2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file depot_gui.cpp The GUI for depots. */
16 #include "textbuf_gui.h"
17 #include "viewport_func.h"
18 #include "command_func.h"
19 #include "depot_base.h"
20 #include "spritecache.h"
21 #include "strings_func.h"
22 #include "vehicle_func.h"
23 #include "company_func.h"
24 #include "tilehighlight_func.h"
25 #include "window_gui.h"
26 #include "vehiclelist.h"
27 #include "order_backup.h"
28 #include "zoom_func.h"
30 #include "widgets/depot_widget.h"
32 #include "table/strings.h"
34 #include "safeguards.h"
37 * Since all depot window sizes aren't the same, we need to modify sizes a little.
38 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
39 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
42 /** Nested widget definition for train depots. */
43 static const NWidgetPart _nested_train_depot_widgets
[] = {
44 NWidget(NWID_HORIZONTAL
),
45 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
46 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_RENAME
), // rename button
47 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_RENAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_DEPOT_RENAME_TOOLTIP
),
49 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_D_CAPTION
), SetDataTip(STR_DEPOT_CAPTION
, STR_NULL
),
50 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_LOCATION
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_NULL
),
51 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
52 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
53 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
55 NWidget(NWID_HORIZONTAL
),
56 NWidget(NWID_VERTICAL
),
57 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_D_MATRIX
), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL
),
58 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_H_SCROLL
),
59 NWidget(NWID_HSCROLLBAR
, COLOUR_GREY
, WID_D_H_SCROLL
),
62 NWidget(NWID_VERTICAL
),
63 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL
), SetDataTip(0x0, STR_NULL
), SetResize(0, 1), SetFill(0, 1),
64 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_SELL_CHAIN
),
65 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL_CHAIN
), SetDataTip(SPR_SELL_CHAIN_TRAIN
, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP
), SetResize(0, 1), SetFill(0, 1),
67 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_SELL_ALL
), SetDataTip(0x0, STR_NULL
),
68 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_AUTOREPLACE
), SetDataTip(0x0, STR_NULL
),
70 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_D_V_SCROLL
),
72 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
73 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_BUILD
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
74 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_D_CLONE
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
75 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_VEHICLE_LIST
), SetDataTip(0x0, STR_NULL
), SetFill(0, 1),
76 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_STOP_ALL
), SetDataTip(SPR_FLAG_VEH_STOPPED
, STR_NULL
), SetFill(0, 1),
77 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_START_ALL
), SetDataTip(SPR_FLAG_VEH_RUNNING
, STR_NULL
), SetFill(0, 1),
78 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
82 static WindowDesc
_train_depot_desc(
83 WDP_AUTO
, "depot_train", 362, 123,
84 WC_VEHICLE_DEPOT
, WC_NONE
,
86 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
89 static WindowDesc
_road_depot_desc(
90 WDP_AUTO
, "depot_roadveh", 316, 97,
91 WC_VEHICLE_DEPOT
, WC_NONE
,
93 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
96 static WindowDesc
_ship_depot_desc(
97 WDP_AUTO
, "depot_ship", 306, 99,
98 WC_VEHICLE_DEPOT
, WC_NONE
,
100 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
103 static WindowDesc
_aircraft_depot_desc(
104 WDP_AUTO
, "depot_aircraft", 332, 99,
105 WC_VEHICLE_DEPOT
, WC_NONE
,
107 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
110 extern void DepotSortList(VehicleList
*list
);
113 * This is the Callback method after the cloning attempt of a vehicle
114 * @param result the result of the cloning command
120 void CcCloneVehicle(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
)
122 if (result
.Failed()) return;
124 const Vehicle
*v
= Vehicle::Get(_new_vehicle_id
);
126 ShowVehicleViewWindow(v
);
129 static void TrainDepotMoveVehicle(const Vehicle
*wagon
, VehicleID sel
, const Vehicle
*head
)
131 const Vehicle
*v
= Vehicle::Get(sel
);
133 if (v
== wagon
) return;
135 if (wagon
== nullptr) {
136 if (head
!= nullptr) wagon
= head
->Last();
138 wagon
= wagon
->Previous();
139 if (wagon
== nullptr) return;
142 if (wagon
== v
) return;
144 DoCommandP(v
->tile
, v
->index
| (_ctrl_pressed
? 1 : 0) << 20, wagon
== nullptr ? INVALID_VEHICLE
: wagon
->index
, CMD_MOVE_RAIL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE
));
147 static VehicleCellSize _base_block_sizes_depot
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the depot view.
