disable the flag on the window */
267 if (!valid
) CLRBITS(this->flags
, WF_HIGHLIGHTED
);
272 * Gets the highlighted status of a widget.
273 * @param widget_index index of this widget in the window
274 * @return status of the widget ie: highlighted = true, not highlighted = false
276 bool Window::IsWidgetHighlighted(byte widget_index
) const
278 assert(widget_index
< this->nested_array_size
);
280 const NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
281 if (nwid
== nullptr) return false;
283 return nwid
->IsHighlighted();
287 * A dropdown window associated to this window has been closed.
288 * @param pt the point inside the window the mouse resides on after closure.
289 * @param widget the widget (button) that the dropdown is associated with.
290 * @param index the element in the dropdown that is selected.
291 * @param instant_close whether the dropdown was configured to close on mouse up.
293 void Window::OnDropdownClose(Point pt
, int widget
, int index
, bool instant_close
)
295 if (widget
< 0) return;
298 /* Send event for selected option if we're still
299 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
300 if (GetWidgetFromPos(this, pt
.x
, pt
.y
) == widget
) {
301 this->OnDropdownSelect(widget
, index
);
305 /* Raise the dropdown button */
306 NWidgetCore
*nwi2
= this->GetWidget
<NWidgetCore
>(widget
);
307 if ((nwi2
->type
& WWT_MASK
) == NWID_BUTTON_DROPDOWN
) {
308 nwi2
->disp_flags
&= ~ND_DROPDOWN_ACTIVE
;
310 this->RaiseWidget(widget
);
312 this->SetWidgetDirty(widget
);
316 * Return the Scrollbar to a widget index.
317 * @param widnum Scrollbar widget index
318 * @return Scrollbar to the widget
320 const Scrollbar
*Window::GetScrollbar(uint widnum
) const
322 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
326 * Return the Scrollbar to a widget index.
327 * @param widnum Scrollbar widget index
328 * @return Scrollbar to the widget
330 Scrollbar
*Window::GetScrollbar(uint widnum
)
332 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
336 * Return the querystring associated to a editbox.
337 * @param widnum Editbox widget index
338 * @return QueryString or nullptr.
340 const QueryString
*Window::GetQueryString(uint widnum
) const
342 auto query
= this->querystrings
.Find(widnum
);
343 return query
!= this->querystrings
.end() ? query
->second
: nullptr;
347 * Return the querystring associated to a editbox.
348 * @param widnum Editbox widget index
349 * @return QueryString or nullptr.
351 QueryString
*Window::GetQueryString(uint widnum
)
353 SmallMap
<int, QueryString
*>::Pair
*query
= this->querystrings
.Find(widnum
);
354 return query
!= this->querystrings
.End() ? query
->second
: nullptr;
358 * Get the current input text if an edit box has the focus.
359 * @return The currently focused input text or nullptr if no input focused.
361 /* virtual */ const char *Window::GetFocusedText() const
363 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
364 return this->GetQueryString(this->nested_focus
->index
)->GetText();
371 * Get the string at the caret if an edit box has the focus.
372 * @return The text at the caret or nullptr if no edit box is focused.
374 /* virtual */ const char *Window::GetCaret() const
376 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
377 return this->GetQueryString(this->nested_focus
->index
)->GetCaret();
384 * Get the range of the currently marked input text.
385 * @param[out] length Length of the marked text.
386 * @return Pointer to the start of the marked text or nullptr if no text is marked.
388 /* virtual */ const char *Window::GetMarkedText(size_t *length
) const
390 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
391 return this->GetQueryString(this->nested_focus
->index
)->GetMarkedText(length
);
398 * Get the current caret position if an edit box has the focus.
399 * @return Top-left location of the caret, relative to the window.
401 /* virtual */ Point
Window::GetCaretPosition() const
403 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
&& !this->querystrings
.empty()) {
404 return this->GetQueryString(this->nested_focus
->index
)->GetCaretPosition(this, this->nested_focus
->index
);
412 * Get the bounding rectangle for a text range if an edit box has the focus.
413 * @param from Start of the string range.
414 * @param to End of the string range.
415 * @return Rectangle encompassing the string range, relative to the window.
417 /* virtual */ Rect
Window::GetTextBoundingRect(const char *from
, const char *to
) const
419 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
420 return this->GetQueryString(this->nested_focus
->index
)->GetBoundingRect(this, this->nested_focus
->index
, from
, to
);
423 Rect r
= {0, 0, 0, 0};
428 * Get the character that is rendered at a position by the focused edit box.
429 * @param pt The position to test.
430 * @return Pointer to the character at the position or nullptr if no character is at the position.
432 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point
&pt
) const
434 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
435 return this->GetQueryString(this->nested_focus
->index
)->GetCharAtPosition(this, this->nested_focus
->index
, pt
);
442 * Set the window that has the focus
443 * @param w The window to set the focus on
445 void SetFocusedWindow(Window
*w
)
447 if (_focused_window
== w
) return;
449 /* Invalidate focused widget */
450 if (_focused_window
!= nullptr) {
451 if (_focused_window
->nested_focus
!= nullptr) _focused_window
->nested_focus
->SetDirty(_focused_window
);
454 /* Remember which window was previously focused */
455 Window
*old_focused
= _focused_window
;
458 /* So we can inform it that it lost focus */
459 if (old_focused
!= nullptr) old_focused
->OnFocusLost();
460 if (_focused_window
!= nullptr) _focused_window
->OnFocus();
464 * Check if an edit box is in global focus. That is if focused window
465 * has a edit box as focused widget, or if a console is focused.
466 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
468 bool EditBoxInGlobalFocus()
470 if (_focused_window
== nullptr) return false;
472 /* The console does not have an edit box so a special case is needed. */
473 if (_focused_window
->window_class
== WC_CONSOLE
) return true;
475 return _focused_window
->nested_focus
!= nullptr && _focused_window
->nested_focus
->type
== WWT_EDITBOX
;
479 * Check if a console is focused.
480 * @return returns true if the focused window is a console, else false
482 bool FocusedWindowIsConsole()
484 return _focused_window
&& _focused_window
->window_class
== WC_CONSOLE
;
488 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
490 void Window::UnfocusFocusedWidget()
492 if (this->nested_focus
!= nullptr) {
493 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
495 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
496 this->nested_focus
->SetDirty(this);
497 this->nested_focus
= nullptr;
502 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
503 * @param widget_index Index of the widget in the window to set the focus to.
504 * @return Focus has changed.
506 bool Window::SetFocusedWidget(int widget_index
)
508 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
509 if ((uint
)widget_index
>= this->nested_array_size
) return false;
511 assert(this->nested_array
[widget_index
] != nullptr); // Setting focus to a non-existing widget is a bad idea.
512 if (this->nested_focus
!= nullptr) {
513 if (this->GetWidget
<NWidgetCore
>(widget_index
) == this->nested_focus
) return false;
515 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
516 this->nested_focus
->SetDirty(this);
517 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
519 this->nested_focus
= this->GetWidget
<NWidgetCore
>(widget_index
);
520 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxGainedFocus();
525 * Called when window gains focus
527 void Window::OnFocus()
529 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxGainedFocus();
533 * Called when window loses focus
535 void Window::OnFocusLost()
537 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
541 * Sets the enabled/disabled status of a list of widgets.
542 * By default, widgets are enabled.
543 * On certain conditions, they have to be disabled.
544 * @param disab_stat status to use ie: disabled = true, enabled = false
545 * @param widgets list of widgets ended by WIDGET_LIST_END
547 void CDECL
Window::SetWidgetsDisabledState(bool disab_stat
, int widgets
, ...)
551 va_start(wdg_list
, widgets
);
553 while (widgets
!= WIDGET_LIST_END
) {
554 SetWidgetDisabledState(widgets
, disab_stat
);
555 widgets
= va_arg(wdg_list
, int);
562 * Sets the lowered/raised status of a list of widgets.
563 * @param lowered_stat status to use ie: lowered = true, raised = false
564 * @param widgets list of widgets ended by WIDGET_LIST_END
566 void CDECL
Window::SetWidgetsLoweredState(bool lowered_stat
, int widgets
, ...)
570 va_start(wdg_list
, widgets
);
572 while (widgets
!= WIDGET_LIST_END
) {
573 SetWidgetLoweredState(widgets
, lowered_stat
);
574 widgets
= va_arg(wdg_list
, int);
581 * Raise the buttons of the window.
582 * @param autoraise Raise only the push buttons of the window.
584 void Window::RaiseButtons(bool autoraise
)
586 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
587 if (this->nested_array
[i
] == nullptr) continue;
588 WidgetType type
= this->nested_array
[i
]->type
;
589 if (((type
& ~WWB_PUSHBUTTON
) < WWT_LAST
|| type
== NWID_PUSHBUTTON_DROPDOWN
) &&
590 (!autoraise
|| (type
& WWB_PUSHBUTTON
) || type
== WWT_EDITBOX
) && this->IsWidgetLowered(i
)) {
591 this->RaiseWidget(i
);
592 this->SetWidgetDirty(i
);
596 /* Special widgets without widget index */
597 NWidgetCore
*wid
= this->nested_root
!= nullptr ? (NWidgetCore
*)this->nested_root
->GetWidgetOfType(WWT_DEFSIZEBOX
) : nullptr;
598 if (wid
!= nullptr) {
599 wid
->SetLowered(false);
605 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
606 * @param widget_index the widget to redraw.
608 void Window::SetWidgetDirty(byte widget_index
) const
610 /* Sometimes this function is called before the window is even fully initialized */
611 if (this->nested_array
== nullptr) return;
613 this->nested_array
[widget_index
]->SetDirty(this);
617 * A hotkey has been pressed.
618 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
619 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
621 EventState
Window::OnHotkey(int hotkey
)
623 if (hotkey
< 0) return ES_NOT_HANDLED
;
625 NWidgetCore
*nw
= this->GetWidget
<NWidgetCore
>(hotkey
);
626 if (nw
== nullptr || nw
->IsDisabled()) return ES_NOT_HANDLED
;
628 if (nw
->type
== WWT_EDITBOX
) {
629 if (this->IsShaded()) return ES_NOT_HANDLED
;
632 this->SetFocusedWidget(hotkey
);
633 SetFocusedWindow(this);
636 this->OnClick(Point(), hotkey
, 1);
642 * Do all things to make a button look clicked and mark it to be
643 * unclicked in a few ticks.
644 * @param widget the widget to "click"
646 void Window::HandleButtonClick(byte widget
)
648 this->LowerWidget(widget
);
650 this->SetWidgetDirty(widget
);
653 static void StartWindowDrag(Window
*w
);
654 static void StartWindowSizing(Window
*w
, bool to_left
);
657 * Dispatch left mouse-button (possibly double) click in window.
658 * @param w Window to dispatch event in
659 * @param x X coordinate of the click
660 * @param y Y coordinate of the click
661 * @param click_count Number of fast consecutive clicks at same position
663 static void DispatchLeftClickEvent(Window
*w
, int x
, int y
, int click_count
)
665 NWidgetCore
*nw
= w
->nested_root
->GetWidgetFromPos(x
, y
);
666 WidgetType widget_type
= (nw
!= nullptr) ? nw
->type
: WWT_EMPTY
;
668 bool focused_widget_changed
= false;
669 /* If clicked on a window that previously did not have focus */
670 if (_focused_window
!= w
&& // We already have focus, right?
671 (w
->window_desc
->flags
& WDF_NO_FOCUS
) == 0 && // Don't lose focus to toolbars
672 widget_type
!= WWT_CLOSEBOX
) { // Don't change focused window if 'X' (close button) was clicked
673 focused_widget_changed
= true;
677 if (nw
== nullptr) return; // exit if clicked outside of widgets
679 /* don't allow any interaction if the button has been disabled */
680 if (nw
->IsDisabled()) return;
682 int widget_index
= nw
->index
; ///< Index of the widget
684 /* Clicked on a widget that is not disabled.
685 * So unless the clicked widget is the caption bar, change focus to this widget.
686 * Exception: In the OSK we always want the editbox to stay focused. */
687 if (widget_type
!= WWT_CAPTION
&& w
->window_class
!= WC_OSK
) {
688 /* focused_widget_changed is 'now' only true if the window this widget
689 * is in gained focus. In that case it must remain true, also if the
690 * local widget focus did not change. As such it's the logical-or of
691 * both changed states.
693 * If this is not preserved, then the OSK window would be opened when
694 * a user has the edit box focused and then click on another window and
695 * then back again on the edit box (to type some text).
697 focused_widget_changed
|= w
->SetFocusedWidget(widget_index
);
700 /* Close any child drop down menus. If the button pressed was the drop down
701 * list's own button, then we should not process the click any further. */
702 if (HideDropDownMenu(w
) == widget_index
&& widget_index
>= 0) return;
704 if ((widget_type
& ~WWB_PUSHBUTTON
) < WWT_LAST
&& (widget_type
& WWB_PUSHBUTTON
)) w
->HandleButtonClick(widget_index
);
708 switch (widget_type
) {
709 case NWID_VSCROLLBAR
:
710 case NWID_HSCROLLBAR
:
711 ScrollbarClickHandler(w
, nw
, x
, y
);
715 QueryString
*query
= w
->GetQueryString(widget_index
);
716 if (query
!= nullptr) query
->ClickEditBox(w
, pt
, widget_index
, click_count
, focused_widget_changed
);
720 case WWT_CLOSEBOX
: // 'X'
724 case WWT_CAPTION
: // 'Title bar'
729 /* When the resize widget is on the left size of the window
730 * we assume that that button is used to resize to the left. */
731 StartWindowSizing(w
, (int)nw
->pos_x
< (w
->width
/ 2));
735 case WWT_DEFSIZEBOX
: {
737 w
->window_desc
->pref_width
= w
->width
;
738 w
->window_desc
->pref_height
= w
->height
;
740 int16 def_width
= std::max
<int16
>(std::min
<int16
>(w
->window_desc
->GetDefaultWidth(), _screen
.width
), w
->nested_root
->smallest_x
);
741 int16 def_height
= std::max
<int16
>(std::min
<int16
>(w
->window_desc
->GetDefaultHeight(), _screen
.height
- 50), w
->nested_root
->smallest_y
);
743 int dx
= (w
->resize
.step_width
== 0) ? 0 : def_width
- w
->width
;
744 int dy
= (w
->resize
.step_height
== 0) ? 0 : def_height
- w
->height
;
745 /* dx and dy has to go by step.. calculate it.
746 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
747 if (w
->resize
.step_width
> 1) dx
-= dx
% (int)w
->resize
.step_width
;
748 if (w
->resize
.step_height
> 1) dy
-= dy
% (int)w
->resize
.step_height
;
749 ResizeWindow(w
, dx
, dy
, false);
752 nw
->SetLowered(true);
759 w
->ShowNewGRFInspectWindow();
764 w
->SetShaded(!w
->IsShaded());
768 w
->flags
^= WF_STICKY
;
770 if (_ctrl_pressed
) w
->window_desc
->pref_sticky
= (w
->flags
& WF_STICKY
) != 0;
777 /* Widget has no index, so the window is not interested in it. */
778 if (widget_index
< 0) return;
780 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
781 if (w
->IsWidgetHighlighted(widget_index
)) {
782 w
->SetWidgetHighlight(widget_index
, TC_INVALID
);
783 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass
)w
->window_class
, w
->window_number
, widget_index
));
786 w
->OnClick(pt
, widget_index
, click_count
);
790 * Dispatch right mouse-button click in window.
791 * @param w Window to dispatch event in
792 * @param x X coordinate of the click
793 * @param y Y coordinate of the click
795 static void DispatchRightClickEvent(Window
*w
, int x
, int y
)
797 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
798 if (wid
== nullptr) return;
802 /* No widget to handle, or the window is not interested in it. */
803 if (wid
->index
>= 0) {
804 if (w
->OnRightClick(pt
, wid
->index
)) return;
807 /* Right-click close is enabled and there is a closebox */
808 if (_settings_client
.gui
.right_mouse_wnd_close
&& w
->nested_root
->GetWidgetOfType(WWT_CLOSEBOX
)) {
810 } else if (_settings_client
.gui
.hover_delay_ms
== 0 && !w
->OnTooltip(pt
, wid
->index
, TCC_RIGHT_CLICK
) && wid
->tool_tip
!= 0) {
811 GuiShowTooltips(w
, wid
->tool_tip
, 0, nullptr, TCC_RIGHT_CLICK
);
816 * Dispatch hover of the mouse over a window.
817 * @param w Window to dispatch event in.
818 * @param x X coordinate of the click.
819 * @param y Y coordinate of the click.
821 static void DispatchHoverEvent(Window
*w
, int x
, int y
)
823 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
825 /* No widget to handle */
826 if (wid
== nullptr) return;
830 /* Show the tooltip if there is any */
831 if (!w
->OnTooltip(pt
, wid
->index
, TCC_HOVER
) && wid
->tool_tip
!= 0) {
832 GuiShowTooltips(w
, wid
->tool_tip
);
836 /* Widget has no index, so the window is not interested in it. */
837 if (wid
->index
< 0) return;
839 w
->OnHover(pt
, wid
->index
);
843 * Dispatch the mousewheel-action to the window.
844 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
846 * @param nwid the widget where the scrollwheel was used
847 * @param wheel scroll up or down
849 static void DispatchMouseWheelEvent(Window
*w
, NWidgetCore
*nwid
, int wheel
)
851 if (nwid
== nullptr) return;
853 /* Using wheel on caption/shade-box shades or unshades the window. */
854 if (nwid
->type
== WWT_CAPTION
|| nwid
->type
== WWT_SHADEBOX
) {
855 w
->SetShaded(wheel
< 0);
859 /* Wheeling a vertical scrollbar. */
860 if (nwid
->type
== NWID_VSCROLLBAR
) {
861 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
862 if (sb
->GetCount() > sb
->GetCapacity()) {
863 if (sb
->UpdatePosition(wheel
)) w
->SetDirty();
868 /* Scroll the widget attached to the scrollbar. */
869 Scrollbar
*sb
= (nwid
->scrollbar_index
>= 0 ? w
->GetScrollbar(nwid
->scrollbar_index
) : nullptr);
870 if (sb
!= nullptr && sb
->GetCount() > sb
->GetCapacity()) {
871 if (sb
->UpdatePosition(wheel
)) w
->SetDirty();
876 * Returns whether a window may be shown or not.
877 * @param w The window to consider.
878 * @return True iff it may be shown, otherwise false.
880 static bool MayBeShown(const Window
*w
)
882 /* If we're not modal, everything is okay. */
883 if (!HasModalProgress()) return true;
885 switch (w
->window_class
) {
886 case WC_MAIN_WINDOW
: ///< The background, i.e. the game.
887 case WC_MODAL_PROGRESS
: ///< The actual progress window.
888 case WC_CONFIRM_POPUP_QUERY
: ///< The abort window.
897 * Generate repaint events for the visible part of window w within the rectangle.
899 * The function goes recursively upwards in the window stack, and splits the rectangle
900 * into multiple pieces at the window edges, so obscured parts are not redrawn.
902 * @param w Window that needs to be repainted
903 * @param left Left edge of the rectangle that should be repainted
904 * @param top Top edge of the rectangle that should be repainted
905 * @param right Right edge of the rectangle that should be repainted
906 * @param bottom Bottom edge of the rectangle that should be repainted
908 static void DrawOverlappedWindow(Window
*w
, int left
, int top
, int right
, int bottom
)
910 Window::IteratorToFront
it(w
);
912 for (; !it
.IsEnd(); ++it
) {
913 const Window
*v
= *it
;
917 left
< v
->left
+ v
->width
&&
918 top
< v
->top
+ v
->height
) {
919 /* v and rectangle intersect with each other */
922 if (left
< (x
= v
->left
)) {
923 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
924 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
928 if (right
> (x
= v
->left
+ v
->width
)) {
929 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
930 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
934 if (top
< (x
= v
->top
)) {
935 DrawOverlappedWindow(w
, left
, top
, right
, x
);
936 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
940 if (bottom
> (x
= v
->top
+ v
->height
)) {
941 DrawOverlappedWindow(w
, left
, top
, right
, x
);
942 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
950 /* Setup blitter, and dispatch a repaint event to window *wz */
951 DrawPixelInfo
*dp
= _cur_dpi
;
952 dp
->width
= right
- left
;
953 dp
->height
= bottom
- top
;
954 dp
->left
= left
- w
->left
;
955 dp
->top
= top
- w
->top
;
956 dp
->pitch
= _screen
.pitch
;
957 dp
->dst_ptr
= BlitterFactory::GetCurrentBlitter()->MoveTo(_screen
.dst_ptr
, left
, top
);
958 dp
->zoom
= ZOOM_LVL_NORMAL
;
963 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
964 * These windows should be re-painted.
965 * @param left Left edge of the rectangle that should be repainted
966 * @param top Top edge of the rectangle that should be repainted
967 * @param right Right edge of the rectangle that should be repainted
968 * @param bottom Bottom edge of the rectangle that should be repainted
970 void DrawOverlappedWindowForAll(int left
, int top
, int right
, int bottom
)
972 DrawPixelInfo
*old_dpi
= _cur_dpi
;
976 for (Window
*w
: Window::IterateFromBack()) {
980 left
< w
->left
+ w
->width
&&
981 top
< w
->top
+ w
->height
) {
982 /* Window w intersects with the rectangle => needs repaint */
983 DrawOverlappedWindow(w
, std::max(left
, w
->left
), std::max(top
, w
->top
), std::min(right
, w
->left
+ w
->width
), std::min(bottom
, w
->top
+ w
->height
));
990 * Mark entire window as dirty (in need of re-paint)
993 void Window::SetDirty() const
995 AddDirtyBlock(this->left
, this->top
, this->left
+ this->width
, this->top
+ this->height
);
999 * Re-initialize a window, and optionally change its size.
1000 * @param rx Horizontal resize of the window.
1001 * @param ry Vertical resize of the window.
1002 * @note For just resizing the window, use #ResizeWindow instead.
1004 void Window::ReInit(int rx
, int ry
)
1006 this->SetDirty(); // Mark whole current window as dirty.
1008 /* Save current size. */
1009 int window_width
= this->width
;
1010 int window_height
= this->height
;
1013 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
1014 this->nested_root
->SetupSmallestSize(this, false);
1015 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
1016 this->width
= this->nested_root
->smallest_x
;
1017 this->height
= this->nested_root
->smallest_y
;
1018 this->resize
.step_width
= this->nested_root
->resize_x
;
1019 this->resize
.step_height
= this->nested_root
->resize_y
;
1021 /* Resize as close to the original size + requested resize as possible. */
1022 window_width
= std::max(window_width
+ rx
, this->width
);
1023 window_height
= std::max(window_height
+ ry
, this->height
);
1024 int dx
= (this->resize
.step_width
== 0) ? 0 : window_width
- this->width
;
1025 int dy
= (this->resize
.step_height
== 0) ? 0 : window_height
- this->height
;
1026 /* dx and dy has to go by step.. calculate it.
1027 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
1028 if (this->resize
.step_width
> 1) dx
-= dx
% (int)this->resize
.step_width
;
1029 if (this->resize
.step_height
> 1) dy
-= dy
% (int)this->resize
.step_height
;
1031 ResizeWindow(this, dx
, dy
);
1032 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1036 * Set the shaded state of the window to \a make_shaded.
1037 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
1038 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1040 void Window::SetShaded(bool make_shaded
)
1042 if (this->shade_select
== nullptr) return;
1044 int desired
= make_shaded
? SZSP_HORIZONTAL
: 0;
1045 if (this->shade_select
->shown_plane
!= desired
) {
1047 if (this->nested_focus
!= nullptr) this->UnfocusFocusedWidget();
1048 this->unshaded_size
.width
= this->width
;
1049 this->unshaded_size
.height
= this->height
;
1050 this->shade_select
->SetDisplayedPlane(desired
);
1051 this->ReInit(0, -this->height
);
1053 this->shade_select
->SetDisplayedPlane(desired
);
1054 int dx
= ((int)this->unshaded_size
.width
> this->width
) ? (int)this->unshaded_size
.width
- this->width
: 0;
1055 int dy
= ((int)this->unshaded_size
.height
> this->height
) ? (int)this->unshaded_size
.height
- this->height
: 0;
1056 this->ReInit(dx
, dy
);
1062 * Find the Window whose parent pointer points to this window
1063 * @param w parent Window to find child of
1064 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1065 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
1067 static Window
*FindChildWindow(const Window
*w
, WindowClass wc
)
1069 for (Window
*v
: Window::Iterate()) {
1070 if ((wc
== WC_INVALID
|| wc
== v
->window_class
) && v
->parent
== w
) return v
;
1077 * Close all children a window might have in a head-recursive manner
1078 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1080 void Window::CloseChildWindows(WindowClass wc
) const
1082 Window
*child
= FindChildWindow(this, wc
);
1083 while (child
!= nullptr) {
1085 child
= FindChildWindow(this, wc
);
1090 * Hide the window and all its child windows, and mark them for a later deletion.
1092 void Window::Close()
1094 /* Don't close twice. */
1095 if (*this->z_position
== nullptr) return;
1097 *this->z_position
= nullptr;
1099 if (_thd
.window_class
== this->window_class
&&
1100 _thd
.window_number
== this->window_number
) {
1101 ResetObjectToPlace();
1104 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1105 if (_mouseover_last_w
== this) _mouseover_last_w
= nullptr;
1107 /* We can't scroll the window when it's closed. */
1108 if (_last_scroll_window
== this) _last_scroll_window
= nullptr;
1110 /* Make sure we don't try to access non-existing query strings. */
1111 this->querystrings
.clear();
1113 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1114 if (_focused_window
== this) {
1115 this->OnFocusLost();
1116 _focused_window
= nullptr;
1119 this->CloseChildWindows();
1123 Window::closed_windows
.push_back(this);
1127 * Remove window and all its child windows from the window stack.
1131 /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1132 assert(*this->z_position
== nullptr);
1134 if (this->viewport
!= nullptr) DeleteWindowViewport(this);
1136 free(this->nested_array
); // Contents is released through deletion of #nested_root.
1137 delete this->nested_root
;
1141 * Find a window by its class and window number
1142 * @param cls Window class
1143 * @param number Number of the window within the window class
1144 * @return Pointer to the found window, or \c nullptr if not available
1146 Window
*FindWindowById(WindowClass cls
, WindowNumber number
)
1148 for (Window
*w
: Window::Iterate()) {
1149 if (w
->window_class
== cls
&& w
->window_number
== number
) return w
;
1156 * Find any window by its class. Useful when searching for a window that uses
1157 * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
1158 * @param cls Window class
1159 * @return Pointer to the found window, or \c nullptr if not available
1161 Window
*FindWindowByClass(WindowClass cls
)
1163 for (Window
*w
: Window::Iterate()) {
1164 if (w
->window_class
== cls
) return w
;
1171 * Close a window by its class and window number (if it is open).
1172 * @param cls Window class
1173 * @param number Number of the window within the window class
1174 * @param force force closing; if false don't close when stickied
1176 void CloseWindowById(WindowClass cls
, WindowNumber number
, bool force
)
1178 Window
*w
= FindWindowById(cls
, number
);
1179 if (w
!= nullptr && (force
|| (w
->flags
& WF_STICKY
) == 0)) {
1185 * Close all windows of a given class
1186 * @param cls Window class of windows to delete
1188 void CloseWindowByClass(WindowClass cls
)
1190 /* Note: the container remains stable, even when deleting windows. */
1191 for (Window
*w
: Window::Iterate()) {
1192 if (w
->window_class
== cls
) {
1199 * Close all windows of a company. We identify windows of a company
1200 * by looking at the caption colour. If it is equal to the company ID
1201 * then we say the window belongs to the company and should be closed
1202 * @param id company identifier
1204 void CloseCompanyWindows(CompanyID id
)
1206 /* Note: the container remains stable, even when deleting windows. */
1207 for (Window
*w
: Window::Iterate()) {
1208 if (w
->owner
== id
) {
1213 /* Also delete the company specific windows that don't have a company-colour. */
1214 CloseWindowById(WC_BUY_COMPANY
, id
);
1218 * Change the owner of all the windows one company can take over from another
1219 * company in the case of a company merger. Do not change ownership of windows
1220 * that need to be deleted once takeover is complete
1221 * @param old_owner original owner of the window
1222 * @param new_owner the new owner of the window
1224 void ChangeWindowOwner(Owner old_owner
, Owner new_owner
)
1226 for (Window
*w
: Window::Iterate()) {
1227 if (w
->owner
!= old_owner
) continue;
1229 switch (w
->window_class
) {
1230 case WC_COMPANY_COLOUR
:
1232 case WC_STATION_LIST
:
1233 case WC_TRAINS_LIST
:
1234 case WC_ROADVEH_LIST
:
1236 case WC_AIRCRAFT_LIST
:
1237 case WC_BUY_COMPANY
:
1239 case WC_COMPANY_INFRASTRUCTURE
:
1240 case WC_VEHICLE_ORDERS
: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1244 w
->owner
= new_owner
;
1250 static void BringWindowToFront(Window
*w
, bool dirty
= true);
1253 * Find a window and make it the relative top-window on the screen.
1254 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1255 * @param cls WindowClass of the window to activate
1256 * @param number WindowNumber of the window to activate
1257 * @return a pointer to the window thus activated
1259 Window
*BringWindowToFrontById(WindowClass cls
, WindowNumber number
)
1261 Window
*w
= FindWindowById(cls
, number
);
1264 if (w
->IsShaded()) w
->SetShaded(false); // Restore original window size if it was shaded.
1266 w
->SetWhiteBorder();
1267 BringWindowToFront(w
);
1274 static inline bool IsVitalWindow(const Window
*w
)
1276 switch (w
->window_class
) {
1277 case WC_MAIN_TOOLBAR
:
1279 case WC_NEWS_WINDOW
:
1280 case WC_SEND_NETWORK_MSG
:
1289 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1290 * a window with a given z-priority will appear above other windows with a lower value, and below
1291 * those with a higher one (the ordering within z-priorities is arbitrary).
1292 * @param wc The window class of window to get the z-priority for
1293 * @pre wc != WC_INVALID
1294 * @return The window's z-priority
1296 static uint
GetWindowZPriority(WindowClass wc
)
1298 assert(wc
!= WC_INVALID
);
1300 uint z_priority
= 0;
1315 case WC_DROPDOWN_MENU
:
1319 case WC_MAIN_TOOLBAR
:
1328 case WC_QUERY_STRING
:
1329 case WC_SEND_NETWORK_MSG
:
1334 case WC_CONFIRM_POPUP_QUERY
:
1335 case WC_NETWORK_ASK_RELAY
:
1336 case WC_MODAL_PROGRESS
:
1337 case WC_NETWORK_STATUS_WINDOW
:
1338 case WC_SAVE_PRESET
:
1342 case WC_GENERATE_LANDSCAPE
:
1344 case WC_GAME_OPTIONS
:
1345 case WC_CUSTOM_CURRENCY
:
1346 case WC_NETWORK_WINDOW
:
1347 case WC_GRF_PARAMETERS
:
1349 case WC_AI_SETTINGS
:
1358 case WC_NEWS_WINDOW
:
1366 case WC_MAIN_WINDOW
:
1372 * On clicking on a window, make it the frontmost window of all windows with an equal
1373 * or lower z-priority. The window is marked dirty for a repaint
1374 * @param w window that is put into the relative foreground
1375 * @param dirty whether to mark the window dirty
1377 static void BringWindowToFront(Window
*w
, bool dirty
)
1379 auto priority
= GetWindowZPriority(w
->window_class
);
1380 WindowList::iterator dest
= _z_windows
.begin();
1381 while (dest
!= _z_windows
.end() && (*dest
== nullptr || GetWindowZPriority((*dest
)->window_class
) <= priority
)) ++dest
;
1383 if (dest
!= w
->z_position
) {
1384 _z_windows
.splice(dest
, _z_windows
, w
->z_position
);
1387 if (dirty
) w
->SetDirty();
1391 * Initializes the data (except the position and initial size) of a new Window.
1392 * @param window_number Number being assigned to the new window
1393 * @return Window pointer of the newly created window
1394 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
1395 * In addition, #nested_array is either \c nullptr, or already initialized.
1397 void Window::InitializeData(WindowNumber window_number
)
1399 /* Set up window properties; some of them are needed to set up smallest size below */
1400 this->window_class
= this->window_desc
->cls
;
1401 this->SetWhiteBorder();
1402 if (this->window_desc
->default_pos
== WDP_CENTER
) this->flags
|= WF_CENTERED
;
1403 this->owner
= INVALID_OWNER
;
1404 this->nested_focus
= nullptr;
1405 this->window_number
= window_number
;
1408 /* Initialize nested widget tree. */
1409 if (this->nested_array
== nullptr) {
1410 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1411 this->nested_root
->SetupSmallestSize(this, true);
1413 this->nested_root
->SetupSmallestSize(this, false);
1415 /* Initialize to smallest size. */
1416 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
1418 /* Further set up window properties,
1419 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1420 this->resize
.step_width
= this->nested_root
->resize_x
;
1421 this->resize
.step_height
= this->nested_root
->resize_y
;
1423 /* Give focus to the opened window unless a text box
1424 * of focused window has focus (so we don't interrupt typing). But if the new
1425 * window has a text box, then take focus anyway. */
1426 if (!EditBoxInGlobalFocus() || this->nested_root
->GetWidgetOfType(WWT_EDITBOX
) != nullptr) SetFocusedWindow(this);
1428 /* Insert the window into the correct location in the z-ordering. */
1429 BringWindowToFront(this, false);
1433 * Set the position and smallest size of the window.
1434 * @param x Offset in pixels from the left of the screen of the new window.
1435 * @param y Offset in pixels from the top of the screen of the new window.
1436 * @param sm_width Smallest width in pixels of the window.
1437 * @param sm_height Smallest height in pixels of the window.
1439 void Window::InitializePositionSize(int x
, int y
, int sm_width
, int sm_height
)
1443 this->width
= sm_width
;
1444 this->height
= sm_height
;
1448 * Resize window towards the default size.
1449 * Prior to construction, a position for the new window (for its default size)
1450 * has been found with LocalGetWindowPlacement(). Initially, the window is
1451 * constructed with minimal size. Resizing the window to its default size is
1453 * @param def_width default width in pixels of the window
1454 * @param def_height default height in pixels of the window
1455 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1457 void Window::FindWindowPlacementAndResize(int def_width
, int def_height
)
1459 def_width
= std::max(def_width
, this->width
); // Don't allow default size to be smaller than smallest size
1460 def_height
= std::max(def_height
, this->height
);
1461 /* Try to make windows smaller when our window is too small.
1462 * w->(width|height) is normally the same as min_(width|height),
1463 * but this way the GUIs can be made a little more dynamic;
1464 * one can use the same spec for multiple windows and those
1465 * can then determine the real minimum size of the window. */
1466 if (this->width
!= def_width
|| this->height
!= def_height
) {
1467 /* Think about the overlapping toolbars when determining the minimum window size */
1468 int free_height
= _screen
.height
;
1469 const Window
*wt
= FindWindowById(WC_STATUS_BAR
, 0);
1470 if (wt
!= nullptr) free_height
-= wt
->height
;
1471 wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1472 if (wt
!= nullptr) free_height
-= wt
->height
;
1474 int enlarge_x
= std::max(std::min(def_width
- this->width
, _screen
.width
- this->width
), 0);
1475 int enlarge_y
= std::max(std::min(def_height
- this->height
, free_height
- this->height
), 0);
1477 /* X and Y has to go by step.. calculate it.
1478 * The cast to int is necessary else x/y are implicitly casted to
1479 * unsigned int, which won't work. */
1480 if (this->resize
.step_width
> 1) enlarge_x
-= enlarge_x
% (int)this->resize
.step_width
;
1481 if (this->resize
.step_height
> 1) enlarge_y
-= enlarge_y
% (int)this->resize
.step_height
;
1483 ResizeWindow(this, enlarge_x
, enlarge_y
);
1484 /* ResizeWindow() calls this->OnResize(). */
1486 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1490 int nx
= this->left
;
1493 if (nx
+ this->width
> _screen
.width
) nx
-= (nx
+ this->width
- _screen
.width
);
1495 const Window
*wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1496 ny
= std::max(ny
, (wt
== nullptr || this == wt
|| this->top
== 0) ? 0 : wt
->height
);
1497 nx
= std::max(nx
, 0);
1499 if (this->viewport
!= nullptr) {
1500 this->viewport
->left
+= nx
- this->left
;
1501 this->viewport
->top
+= ny
- this->top
;
1510 * Decide whether a given rectangle is a good place to open a completely visible new window.
1511 * The new window should be within screen borders, and not overlap with another already
1512 * existing window (except for the main window in the background).
1513 * @param left Left edge of the rectangle
1514 * @param top Top edge of the rectangle
1515 * @param width Width of the rectangle
1516 * @param height Height of the rectangle
1517 * @param toolbar_y Height of main toolbar
1518 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1519 * @return Boolean indication that the rectangle is a good place for the new window
1521 static bool IsGoodAutoPlace1(int left
, int top
, int width
, int height
, int toolbar_y
, Point
&pos
)
1523 int right
= width
+ left
;
1524 int bottom
= height
+ top
;
1526 if (left
< 0 || top
< toolbar_y
|| right
> _screen
.width
|| bottom
> _screen
.height
) return false;
1528 /* Make sure it is not obscured by any window. */
1529 for (const Window
*w
: Window::Iterate()) {
1530 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1532 if (right
> w
->left
&&
1533 w
->left
+ w
->width
> left
&&
1535 w
->top
+ w
->height
> top
) {
1546 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1547 * The new window should be mostly within screen borders, and not overlap with another already
1548 * existing window (except for the main window in the background).
1549 * @param left Left edge of the rectangle
1550 * @param top Top edge of the rectangle
1551 * @param width Width of the rectangle
1552 * @param height Height of the rectangle
1553 * @param toolbar_y Height of main toolbar
1554 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1555 * @return Boolean indication that the rectangle is a good place for the new window
1557 static bool IsGoodAutoPlace2(int left
, int top
, int width
, int height
, int toolbar_y
, Point
&pos
)
1559 bool rtl
= _current_text_dir
== TD_RTL
;
1561 /* Left part of the rectangle may be at most 1/4 off-screen,
1562 * right part of the rectangle may be at most 1/2 off-screen
1565 if (left
< -(width
>> 1) || left
> _screen
.width
- (width
>> 2)) return false;
1567 if (left
< -(width
>> 2) || left
> _screen
.width
- (width
>> 1)) return false;
1570 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1571 if (top
< toolbar_y
|| top
> _screen
.height
- (height
>> 2)) return false;
1573 /* Make sure it is not obscured by any window. */
1574 for (const Window
*w
: Window::Iterate()) {
1575 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1577 if (left
+ width
> w
->left
&&
1578 w
->left
+ w
->width
> left
&&
1579 top
+ height
> w
->top
&&
1580 w
->top
+ w
->height
> top
) {
1591 * Find a good place for opening a new window of a given width and height.
1592 * @param width Width of the new window
1593 * @param height Height of the new window
1594 * @return Top-left coordinate of the new window
1596 static Point
GetAutoPlacePosition(int width
, int height
)
1600 bool rtl
= _current_text_dir
== TD_RTL
;
1602 /* First attempt, try top-left of the screen */
1603 const Window
*main_toolbar
= FindWindowByClass(WC_MAIN_TOOLBAR
);
1604 const int toolbar_y
= main_toolbar
!= nullptr ? main_toolbar
->height
: 0;
1605 if (IsGoodAutoPlace1(rtl
? _screen
.width
- width
: 0, toolbar_y
, width
, height
, toolbar_y
, pt
)) return pt
;
1607 /* Second attempt, try around all existing windows.
1608 * The new window must be entirely on-screen, and not overlap with an existing window.
1609 * Eight starting points are tried, two at each corner.
1611 for (const Window
*w
: Window::Iterate()) {
1612 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1614 if (IsGoodAutoPlace1(w
->left
+ w
->width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1615 if (IsGoodAutoPlace1(w
->left
- width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1616 if (IsGoodAutoPlace1(w
->left
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1617 if (IsGoodAutoPlace1(w
->left
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1618 if (IsGoodAutoPlace1(w
->left
+ w
->width
, w
->top
+ w
->height
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1619 if (IsGoodAutoPlace1(w
->left
- width
, w
->top
+ w
->height
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1620 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1621 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1624 /* Third attempt, try around all existing windows.
1625 * The new window may be partly off-screen, and must not overlap with an existing window.
1626 * Only four starting points are tried.
1628 for (const Window
*w
: Window::Iterate()) {
1629 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1631 if (IsGoodAutoPlace2(w
->left
+ w
->width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1632 if (IsGoodAutoPlace2(w
->left
- width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1633 if (IsGoodAutoPlace2(w
->left
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1634 if (IsGoodAutoPlace2(w
->left
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1637 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1640 int left
= rtl
? _screen
.width
- width
: 0, top
= toolbar_y
;
1641 int offset_x
= rtl
? -(int)NWidgetLeaf::closebox_dimension
.width
: (int)NWidgetLeaf::closebox_dimension
.width
;
1642 int offset_y
= std::max
<int>(NWidgetLeaf::closebox_dimension
.height
, FONT_HEIGHT_NORMAL
+ WD_CAPTIONTEXT_TOP
+ WD_CAPTIONTEXT_BOTTOM
);
1645 for (const Window
*w
: Window::Iterate()) {
1646 if (w
->left
== left
&& w
->top
== top
) {
1659 * Computer the position of the top-left corner of a window to be opened right
1660 * under the toolbar.
1661 * @param window_width the width of the window to get the position for
1662 * @return Coordinate of the top-left corner of the new window.
1664 Point
GetToolbarAlignedWindowPosition(int window_width
)
1666 const Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1667 assert(w
!= nullptr);
1668 Point pt
= { _current_text_dir
== TD_RTL
? w
->left
: (w
->left
+ w
->width
) - window_width
, w
->top
+ w
->height
};
1673 * Compute the position of the top-left corner of a new window that is opened.
1675 * By default position a child window at an offset of 10/10 of its parent.
1676 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1677 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1678 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1679 * However if it falls too extremely outside window positions, reposition
1680 * it to an automatic place.
1682 * @param *desc The pointer to the WindowDesc to be created.
1683 * @param sm_width Smallest width of the window.
1684 * @param sm_height Smallest height of the window.
1685 * @param window_number The window number of the new window.
1687 * @return Coordinate of the top-left corner of the new window.
1689 static Point
LocalGetWindowPlacement(const WindowDesc
*desc
, int16 sm_width
, int16 sm_height
, int window_number
)
1694 int16 default_width
= std::max(desc
->GetDefaultWidth(), sm_width
);
1695 int16 default_height
= std::max(desc
->GetDefaultHeight(), sm_height
);
1697 if (desc
->parent_cls
!= WC_NONE
&& (w
= FindWindowById(desc
->parent_cls
, window_number
)) != nullptr) {
1698 bool rtl
= _current_text_dir
== TD_RTL
;
1699 if (desc
->parent_cls
== WC_BUILD_TOOLBAR
|| desc
->parent_cls
== WC_SCEN_LAND_GEN
) {
1700 pt
.x
= w
->left
+ (rtl
? w
->width
- default_width
: 0);
1701 pt
.y
= w
->top
+ w
->height
;
1704 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1705 * - Y position: closebox of parent + closebox of child + statusbar
1706 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1708 int indent_y
= std::max
<int>(NWidgetLeaf::closebox_dimension
.height
, FONT_HEIGHT_NORMAL
+ WD_CAPTIONTEXT_TOP
+ WD_CAPTIONTEXT_BOTTOM
);
1709 if (w
->top
+ 3 * indent_y
< _screen
.height
) {
1710 pt
.y
= w
->top
+ indent_y
;
1711 int indent_close
= NWidgetLeaf::closebox_dimension
.width
;
1712 int indent_resize
= NWidgetLeaf::resizebox_dimension
.width
;
1713 if (_current_text_dir
== TD_RTL
) {
1714 pt
.x
= std::max(w
->left
+ w
->width
- default_width
- indent_close
, 0);
1715 if (pt
.x
+ default_width
>= indent_close
&& pt
.x
+ indent_resize
<= _screen
.width
) return pt
;
1717 pt
.x
= std::min(w
->left
+ indent_close
, _screen
.width
- default_width
);
1718 if (pt
.x
+ default_width
>= indent_resize
&& pt
.x
+ indent_close
<= _screen
.width
) return pt
;
1724 switch (desc
->default_pos
) {
1725 case WDP_ALIGN_TOOLBAR
: // Align to the toolbar
1726 return GetToolbarAlignedWindowPosition(default_width
);
1728 case WDP_AUTO
: // Find a good automatic position for the window
1729 return GetAutoPlacePosition(default_width
, default_height
);
1731 case WDP_CENTER
: // Centre the window horizontally
1732 pt
.x
= (_screen
.width
- default_width
) / 2;
1733 pt
.y
= (_screen
.height
- default_height
) / 2;
1748 /* virtual */ Point
Window::OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
1750 return LocalGetWindowPlacement(this->window_desc
, sm_width
, sm_height
, window_number
);
1754 * Perform the first part of the initialization of a nested widget tree.
1755 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1756 * This is mainly useful for setting very basic properties.
1757 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1758 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1760 void Window::CreateNestedTree(bool fill_nested
)
1762 int biggest_index
= -1;
1763 this->nested_root
= MakeWindowNWidgetTree(this->window_desc
->nwid_parts
, this->window_desc
->nwid_length
, &biggest_index
, &this->shade_select
);
1764 this->nested_array_size
= (uint
)(biggest_index
+ 1);
1767 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1768 this->nested_root
->FillNestedArray(this->nested_array
, this->nested_array_size
);
1773 * Perform the second part of the initialization of a nested widget tree.
1774 * @param window_number Number of the new window.
1776 void Window::FinishInitNested(WindowNumber window_number
)
1778 this->InitializeData(window_number
);
1779 this->ApplyDefaults();
1780 Point pt
= this->OnInitialPosition(this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, window_number
);
1781 this->InitializePositionSize(pt
.x
, pt
.y
, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
);
1782 this->FindWindowPlacementAndResize(this->window_desc
->GetDefaultWidth(), this->window_desc
->GetDefaultHeight());
1786 * Perform complete initialization of the #Window with nested widgets, to allow use.
1787 * @param window_number Number of the new window.
1789 void Window::InitNested(WindowNumber window_number
)
1791 this->CreateNestedTree(false);
1792 this->FinishInitNested(window_number
);
1796 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1797 * @param desc The description of the window.
1799 Window::Window(WindowDesc
*desc
) : window_desc(desc
), mouse_capture_widget(-1)
1801 this->z_position
= _z_windows
.insert(_z_windows
.end(), this);
1805 * Do a search for a window at specific coordinates. For this we start
1806 * at the topmost window, obviously and work our way down to the bottom
1807 * @param x position x to query
1808 * @param y position y to query
1809 * @return a pointer to the found window if any, nullptr otherwise
1811 Window
*FindWindowFromPt(int x
, int y
)
1813 for (Window
*w
: Window::IterateFromFront()) {
1814 if (MayBeShown(w
) && IsInsideBS(x
, w
->left
, w
->width
) && IsInsideBS(y
, w
->top
, w
->height
)) {
1823 * (re)initialize the windowing system
1825 void InitWindowSystem()
1829 _focused_window
= nullptr;
1830 _mouseover_last_w
= nullptr;
1831 _last_scroll_window
= nullptr;
1832 _scrolling_viewport
= false;
1833 _mouse_hovering
= false;
1835 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1836 NWidgetScrollbar::InvalidateDimensionCache();
1842 * Close down the windowing system
1844 void UnInitWindowSystem()
1846 UnshowCriticalError();
1848 for (Window
*w
: Window::Iterate()) w
->Close();
1850 Window::DeleteClosedWindows();
1852 assert(_z_windows
.empty());
1856 * Reset the windowing system, by means of shutting it down followed by re-initialization
1858 void ResetWindowSystem()
1860 UnInitWindowSystem();
1865 static void DecreaseWindowCounters()
1867 static byte hundredth_tick_timeout
= 100;
1869 if (_scroller_click_timeout
!= 0) _scroller_click_timeout
--;
1870 if (hundredth_tick_timeout
!= 0) hundredth_tick_timeout
--;
1872 for (Window
*w
: Window::Iterate()) {
1873 if (!_network_dedicated
&& hundredth_tick_timeout
== 0) w
->OnHundredthTick();
1875 if (_scroller_click_timeout
== 0) {
1876 /* Unclick scrollbar buttons if they are pressed. */
1877 for (uint i
= 0; i
< w
->nested_array_size
; i
++) {
1878 NWidgetBase
*nwid
= w
->nested_array
[i
];
1879 if (nwid
!= nullptr && (nwid
->type
== NWID_HSCROLLBAR
|| nwid
->type
== NWID_VSCROLLBAR
)) {
1880 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
1881 if (sb
->disp_flags
& (ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
)) {
1882 sb
->disp_flags
&= ~(ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
);
1883 w
->mouse_capture_widget
= -1;
1890 /* Handle editboxes */
1891 for (SmallMap
<int, QueryString
*>::Pair
&pair
: w
->querystrings
) {
1892 pair
.second
->HandleEditBox(w
, pair
.first
);
1898 for (Window
*w
: Window::Iterate()) {
1899 if ((w
->flags
& WF_TIMEOUT
) && --w
->timeout_timer
== 0) {
1900 CLRBITS(w
->flags
, WF_TIMEOUT
);
1903 w
->RaiseButtons(true);
1907 if (hundredth_tick_timeout
== 0) hundredth_tick_timeout
= 100;
1910 static void HandlePlacePresize()
1912 if (_special_mouse_mode
!= WSM_PRESIZE
) return;
1914 Window
*w
= _thd
.GetCallbackWnd();
1915 if (w
== nullptr) return;
1917 Point pt
= GetTileBelowCursor();
1923 w
->OnPlacePresize(pt
, TileVirtXY(pt
.x
, pt
.y
));
1927 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1928 * @return State of handling the event.
1930 static EventState
HandleMouseDragDrop()
1932 if (_special_mouse_mode
!= WSM_DRAGDROP
) return ES_NOT_HANDLED
;
1934 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
; // Dragging, but the mouse did not move.
1936 Window
*w
= _thd
.GetCallbackWnd();
1938 /* Send an event in client coordinates. */
1940 pt
.x
= _cursor
.pos
.x
- w
->left
;
1941 pt
.y
= _cursor
.pos
.y
- w
->top
;
1942 if (_left_button_down
) {
1943 w
->OnMouseDrag(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1945 w
->OnDragDrop(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1949 if (!_left_button_down
) ResetObjectToPlace(); // Button released, finished dragging.
1953 /** Report position of the mouse to the underlying window. */
1954 static void HandleMouseOver()
1956 Window
*w
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
1958 /* We changed window, put an OnMouseOver event to the last window */
1959 if (_mouseover_last_w
!= nullptr && _mouseover_last_w
!= w
) {
1960 /* Reset mouse-over coordinates of previous window */
1961 Point pt
= { -1, -1 };
1962 _mouseover_last_w
->OnMouseOver(pt
, 0);
1965 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1966 _mouseover_last_w
= w
;
1969 /* send an event in client coordinates. */
1970 Point pt
= { _cursor
.pos
.x
- w
->left
, _cursor
.pos
.y
- w
->top
};
1971 const NWidgetCore
*widget
= w
->nested_root
->GetWidgetFromPos(pt
.x
, pt
.y
);
1972 if (widget
!= nullptr) w
->OnMouseOver(pt
, widget
->index
);
1976 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
1977 static const int MIN_VISIBLE_TITLE_BAR
= 13;
1979 /** Direction for moving the window. */
1980 enum PreventHideDirection
{
1981 PHD_UP
, ///< Above v is a safe position.
1982 PHD_DOWN
, ///< Below v is a safe position.
1986 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
1987 * If needed, move the window base coordinates to keep it visible.
1988 * @param nx Base horizontal coordinate of the rectangle.
1989 * @param ny Base vertical coordinate of the rectangle.
1990 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
1991 * @param v Window lying in front of the rectangle.
1992 * @param px Previous horizontal base coordinate.
1993 * @param dir If no room horizontally, move the rectangle to the indicated position.
1995 static void PreventHiding(int *nx
, int *ny
, const Rect
&rect
, const Window
*v
, int px
, PreventHideDirection dir
)
1997 if (v
== nullptr) return;
1999 int v_bottom
= v
->top
+ v
->height
;
2000 int v_right
= v
->left
+ v
->width
;
2001 int safe_y
= (dir
== PHD_UP
) ? (v
->top
- MIN_VISIBLE_TITLE_BAR
- rect
.top
) : (v_bottom
+ MIN_VISIBLE_TITLE_BAR
- rect
.bottom
); // Compute safe vertical position.
2003 if (*ny
+ rect
.top
<= v
->top
- MIN_VISIBLE_TITLE_BAR
) return; // Above v is enough space
2004 if (*ny
+ rect
.bottom
>= v_bottom
+ MIN_VISIBLE_TITLE_BAR
) return; // Below v is enough space
2006 /* Vertically, the rectangle is hidden behind v. */
2007 if (*nx
+ rect
.left
+ MIN_VISIBLE_TITLE_BAR
< v
->left
) { // At left of v.
2008 if (v
->left
< MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // But enough room, force it to a safe position.
2011 if (*nx
+ rect
.right
- MIN_VISIBLE_TITLE_BAR
> v_right
) { // At right of v.
2012 if (v_right
> _screen
.width
- MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // Not enough room, force it to a safe position.
2016 /* Horizontally also hidden, force movement to a safe area. */
2017 if (px
+ rect
.left
< v
->left
&& v
->left
>= MIN_VISIBLE_TITLE_BAR
) { // Coming from the left, and enough room there.
2018 *nx
= v
->left
- MIN_VISIBLE_TITLE_BAR
- rect
.left
;
2019 } else if (px
+ rect
.right
> v_right
&& v_right
<= _screen
.width
- MIN_VISIBLE_TITLE_BAR
) { // Coming from the right, and enough room there.
2020 *nx
= v_right
+ MIN_VISIBLE_TITLE_BAR
- rect
.right
;
2027 * Make sure at least a part of the caption bar is still visible by moving
2028 * the window if necessary.
2029 * @param w The window to check.
2030 * @param nx The proposed new x-location of the window.
2031 * @param ny The proposed new y-location of the window.
2033 static void EnsureVisibleCaption(Window
*w
, int nx
, int ny
)
2035 /* Search for the title bar rectangle. */
2037 const NWidgetBase
*caption
= w
->nested_root
->GetWidgetOfType(WWT_CAPTION
);
2038 if (caption
!= nullptr) {
2039 caption_rect
= caption
->GetCurrentRect();
2041 /* Make sure the window doesn't leave the screen */
2042 nx
= Clamp(nx
, MIN_VISIBLE_TITLE_BAR
- caption_rect
.right
, _screen
.width
- MIN_VISIBLE_TITLE_BAR
- caption_rect
.left
);
2043 ny
= Clamp(ny
, 0, _screen
.height
- MIN_VISIBLE_TITLE_BAR
);
2045 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2046 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_MAIN_TOOLBAR
, 0), w
->left
, PHD_DOWN
);
2047 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_STATUS_BAR
, 0), w
->left
, PHD_UP
);
2050 if (w
->viewport
!= nullptr) {
2051 w
->viewport
->left
+= nx
- w
->left
;
2052 w
->viewport
->top
+= ny
- w
->top
;
2060 * Resize the window.
2061 * Update all the widgets of a window based on their resize flags
2062 * Both the areas of the old window and the new sized window are set dirty
2063 * ensuring proper redrawal.
2064 * @param w Window to resize
2065 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2066 * @param delta_y Delta y-size of changed window
2067 * @param clamp_to_screen Whether to make sure the whole window stays visible
2069 void ResizeWindow(Window
*w
, int delta_x
, int delta_y
, bool clamp_to_screen
)
2071 if (delta_x
!= 0 || delta_y
!= 0) {
2072 if (clamp_to_screen
) {
2073 /* Determine the new right/bottom position. If that is outside of the bounds of
2074 * the resolution clamp it in such a manner that it stays within the bounds. */
2075 int new_right
= w
->left
+ w
->width
+ delta_x
;
2076 int new_bottom
= w
->top
+ w
->height
+ delta_y
;
2077 if (new_right
>= (int)_screen
.width
) delta_x
-= Ceil(new_right
- _screen
.width
, std::max(1U, w
->nested_root
->resize_x
));
2078 if (new_bottom
>= (int)_screen
.height
) delta_y
-= Ceil(new_bottom
- _screen
.height
, std::max(1U, w
->nested_root
->resize_y
));
2083 uint new_xinc
= std::max(0, (w
->nested_root
->resize_x
== 0) ? 0 : (int)(w
->nested_root
->current_x
- w
->nested_root
->smallest_x
) + delta_x
);
2084 uint new_yinc
= std::max(0, (w
->nested_root
->resize_y
== 0) ? 0 : (int)(w
->nested_root
->current_y
- w
->nested_root
->smallest_y
) + delta_y
);
2085 assert(w
->nested_root
->resize_x
== 0 || new_xinc
% w
->nested_root
->resize_x
== 0);
2086 assert(w
->nested_root
->resize_y
== 0 || new_yinc
% w
->nested_root
->resize_y
== 0);
2088 w
->nested_root
->AssignSizePosition(ST_RESIZE
, 0, 0, w
->nested_root
->smallest_x
+ new_xinc
, w
->nested_root
->smallest_y
+ new_yinc
, _current_text_dir
== TD_RTL
);
2089 w
->width
= w
->nested_root
->current_x
;
2090 w
->height
= w
->nested_root
->current_y
;
2093 EnsureVisibleCaption(w
, w
->left
, w
->top
);
2095 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2101 * Return the top of the main view available for general use.
2102 * @return Uppermost vertical coordinate available.
2103 * @note Above the upper y coordinate is often the main toolbar.
2105 int GetMainViewTop()
2107 Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2108 return (w
== nullptr) ? 0 : w
->top
+ w
->height
;
2112 * Return the bottom of the main view available for general use.
2113 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2114 * @note At and below the bottom y coordinate is often the status bar.
2116 int GetMainViewBottom()
2118 Window
*w
= FindWindowById(WC_STATUS_BAR
, 0);
2119 return (w
== nullptr) ? _screen
.height
: w
->top
;
2122 static bool _dragging_window
; ///< A window is being dragged or resized.
2125 * Handle dragging/resizing of a window.
2126 * @return State of handling the event.
2128 static EventState
HandleWindowDragging()
2130 /* Get out immediately if no window is being dragged at all. */
2131 if (!_dragging_window
) return ES_NOT_HANDLED
;
2133 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2134 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
;
2136 /* Otherwise find the window... */
2137 for (Window
*w
: Window::Iterate()) {
2138 if (w
->flags
& WF_DRAGGING
) {
2139 /* Stop the dragging if the left mouse button was released */
2140 if (!_left_button_down
) {
2141 w
->flags
&= ~WF_DRAGGING
;
2147 int x
= _cursor
.pos
.x
+ _drag_delta
.x
;
2148 int y
= _cursor
.pos
.y
+ _drag_delta
.y
;
2152 if (_settings_client
.gui
.window_snap_radius
!= 0) {
2153 int hsnap
= _settings_client
.gui
.window_snap_radius
;
2154 int vsnap
= _settings_client
.gui
.window_snap_radius
;
2157 for (const Window
*v
: Window::Iterate()) {
2158 if (v
== w
) continue; // Don't snap at yourself
2160 if (y
+ w
->height
> v
->top
&& y
< v
->top
+ v
->height
) {
2161 /* Your left border <-> other right border */
2162 delta
= abs(v
->left
+ v
->width
- x
);
2163 if (delta
<= hsnap
) {
2164 nx
= v
->left
+ v
->width
;
2168 /* Your right border <-> other left border */
2169 delta
= abs(v
->left
- x
- w
->width
);
2170 if (delta
<= hsnap
) {
2171 nx
= v
->left
- w
->width
;
2176 if (w
->top
+ w
->height
>= v
->top
&& w
->top
<= v
->top
+ v
->height
) {
2177 /* Your left border <-> other left border */
2178 delta
= abs(v
->left
- x
);
2179 if (delta
<= hsnap
) {
2184 /* Your right border <-> other right border */
2185 delta
= abs(v
->left
+ v
->width
- x
- w
->width
);
2186 if (delta
<= hsnap
) {
2187 nx
= v
->left
+ v
->width
- w
->width
;
2192 if (x
+ w
->width
> v
->left
&& x
< v
->left
+ v
->width
) {
2193 /* Your top border <-> other bottom border */
2194 delta
= abs(v
->top
+ v
->height
- y
);
2195 if (delta
<= vsnap
) {
2196 ny
= v
->top
+ v
->height
;
2200 /* Your bottom border <-> other top border */
2201 delta
= abs(v
->top
- y
- w
->height
);
2202 if (delta
<= vsnap
) {
2203 ny
= v
->top
- w
->height
;
2208 if (w
->left
+ w
->width
>= v
->left
&& w
->left
<= v
->left
+ v
->width
) {
2209 /* Your top border <-> other top border */
2210 delta
= abs(v
->top
- y
);
2211 if (delta
<= vsnap
) {
2216 /* Your bottom border <-> other bottom border */
2217 delta
= abs(v
->top
+ v
->height
- y
- w
->height
);
2218 if (delta
<= vsnap
) {
2219 ny
= v
->top
+ v
->height
- w
->height
;
2226 EnsureVisibleCaption(w
, nx
, ny
);
2230 } else if (w
->flags
& WF_SIZING
) {
2231 /* Stop the sizing if the left mouse button was released */
2232 if (!_left_button_down
) {
2233 w
->flags
&= ~WF_SIZING
;
2238 /* Compute difference in pixels between cursor position and reference point in the window.
2239 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2241 int x
, y
= _cursor
.pos
.y
- _drag_delta
.y
;
2242 if (w
->flags
& WF_SIZING_LEFT
) {
2243 x
= _drag_delta
.x
- _cursor
.pos
.x
;
2245 x
= _cursor
.pos
.x
- _drag_delta
.x
;
2248 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2249 if (w
->resize
.step_width
== 0) x
= 0;
2250 if (w
->resize
.step_height
== 0) y
= 0;
2252 /* Check the resize button won't go past the bottom of the screen */
2253 if (w
->top
+ w
->height
+ y
> _screen
.height
) {
2254 y
= _screen
.height
- w
->height
- w
->top
;
2257 /* X and Y has to go by step.. calculate it.
2258 * The cast to int is necessary else x/y are implicitly casted to
2259 * unsigned int, which won't work. */
2260 if (w
->resize
.step_width
> 1) x
-= x
% (int)w
->resize
.step_width
;
2261 if (w
->resize
.step_height
> 1) y
-= y
% (int)w
->resize
.step_height
;
2263 /* Check that we don't go below the minimum set size */
2264 if ((int)w
->width
+ x
< (int)w
->nested_root
->smallest_x
) {
2265 x
= w
->nested_root
->smallest_x
- w
->width
;
2267 if ((int)w
->height
+ y
< (int)w
->nested_root
->smallest_y
) {
2268 y
= w
->nested_root
->smallest_y
- w
->height
;
2271 /* Window already on size */
2272 if (x
== 0 && y
== 0) return ES_HANDLED
;
2274 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2276 if ((w
->flags
& WF_SIZING_LEFT
) && x
!= 0) {
2277 _drag_delta
.x
-= x
; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2279 w
->left
-= x
; // If dragging left edge, move left window edge in opposite direction by the same amount.
2280 /* ResizeWindow() below ensures marking new position as dirty. */
2285 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2286 ResizeWindow(w
, x
, y
);
2291 _dragging_window
= false;
2296 * Start window dragging
2297 * @param w Window to start dragging
2299 static void StartWindowDrag(Window
*w
)
2301 w
->flags
|= WF_DRAGGING
;
2302 w
->flags
&= ~WF_CENTERED
;
2303 _dragging_window
= true;
2305 _drag_delta
.x
= w
->left
- _cursor
.pos
.x
;
2306 _drag_delta
.y
= w
->top
- _cursor
.pos
.y
;
2308 BringWindowToFront(w
);
2309 CloseWindowById(WC_DROPDOWN_MENU
, 0);
2313 * Start resizing a window.
2314 * @param w Window to start resizing.
2315 * @param to_left Whether to drag towards the left or not
2317 static void StartWindowSizing(Window
*w
, bool to_left
)
2319 w
->flags
|= to_left
? WF_SIZING_LEFT
: WF_SIZING_RIGHT
;
2320 w
->flags
&= ~WF_CENTERED
;
2321 _dragging_window
= true;
2323 _drag_delta
.x
= _cursor
.pos
.x
;
2324 _drag_delta
.y
= _cursor
.pos
.y
;
2326 BringWindowToFront(w
);
2327 CloseWindowById(WC_DROPDOWN_MENU
, 0);
2331 * Handle scrollbar scrolling with the mouse.
2332 * @param w window with active scrollbar.
2334 static void HandleScrollbarScrolling(Window
*w
)
2337 NWidgetScrollbar
*sb
= w
->GetWidget
<NWidgetScrollbar
>(w
->mouse_capture_widget
);
2340 if (sb
->type
== NWID_HSCROLLBAR
) {
2341 i
= _cursor
.pos
.x
- _cursorpos_drag_start
.x
;
2342 rtl
= _current_text_dir
== TD_RTL
;
2344 i
= _cursor
.pos
.y
- _cursorpos_drag_start
.y
;
2347 if (sb
->disp_flags
& ND_SCROLLBAR_BTN
) {
2348 if (_scroller_click_timeout
== 1) {
2349 _scroller_click_timeout
= 3;
2350 if (sb
->UpdatePosition(rtl
== HasBit(sb
->disp_flags
, NDB_SCROLLBAR_UP
) ? 1 : -1)) w
->SetDirty();
2355 /* Find the item we want to move to and make sure it's inside bounds. */
2356 int pos
= std::min(RoundDivSU(std::max(0, i
+ _scrollbar_start_pos
) * sb
->GetCount(), _scrollbar_size
), std::max(0, sb
->GetCount() - sb
->GetCapacity()));
2357 if (rtl
) pos
= std::max(0, sb
->GetCount() - sb
->GetCapacity() - pos
);
2358 if (pos
!= sb
->GetPosition()) {
2359 sb
->SetPosition(pos
);
2365 * Handle active widget (mouse draggin on widget) with the mouse.
2366 * @return State of handling the event.
2368 static EventState
HandleActiveWidget()
2370 for (Window
*w
: Window::Iterate()) {
2371 if (w
->mouse_capture_widget
>= 0) {
2372 /* Abort if no button is clicked any more. */
2373 if (!_left_button_down
) {
2374 w
->SetWidgetDirty(w
->mouse_capture_widget
);
2375 w
->mouse_capture_widget
= -1;
2379 /* Handle scrollbar internally, or dispatch click event */
2380 WidgetType type
= w
->GetWidget
<NWidgetBase
>(w
->mouse_capture_widget
)->type
;
2381 if (type
== NWID_VSCROLLBAR
|| type
== NWID_HSCROLLBAR
) {
2382 HandleScrollbarScrolling(w
);
2384 /* If cursor hasn't moved, there is nothing to do. */
2385 if (_cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
;
2387 Point pt
= { _cursor
.pos
.x
- w
->left
, _cursor
.pos
.y
- w
->top
};
2388 w
->OnClick(pt
, w
->mouse_capture_widget
, 0);
2394 return ES_NOT_HANDLED
;
2398 * Handle viewport scrolling with the mouse.
2399 * @return State of handling the event.
2401 static EventState
HandleViewportScroll()
2403 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2405 if (!_scrolling_viewport
) return ES_NOT_HANDLED
;
2407 /* When we don't have a last scroll window we are starting to scroll.
2408 * When the last scroll window and this are not the same we went
2409 * outside of the window and should not left-mouse scroll anymore. */
2410 if (_last_scroll_window
== nullptr) _last_scroll_window
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
2412 if (_last_scroll_window
== nullptr || !((_settings_client
.gui
.scroll_mode
!= VSM_MAP_LMB
&& _right_button_down
) || scrollwheel_scrolling
|| (_settings_client
.gui
.scroll_mode
== VSM_MAP_LMB
&& _left_button_down
))) {
2413 _cursor
.fix_at
= false;
2414 _scrolling_viewport
= false;
2415 _last_scroll_window
= nullptr;
2416 return ES_NOT_HANDLED
;
2419 if (_last_scroll_window
== FindWindowById(WC_MAIN_WINDOW
, 0) && _last_scroll_window
->viewport
->follow_vehicle
!= INVALID_VEHICLE
) {
2420 /* If the main window is following a vehicle, then first let go of it! */
2421 const Vehicle
*veh
= Vehicle::Get(_last_scroll_window
->viewport
->follow_vehicle
);
2422 ScrollMainWindowTo(veh
->x_pos
, veh
->y_pos
, veh
->z_pos
, true); // This also resets follow_vehicle
2423 return ES_NOT_HANDLED
;
2427 if (scrollwheel_scrolling
) {
2428 /* We are using scrollwheels for scrolling */
2429 delta
.x
= _cursor
.h_wheel
;
2430 delta
.y
= _cursor
.v_wheel
;
2431 _cursor
.v_wheel
= 0;
2432 _cursor
.h_wheel
= 0;
2434 if (_settings_client
.gui
.scroll_mode
!= VSM_VIEWPORT_RMB_FIXED
) {
2435 delta
.x
= -_cursor
.delta
.x
;
2436 delta
.y
= -_cursor
.delta
.y
;
2438 delta
.x
= _cursor
.delta
.x
;
2439 delta
.y
= _cursor
.delta
.y
;
2443 /* Create a scroll-event and send it to the window */
2444 if (delta
.x
!= 0 || delta
.y
!= 0) _last_scroll_window
->OnScroll(delta
);
2446 _cursor
.delta
.x
= 0;
2447 _cursor
.delta
.y
= 0;
2452 * Check if a window can be made relative top-most window, and if so do
2453 * it. If a window does not obscure any other windows, it will not
2454 * be brought to the foreground. Also if the only obscuring windows
2455 * are so-called system-windows, the window will not be moved.
2456 * The function will return false when a child window of this window is a
2457 * modal-popup; function returns a false and child window gets a white border
2458 * @param w Window to bring relatively on-top
2459 * @return false if the window has an active modal child, true otherwise
2461 static bool MaybeBringWindowToFront(Window
*w
)
2463 bool bring_to_front
= false;
2465 if (w
->window_class
== WC_MAIN_WINDOW
||
2467 w
->window_class
== WC_TOOLTIPS
||
2468 w
->window_class
== WC_DROPDOWN_MENU
) {
2472 /* Use unshaded window size rather than current size for shaded windows. */
2473 int w_width
= w
->width
;
2474 int w_height
= w
->height
;
2475 if (w
->IsShaded()) {
2476 w_width
= w
->unshaded_size
.width
;
2477 w_height
= w
->unshaded_size
.height
;
2480 Window::IteratorToFront
it(w
);
2482 for (; !it
.IsEnd(); ++it
) {
2484 /* A modal child will prevent the activation of the parent window */
2485 if (u
->parent
== w
&& (u
->window_desc
->flags
& WDF_MODAL
)) {
2486 u
->SetWhiteBorder();
2491 if (u
->window_class
== WC_MAIN_WINDOW
||
2493 u
->window_class
== WC_TOOLTIPS
||
2494 u
->window_class
== WC_DROPDOWN_MENU
) {
2498 /* Window sizes don't interfere, leave z-order alone */
2499 if (w
->left
+ w_width
<= u
->left
||
2500 u
->left
+ u
->width
<= w
->left
||
2501 w
->top
+ w_height
<= u
->top
||
2502 u
->top
+ u
->height
<= w
->top
) {
2506 bring_to_front
= true;
2509 if (bring_to_front
) BringWindowToFront(w
);
2514 * Process keypress for editbox widget.
2515 * @param wid Editbox widget.
2516 * @param key the Unicode value of the key.
2517 * @param keycode the untranslated key code including shift state.
2518 * @return #ES_HANDLED if the key press has been handled and no other
2519 * window should receive the event.
2521 EventState
Window::HandleEditBoxKey(int wid
, WChar key
, uint16 keycode
)
2523 QueryString
*query
= this->GetQueryString(wid
);
2524 if (query
== nullptr) return ES_NOT_HANDLED
;
2526 int action
= QueryString::ACTION_NOTHING
;
2528 switch (query
->text
.HandleKeyPress(key
, keycode
)) {
2530 this->SetWidgetDirty(wid
);
2531 this->OnEditboxChanged(wid
);
2535 this->SetWidgetDirty(wid
);
2536 /* For the OSK also invalidate the parent window */
2537 if (this->window_class
== WC_OSK
) this->InvalidateData();
2541 if (this->window_class
== WC_OSK
) {
2542 this->OnClick(Point(), WID_OSK_OK
, 1);
2543 } else if (query
->ok_button
>= 0) {
2544 this->OnClick(Point(), query
->ok_button
, 1);
2546 action
= query
->ok_button
;
2551 if (this->window_class
== WC_OSK
) {
2552 this->OnClick(Point(), WID_OSK_CANCEL
, 1);
2553 } else if (query
->cancel_button
>= 0) {
2554 this->OnClick(Point(), query
->cancel_button
, 1);
2556 action
= query
->cancel_button
;
2560 case HKPR_NOT_HANDLED
:
2561 return ES_NOT_HANDLED
;
2567 case QueryString::ACTION_DESELECT
:
2568 this->UnfocusFocusedWidget();
2571 case QueryString::ACTION_CLEAR
:
2572 if (query
->text
.bytes
<= 1) {
2573 /* If already empty, unfocus instead */
2574 this->UnfocusFocusedWidget();
2576 query
->text
.DeleteAll();
2577 this->SetWidgetDirty(wid
);
2578 this->OnEditboxChanged(wid
);
2590 * Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
2591 * @param hotkey Hotkey code
2593 void HandleToolbarHotkey(int hotkey
)
2595 assert(HasModalProgress() || IsLocalCompany());
2597 Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2599 if (w
->window_desc
->hotkeys
!= nullptr) {
2600 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2606 * Handle keyboard input.
2607 * @param keycode Virtual keycode of the key.
2608 * @param key Unicode character of the key.
2610 void HandleKeypress(uint keycode
, WChar key
)
2612 /* World generation is multithreaded and messes with companies.
2613 * But there is no company related window open anyway, so _current_company is not used. */
2614 assert(HasModalProgress() || IsLocalCompany());
2617 * The Unicode standard defines an area called the private use area. Code points in this
2618 * area are reserved for private use and thus not portable between systems. For instance,
2619 * Apple defines code points for the arrow keys in this area, but these are only printable
2620 * on a system running OS X. We don't want these keys to show up in text fields and such,
2621 * and thus we have to clear the unicode character when we encounter such a key.
2623 if (key
>= 0xE000 && key
<= 0xF8FF) key
= 0;
2626 * If both key and keycode is zero, we don't bother to process the event.
2628 if (key
== 0 && keycode
== 0) return;
2630 /* Check if the focused window has a focused editbox */
2631 if (EditBoxInGlobalFocus()) {
2632 /* All input will in this case go to the focused editbox */
2633 if (_focused_window
->window_class
== WC_CONSOLE
) {
2634 if (_focused_window
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2636 if (_focused_window
->HandleEditBoxKey(_focused_window
->nested_focus
->index
, key
, keycode
) == ES_HANDLED
) return;
2640 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2641 for (Window
*w
: Window::IterateFromFront()) {
2642 if (w
->window_class
== WC_MAIN_TOOLBAR
) continue;
2643 if (w
->window_desc
->hotkeys
!= nullptr) {
2644 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2645 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2647 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2650 Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2651 /* When there is no toolbar w is null, check for that */
2653 if (w
->window_desc
->hotkeys
!= nullptr) {
2654 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2655 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2657 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2660 HandleGlobalHotkeys(key
, keycode
);
2664 * State of CONTROL key has changed
2666 void HandleCtrlChanged()
2668 /* Call the event, start with the uppermost window. */
2669 for (Window
*w
: Window::IterateFromFront()) {
2670 if (w
->OnCTRLStateChange() == ES_HANDLED
) return;
2675 * Insert a text string at the cursor position into the edit box widget.
2676 * @param wid Edit box widget.
2677 * @param str Text string to insert.
2679 /* virtual */ void Window::InsertTextString(int wid
, const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2681 QueryString
*query
= this->GetQueryString(wid
);
2682 if (query
== nullptr) return;
2684 if (query
->text
.InsertString(str
, marked
, caret
, insert_location
, replacement_end
) || marked
) {
2685 this->SetWidgetDirty(wid
);
2686 this->OnEditboxChanged(wid
);
2691 * Handle text input.
2692 * @param str Text string to input.
2693 * @param marked Is the input a marked composition string from an IME?
2694 * @param caret Move the caret to this point in the insertion string.
2696 void HandleTextInput(const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2698 if (!EditBoxInGlobalFocus()) return;
2700 _focused_window
->InsertTextString(_focused_window
->window_class
== WC_CONSOLE
? 0 : _focused_window
->nested_focus
->index
, str
, marked
, caret
, insert_location
, replacement_end
);
2704 * Local counter that is incremented each time an mouse input event is detected.
2705 * The counter is used to stop auto-scrolling.
2706 * @see HandleAutoscroll()
2707 * @see HandleMouseEvents()
2709 static int _input_events_this_tick
= 0;
2712 * If needed and switched on, perform auto scrolling (automatically
2713 * moving window contents when mouse is near edge of the window).
2715 static void HandleAutoscroll()
2717 if (_game_mode
== GM_MENU
|| HasModalProgress()) return;
2718 if (_settings_client
.gui
.auto_scrolling
== VA_DISABLED
) return;
2719 if (_settings_client
.gui
.auto_scrolling
== VA_MAIN_VIEWPORT_FULLSCREEN
&& !_fullscreen
) return;
2721 int x
= _cursor
.pos
.x
;
2722 int y
= _cursor
.pos
.y
;
2723 Window
*w
= FindWindowFromPt(x
, y
);
2724 if (w
== nullptr || w
->flags
& WF_DISABLE_VP_SCROLL
) return;
2725 if (_settings_client
.gui
.auto_scrolling
!= VA_EVERY_VIEWPORT
&& w
->window_class
!= WC_MAIN_WINDOW
) return;
2727 Viewport
*vp
= IsPtInWindowViewport(w
, x
, y
);
2728 if (vp
== nullptr) return;
2733 /* here allows scrolling in both x and y axis */
2734 static const int SCROLLSPEED
= 3;
2736 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((x
- 15) * SCROLLSPEED
, vp
->zoom
);
2737 } else if (15 - (vp
->width
- x
) > 0) {
2738 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((15 - (vp
->width
- x
)) * SCROLLSPEED
, vp
->zoom
);
2741 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((y
- 15) * SCROLLSPEED
, vp
->zoom
);
2742 } else if (15 - (vp
->height
- y
) > 0) {
2743 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((15 - (vp
->height
- y
)) * SCROLLSPEED
, vp
->zoom
);
2754 MAX_OFFSET_DOUBLE_CLICK
= 5, ///< How much the mouse is allowed to move to call it a double click
2755 MAX_OFFSET_HOVER
= 5, ///< Maximum mouse movement before stopping a hover event.
2757 extern EventState
VpHandlePlaceSizingDrag();
2759 const std::chrono::milliseconds
TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
2761 static void ScrollMainViewport(int x
, int y
)
2763 if (_game_mode
!= GM_MENU
) {
2764 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
2767 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom(x
, w
->viewport
->zoom
);
2768 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom(y
, w
->viewport
->zoom
);
2773 * Describes all the different arrow key combinations the game allows
2774 * when it is in scrolling mode.
2775 * The real arrow keys are bitwise numbered as
2781 static const int8 scrollamt
[16][2] = {
2782 { 0, 0}, ///< no key specified
2783 {-2, 0}, ///< 1 : left
2784 { 0, -2}, ///< 2 : up
2785 {-2, -1}, ///< 3 : left + up
2786 { 2, 0}, ///< 4 : right
2787 { 0, 0}, ///< 5 : left + right = nothing
2788 { 2, -1}, ///< 6 : right + up
2789 { 0, -2}, ///< 7 : right + left + up = up
2790 { 0, 2}, ///< 8 : down
2791 {-2, 1}, ///< 9 : down + left
2792 { 0, 0}, ///< 10 : down + up = nothing
2793 {-2, 0}, ///< 11 : left + up + down = left
2794 { 2, 1}, ///< 12 : down + right
2795 { 0, 2}, ///< 13 : left + right + down = down
2796 { 2, 0}, ///< 14 : right + up + down = right
2797 { 0, 0}, ///< 15 : left + up + right + down = nothing
2800 static void HandleKeyScrolling()
2803 * Check that any of the dirkeys is pressed and that the focused window
2804 * doesn't have an edit-box as focused widget.
2806 if (_dirkeys
&& !EditBoxInGlobalFocus()) {
2807 int factor
= _shift_pressed
? 50 : 10;
2808 ScrollMainViewport(scrollamt
[_dirkeys
][0] * factor
, scrollamt
[_dirkeys
][1] * factor
);
2812 static void MouseLoop(MouseClick click
, int mousewheel
)
2814 /* World generation is multithreaded and messes with companies.
2815 * But there is no company related window open anyway, so _current_company is not used. */
2816 assert(HasModalProgress() || IsLocalCompany());
2818 HandlePlacePresize();
2819 UpdateTileSelection();
2821 if (VpHandlePlaceSizingDrag() == ES_HANDLED
) return;
2822 if (HandleMouseDragDrop() == ES_HANDLED
) return;
2823 if (HandleWindowDragging() == ES_HANDLED
) return;
2824 if (HandleActiveWidget() == ES_HANDLED
) return;
2825 if (HandleViewportScroll() == ES_HANDLED
) return;
2829 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2830 if (click
== MC_NONE
&& mousewheel
== 0 && !scrollwheel_scrolling
) return;
2832 int x
= _cursor
.pos
.x
;
2833 int y
= _cursor
.pos
.y
;
2834 Window
*w
= FindWindowFromPt(x
, y
);
2835 if (w
== nullptr) return;
2837 if (click
!= MC_HOVER
&& !MaybeBringWindowToFront(w
)) return;
2838 Viewport
*vp
= IsPtInWindowViewport(w
, x
, y
);
2840 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2841 if (vp
!= nullptr && (_game_mode
== GM_MENU
|| HasModalProgress())) return;
2843 if (mousewheel
!= 0) {
2844 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2845 if (!scrollwheel_scrolling
|| (vp
== nullptr && w
->window_class
!= WC_SMALLMAP
)) w
->OnMouseWheel(mousewheel
);
2847 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2848 if (vp
== nullptr) DispatchMouseWheelEvent(w
, w
->nested_root
->GetWidgetFromPos(x
- w
->left
, y
- w
->top
), mousewheel
);
2851 if (vp
!= nullptr) {
2852 if (scrollwheel_scrolling
&& !(w
->flags
& WF_DISABLE_VP_SCROLL
)) {
2853 _scrolling_viewport
= true;
2854 _cursor
.fix_at
= true;
2859 case MC_DOUBLE_LEFT
:
2861 if (HandleViewportClicked(vp
, x
, y
)) return;
2862 if (!(w
->flags
& WF_DISABLE_VP_SCROLL
) &&
2863 _settings_client
.gui
.scroll_mode
== VSM_MAP_LMB
) {
2864 _scrolling_viewport
= true;
2865 _cursor
.fix_at
= false;
2871 if (!(w
->flags
& WF_DISABLE_VP_SCROLL
) &&
2872 _settings_client
.gui
.scroll_mode
!= VSM_MAP_LMB
) {
2873 _scrolling_viewport
= true;
2874 _cursor
.fix_at
= (_settings_client
.gui
.scroll_mode
== VSM_VIEWPORT_RMB_FIXED
||
2875 _settings_client
.gui
.scroll_mode
== VSM_MAP_RMB_FIXED
);
2876 DispatchRightClickEvent(w
, x
- w
->left
, y
- w
->top
);
2888 case MC_DOUBLE_LEFT
:
2889 DispatchLeftClickEvent(w
, x
- w
->left
, y
- w
->top
, click
== MC_DOUBLE_LEFT
? 2 : 1);
2893 if (!scrollwheel_scrolling
|| w
== nullptr || w
->window_class
!= WC_SMALLMAP
) break;
2894 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2895 * Simulate a right button click so we can get started. */
2899 DispatchRightClickEvent(w
, x
- w
->left
, y
- w
->top
);
2903 DispatchHoverEvent(w
, x
- w
->left
, y
- w
->top
);
2907 /* We're not doing anything with 2D scrolling, so reset the value. */
2908 _cursor
.h_wheel
= 0;
2909 _cursor
.v_wheel
= 0;
2913 * Handle a mouse event from the video driver
2915 void HandleMouseEvents()
2917 /* World generation is multithreaded and messes with companies.
2918 * But there is no company related window open anyway, so _current_company is not used. */
2919 assert(HasModalProgress() || IsLocalCompany());
2921 /* Handle sprite picker before any GUI interaction */
2922 if (_newgrf_debug_sprite_picker
.mode
== SPM_REDRAW
&& _input_events_this_tick
== 0) {
2923 /* We are done with the last draw-frame, so we know what sprites we
2924 * clicked on. Reset the picker mode and invalidate the window. */
2925 _newgrf_debug_sprite_picker
.mode
= SPM_NONE
;
2926 InvalidateWindowData(WC_SPRITE_ALIGNER
, 0, 1);
2929 static std::chrono::steady_clock::time_point double_click_time
= {};
2930 static Point double_click_pos
= {0, 0};
2933 MouseClick click
= MC_NONE
;
2934 if (_left_button_down
&& !_left_button_clicked
) {
2936 if (std::chrono::steady_clock::now() <= double_click_time
+ TIME_BETWEEN_DOUBLE_CLICK
&&
2937 double_click_pos
.x
!= 0 && abs(_cursor
.pos
.x
- double_click_pos
.x
) < MAX_OFFSET_DOUBLE_CLICK
&&
2938 double_click_pos
.y
!= 0 && abs(_cursor
.pos
.y
- double_click_pos
.y
) < MAX_OFFSET_DOUBLE_CLICK
) {
2939 click
= MC_DOUBLE_LEFT
;
2941 double_click_time
= std::chrono::steady_clock::now();
2942 double_click_pos
= _cursor
.pos
;
2943 _left_button_clicked
= true;
2944 _input_events_this_tick
++;
2945 } else if (_right_button_clicked
) {
2946 _right_button_clicked
= false;
2948 _input_events_this_tick
++;
2952 if (_cursor
.wheel
) {
2953 mousewheel
= _cursor
.wheel
;
2955 _input_events_this_tick
++;
2958 static std::chrono::steady_clock::time_point hover_time
= {};
2959 static Point hover_pos
= {0, 0};
2961 if (_settings_client
.gui
.hover_delay_ms
> 0) {
2962 if (!_cursor
.in_window
|| click
!= MC_NONE
|| mousewheel
!= 0 || _left_button_down
|| _right_button_down
||
2963 hover_pos
.x
== 0 || abs(_cursor
.pos
.x
- hover_pos
.x
) >= MAX_OFFSET_HOVER
||
2964 hover_pos
.y
== 0 || abs(_cursor
.pos
.y
- hover_pos
.y
) >= MAX_OFFSET_HOVER
) {
2965 hover_pos
= _cursor
.pos
;
2966 hover_time
= std::chrono::steady_clock::now();
2967 _mouse_hovering
= false;
2968 } else if (!_mouse_hovering
) {
2969 if (std::chrono::steady_clock::now() > hover_time
+ std::chrono::milliseconds(_settings_client
.gui
.hover_delay_ms
)) {
2971 _input_events_this_tick
++;
2972 _mouse_hovering
= true;
2973 hover_time
= std::chrono::steady_clock::now();
2978 if (click
== MC_LEFT
&& _newgrf_debug_sprite_picker
.mode
== SPM_WAIT_CLICK
) {
2979 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2980 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
2981 _newgrf_debug_sprite_picker
.clicked_pixel
= blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.pos
.x
, _cursor
.pos
.y
);
2982 _newgrf_debug_sprite_picker
.sprites
.clear();
2983 _newgrf_debug_sprite_picker
.mode
= SPM_REDRAW
;
2984 MarkWholeScreenDirty();
2986 MouseLoop(click
, mousewheel
);
2989 /* We have moved the mouse the required distance,
2990 * no need to move it at any later time. */
2991 _cursor
.delta
.x
= 0;
2992 _cursor
.delta
.y
= 0;
2996 * Check the soft limit of deletable (non vital, non sticky) windows.
2998 static void CheckSoftLimit()
3000 if (_settings_client
.gui
.window_soft_limit
== 0) return;
3003 uint deletable_count
= 0;
3004 Window
*last_deletable
= nullptr;
3005 for (Window
*w
: Window::IterateFromFront()) {
3006 if (w
->window_class
== WC_MAIN_WINDOW
|| IsVitalWindow(w
) || (w
->flags
& WF_STICKY
)) continue;
3012 /* We've not reached the soft limit yet. */
3013 if (deletable_count
<= _settings_client
.gui
.window_soft_limit
) break;
3015 assert(last_deletable
!= nullptr);
3016 last_deletable
->Close();
3021 * Regular call from the global game loop
3025 /* World generation is multithreaded and messes with companies.
3026 * But there is no company related window open anyway, so _current_company is not used. */
3027 assert(HasModalProgress() || IsLocalCompany());
3031 /* Process scheduled window deletion. */
3032 Window::DeleteClosedWindows();
3034 if (_input_events_this_tick
!= 0) {
3035 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3036 _input_events_this_tick
= 0;
3037 /* there were some inputs this tick, don't scroll ??? */
3041 /* HandleMouseEvents was already called for this tick */
3042 HandleMouseEvents();
3046 * Dispatch OnRealtimeTick event over all windows
3048 void CallWindowRealtimeTickEvent(uint delta_ms
)
3050 for (Window
*w
: Window::Iterate()) {
3051 w
->OnRealtimeTick(delta_ms
);
3056 * Update the continuously changing contents of the windows, such as the viewports
3058 void UpdateWindows()
3060 static std::chrono::steady_clock::time_point last_time
= std::chrono::steady_clock::now();
3061 uint delta_ms
= std::chrono::duration_cast
<std::chrono::milliseconds
>(std::chrono::steady_clock::now() - last_time
).count();
3063 if (delta_ms
== 0) return;
3065 last_time
= std::chrono::steady_clock::now();
3067 PerformanceMeasurer
framerate(PFE_DRAWING
);
3068 PerformanceAccumulator::Reset(PFE_DRAWWORLD
);
3070 CallWindowRealtimeTickEvent(delta_ms
);
3072 static GUITimer network_message_timer
= GUITimer(1);
3073 if (network_message_timer
.Elapsed(delta_ms
)) {
3074 network_message_timer
.SetInterval(1000);
3075 NetworkChatMessageLoop();
3078 /* Process invalidations before anything else. */
3079 for (Window
*w
: Window::Iterate()) {
3080 w
->ProcessScheduledInvalidations();
3081 w
->ProcessHighlightedInvalidations();
3084 static GUITimer window_timer
= GUITimer(1);
3085 if (window_timer
.Elapsed(delta_ms
)) {
3086 if (_network_dedicated
) window_timer
.SetInterval(MILLISECONDS_PER_TICK
);
3088 extern int _caret_timer
;
3092 HandleKeyScrolling();
3094 DecreaseWindowCounters();
3097 static GUITimer highlight_timer
= GUITimer(1);
3098 if (highlight_timer
.Elapsed(delta_ms
)) {
3099 highlight_timer
.SetInterval(450);
3100 _window_highlight_colour
= !_window_highlight_colour
;
3103 if (!_pause_mode
|| _game_mode
== GM_EDITOR
|| _settings_game
.construction
.command_pause_level
> CMDPL_NO_CONSTRUCTION
) MoveAllTextEffects(delta_ms
);
3105 /* Skip the actual drawing on dedicated servers without screen.
3106 * But still empty the invalidation queues above. */
3107 if (_network_dedicated
) return;
3109 if (window_timer
.HasElapsed()) {
3110 window_timer
.SetInterval(MILLISECONDS_PER_TICK
);
3112 for (Window
*w
: Window::Iterate()) {
3113 if ((w
->flags
& WF_WHITE_BORDER
) && --w
->white_border_timer
== 0) {
3114 CLRBITS(w
->flags
, WF_WHITE_BORDER
);
3122 for (Window
*w
: Window::Iterate()) {
3123 /* Update viewport only if window is not shaded. */
3124 if (w
->viewport
!= nullptr && !w
->IsShaded()) UpdateViewportPosition(w
);
3126 NetworkDrawChatMessage();
3127 /* Redraw mouse cursor in case it was hidden */
3132 * Mark window as dirty (in need of repainting)
3133 * @param cls Window class
3134 * @param number Window number in that class
3136 void SetWindowDirty(WindowClass cls
, WindowNumber number
)
3138 for (const Window
*w
: Window::Iterate()) {
3139 if (w
->window_class
== cls
&& w
->window_number
== number
) w
->SetDirty();
3144 * Mark a particular widget in a particular window as dirty (in need of repainting)
3145 * @param cls Window class
3146 * @param number Window number in that class
3147 * @param widget_index Index number of the widget that needs repainting
3149 void SetWindowWidgetDirty(WindowClass cls
, WindowNumber number
, byte widget_index
)
3151 for (const Window
*w
: Window::Iterate()) {
3152 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3153 w
->SetWidgetDirty(widget_index
);
3159 * Mark all windows of a particular class as dirty (in need of repainting)
3160 * @param cls Window class
3162 void SetWindowClassesDirty(WindowClass cls
)
3164 for (const Window
*w
: Window::Iterate()) {
3165 if (w
->window_class
== cls
) w
->SetDirty();
3170 * Mark this window's data as invalid (in need of re-computing)
3171 * @param data The data to invalidate with
3172 * @param gui_scope Whether the function is called from GUI scope.
3174 void Window::InvalidateData(int data
, bool gui_scope
)
3178 /* Schedule GUI-scope invalidation for next redraw. */
3179 this->scheduled_invalidation_data
.push_back(data
);
3181 this->OnInvalidateData(data
, gui_scope
);
3185 * Process all scheduled invalidations.
3187 void Window::ProcessScheduledInvalidations()
3189 for (int data
: this->scheduled_invalidation_data
) {
3190 if (this->window_class
== WC_INVALID
) break;
3191 this->OnInvalidateData(data
, true);
3193 this->scheduled_invalidation_data
.clear();
3197 * Process all invalidation of highlighted widgets.
3199 void Window::ProcessHighlightedInvalidations()
3201 if ((this->flags
& WF_HIGHLIGHTED
) == 0) return;
3203 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
3204 if (this->IsWidgetHighlighted(i
)) this->SetWidgetDirty(i
);
3209 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3211 * Note that by default the invalidation is not considered to be called from GUI scope.
3212 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3213 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3214 * When not in GUI-scope:
3215 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3216 * the command which triggered the invalidation. (town rating and such)
3217 * - OnInvalidateData() may not rely on _current_company == _local_company.
3218 * This implies that no NewGRF callbacks may be run.
3220 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3221 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3222 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3223 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3224 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3226 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3227 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3229 * @param cls Window class
3230 * @param number Window number within the class
3231 * @param data The data to invalidate with
3232 * @param gui_scope Whether the call is done from GUI scope
3234 void InvalidateWindowData(WindowClass cls
, WindowNumber number
, int data
, bool gui_scope
)
3236 for (Window
*w
: Window::Iterate()) {
3237 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3238 w
->InvalidateData(data
, gui_scope
);
3244 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3245 * Note that by default the invalidation is not considered to be called from GUI scope.
3246 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3247 * @param cls Window class
3248 * @param data The data to invalidate with
3249 * @param gui_scope Whether the call is done from GUI scope
3251 void InvalidateWindowClassesData(WindowClass cls
, int data
, bool gui_scope
)
3253 for (Window
*w
: Window::Iterate()) {
3254 if (w
->window_class
== cls
) {
3255 w
->InvalidateData(data
, gui_scope
);
3261 * Dispatch OnGameTick event over all windows
3263 void CallWindowGameTickEvent()
3265 for (Window
*w
: Window::Iterate()) {
3271 * Try to close a non-vital window.
3272 * Non-vital windows are windows other than the game selection, main toolbar,
3273 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3276 void CloseNonVitalWindows()
3278 /* Note: the container remains stable, even when deleting windows. */
3279 for (Window
*w
: Window::Iterate()) {
3280 if (w
->window_class
!= WC_MAIN_WINDOW
&&
3281 w
->window_class
!= WC_SELECT_GAME
&&
3282 w
->window_class
!= WC_MAIN_TOOLBAR
&&
3283 w
->window_class
!= WC_STATUS_BAR
&&
3284 w
->window_class
!= WC_TOOLTIPS
&&
3285 (w
->flags
& WF_STICKY
) == 0) { // do not delete windows which are 'pinned'
3293 * It is possible that a stickied window gets to a position where the
3294 * 'close' button is outside the gaming area. You cannot close it then; except
3295 * with this function. It closes all windows calling the standard function,
3296 * then, does a little hacked loop of closing all stickied windows. Note
3297 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3299 void CloseAllNonVitalWindows()
3301 /* Close every window except for stickied ones, then sticky ones as well */
3302 CloseNonVitalWindows();
3304 /* Note: the container remains stable, even when closing windows. */
3305 for (Window
*w
: Window::Iterate()) {
3306 if (w
->flags
& WF_STICKY
) {
3313 * Delete all messages and close their corresponding window (if any).
3315 void DeleteAllMessages()
3317 InitNewsItemStructs();
3318 InvalidateWindowData(WC_STATUS_BAR
, 0, SBI_NEWS_DELETED
); // invalidate the statusbar
3319 InvalidateWindowData(WC_MESSAGE_HISTORY
, 0); // invalidate the message history
3320 CloseWindowById(WC_NEWS_WINDOW
, 0); // close newspaper or general message window if shown
3324 * Close all windows that are used for construction of vehicle etc.
3325 * Once done with that invalidate the others to ensure they get refreshed too.
3327 void CloseConstructionWindows()
3329 /* Note: the container remains stable, even when deleting windows. */
3330 for (Window
*w
: Window::Iterate()) {
3331 if (w
->window_desc
->flags
& WDF_CONSTRUCTION
) {
3336 for (const Window
*w
: Window::Iterate()) w
->SetDirty();
3339 /** Close all always on-top windows to get an empty screen */
3340 void HideVitalWindows()
3342 CloseWindowById(WC_MAIN_TOOLBAR
, 0);
3343 CloseWindowById(WC_STATUS_BAR
, 0);
3346 void ReInitWindow(Window
*w
, bool zoom_changed
)
3348 if (w
== nullptr) return;
3349 if (zoom_changed
) w
->nested_root
->AdjustPaddingForZoom();
3353 /** Re-initialize all windows. */
3354 void ReInitAllWindows(bool zoom_changed
)
3356 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3357 NWidgetScrollbar::InvalidateDimensionCache();
3359 extern void InitDepotWindowBlockSizes();
3360 InitDepotWindowBlockSizes();
3362 /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3363 * so EnsureVisibleCaption uses the updated size information. */
3364 ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR
, 0), zoom_changed
);
3365 ReInitWindow(FindWindowById(WC_STATUS_BAR
, 0), zoom_changed
);
3366 for (Window
*w
: Window::Iterate()) {
3367 if (w
->window_class
== WC_MAIN_TOOLBAR
|| w
->window_class
== WC_STATUS_BAR
) continue;
3368 ReInitWindow(w
, zoom_changed
);
3371 void NetworkReInitChatBoxSize();
3372 NetworkReInitChatBoxSize();
3374 /* Make sure essential parts of all windows are visible */
3375 RelocateAllWindows(_screen
.width
, _screen
.height
);
3376 MarkWholeScreenDirty();
3380 * (Re)position a window at the screen.
3381 * @param w Window structure of the window, may also be \c nullptr.
3382 * @param clss The class of the window to position.
3383 * @param setting The actual setting used for the window's position.
3384 * @return X coordinate of left edge of the repositioned window.
3386 static int PositionWindow(Window
*w
, WindowClass clss
, int setting
)
3388 if (w
== nullptr || w
->window_class
!= clss
) {
3389 w
= FindWindowById(clss
, 0);
3391 if (w
== nullptr) return 0;
3393 int old_left
= w
->left
;
3395 case 1: w
->left
= (_screen
.width
- w
->width
) / 2; break;
3396 case 2: w
->left
= _screen
.width
- w
->width
; break;
3397 default: w
->left
= 0; break;
3399 if (w
->viewport
!= nullptr) w
->viewport
->left
+= w
->left
- old_left
;
3400 AddDirtyBlock(0, w
->top
, _screen
.width
, w
->top
+ w
->height
); // invalidate the whole row
3405 * (Re)position main toolbar window at the screen.
3406 * @param w Window structure of the main toolbar window, may also be \c nullptr.
3407 * @return X coordinate of left edge of the repositioned toolbar window.
3409 int PositionMainToolbar(Window
*w
)
3411 Debug(misc
, 5, "Repositioning Main Toolbar...");
3412 return PositionWindow(w
, WC_MAIN_TOOLBAR
, _settings_client
.gui
.toolbar_pos
);
3416 * (Re)position statusbar window at the screen.
3417 * @param w Window structure of the statusbar window, may also be \c nullptr.
3418 * @return X coordinate of left edge of the repositioned statusbar.
3420 int PositionStatusbar(Window
*w
)
3422 Debug(misc
, 5, "Repositioning statusbar...");
3423 return PositionWindow(w
, WC_STATUS_BAR
, _settings_client
.gui
.statusbar_pos
);
3427 * (Re)position news message window at the screen.
3428 * @param w Window structure of the news message window, may also be \c nullptr.
3429 * @return X coordinate of left edge of the repositioned news message.
3431 int PositionNewsMessage(Window
*w
)
3433 Debug(misc
, 5, "Repositioning news message...");
3434 return PositionWindow(w
, WC_NEWS_WINDOW
, _settings_client
.gui
.statusbar_pos
);
3438 * (Re)position network chat window at the screen.
3439 * @param w Window structure of the network chat window, may also be \c nullptr.
3440 * @return X coordinate of left edge of the repositioned network chat window.
3442 int PositionNetworkChatWindow(Window
*w
)
3444 Debug(misc
, 5, "Repositioning network chat window...");
3445 return PositionWindow(w
, WC_SEND_NETWORK_MSG
, _settings_client
.gui
.statusbar_pos
);
3450 * Switches viewports following vehicles, which get autoreplaced
3451 * @param from_index the old vehicle ID
3452 * @param to_index the new vehicle ID
3454 void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
)
3456 for (const Window
*w
: Window::Iterate()) {
3457 if (w
->viewport
!= nullptr && w
->viewport
->follow_vehicle
== from_index
) {
3458 w
->viewport
->follow_vehicle
= to_index
;
3466 * Relocate all windows to fit the new size of the game application screen
3467 * @param neww New width of the game application screen
3468 * @param newh New height of the game application screen.
3470 void RelocateAllWindows(int neww
, int newh
)
3472 CloseWindowById(WC_DROPDOWN_MENU
, 0);
3474 for (Window
*w
: Window::Iterate()) {
3476 /* XXX - this probably needs something more sane. For example specifying
3477 * in a 'backup'-desc that the window should always be centered. */
3478 switch (w
->window_class
) {
3479 case WC_MAIN_WINDOW
:
3481 ResizeWindow(w
, neww
, newh
);
3484 case WC_MAIN_TOOLBAR
:
3485 ResizeWindow(w
, std::min
<uint
>(neww
, _toolbar_width
) - w
->width
, 0, false);
3488 left
= PositionMainToolbar(w
); // changes toolbar orientation
3491 case WC_NEWS_WINDOW
:
3492 top
= newh
- w
->height
;
3493 left
= PositionNewsMessage(w
);
3497 ResizeWindow(w
, std::min
<uint
>(neww
, _toolbar_width
) - w
->width
, 0, false);
3499 top
= newh
- w
->height
;
3500 left
= PositionStatusbar(w
);
3503 case WC_SEND_NETWORK_MSG
:
3504 ResizeWindow(w
, std::min
<uint
>(neww
, _toolbar_width
) - w
->width
, 0, false);
3506 top
= newh
- w
->height
- FindWindowById(WC_STATUS_BAR
, 0)->height
;
3507 left
= PositionNetworkChatWindow(w
);
3515 if (w
->flags
& WF_CENTERED
) {
3516 top
= (newh
- w
->height
) >> 1;
3517 left
= (neww
- w
->width
) >> 1;
3522 if (left
+ (w
->width
>> 1) >= neww
) left
= neww
- w
->width
;
3523 if (left
< 0) left
= 0;
3526 if (top
+ (w
->height
>> 1) >= newh
) top
= newh
- w
->height
;
3531 EnsureVisibleCaption(w
, left
, top
);
3536 * Hide the window and all its child windows, and mark them for a later deletion.
3537 * Always call ResetObjectToPlace() when closing a PickerWindow.
3539 void PickerWindowBase::Close()
3541 ResetObjectToPlace();
3542 this->Window::Close();