148 static VehicleCellSize _base_block_sizes_purchase
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the purchase list.
149 static uint _consistent_train_width
; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
152 * Get the GUI cell size for a vehicle image.
153 * @param type Vehicle type to get the size for.
154 * @param image_type Image type to get size for.
155 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
156 * @return Cell dimensions for the vehicle and image type.
158 VehicleCellSize
GetVehicleImageCellSize(VehicleType type
, EngineImageType image_type
)
160 switch (image_type
) {
161 case EIT_IN_DEPOT
: return _base_block_sizes_depot
[type
];
162 case EIT_PURCHASE
: return _base_block_sizes_purchase
[type
];
163 default: NOT_REACHED();
167 static void InitBlocksizeForVehicles(VehicleType type
, EngineImageType image_type
)
169 int max_extend_left
= 0;
170 int max_extend_right
= 0;
173 for (const Engine
*e
: Engine::IterateType(type
)) {
174 if (!e
->IsEnabled()) continue;
176 EngineID eid
= e
->index
;
181 default: NOT_REACHED();
182 case VEH_TRAIN
: GetTrainSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
183 case VEH_ROAD
: GetRoadVehSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
184 case VEH_SHIP
: GetShipSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
185 case VEH_AIRCRAFT
: GetAircraftSpriteSize(eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
187 if (y
> max_height
) max_height
= y
;
188 if (-x_offs
> max_extend_left
) max_extend_left
= -x_offs
;
189 if ((int)x
+ x_offs
> max_extend_right
) max_extend_right
= x
+ x_offs
;
192 int min_extend
= ScaleGUITrad(16);
193 int max_extend
= ScaleGUITrad(98);
195 switch (image_type
) {
197 _base_block_sizes_depot
[type
].height
= std::max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
198 _base_block_sizes_depot
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
199 _base_block_sizes_depot
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
202 _base_block_sizes_purchase
[type
].height
= std::max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
203 _base_block_sizes_purchase
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
204 _base_block_sizes_purchase
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
207 default: NOT_REACHED();
212 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
213 * @note Calling this function once for each game is enough.
215 void InitDepotWindowBlockSizes()
217 for (VehicleType vt
= VEH_BEGIN
; vt
< VEH_COMPANY_END
; vt
++) {
218 InitBlocksizeForVehicles(vt
, EIT_IN_DEPOT
);
219 InitBlocksizeForVehicles(vt
, EIT_PURCHASE
);
222 _consistent_train_width
= TRAININFO_DEFAULT_VEHICLE_WIDTH
;
224 for (const Engine
*e
: Engine::IterateType(VEH_TRAIN
)) {
225 if (!e
->IsEnabled()) continue;
227 uint w
= TRAININFO_DEFAULT_VEHICLE_WIDTH
;
228 if (e
->GetGRF() != nullptr && is_custom_sprite(e
->u
.rail
.image_index
)) {
229 w
= e
->GetGRF()->traininfo_vehicle_width
;
230 if (w
!= VEHICLEINFO_FULL_VEHICLE_WIDTH
) {
232 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
233 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
235 _consistent_train_width
= 0;
241 _consistent_train_width
= w
;
243 } else if (w
!= _consistent_train_width
) {
244 _consistent_train_width
= 0;
250 static void DepotSellAllConfirmationCallback(Window
*w
, bool confirmed
);
251 const Sprite
*GetAircraftSprite(EngineID engine
);
253 struct DepotWindow
: Window
{
255 VehicleID vehicle_over
; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
258 int hovered_widget
; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
259 VehicleList vehicle_list
;
260 VehicleList wagon_list
;
261 uint unitnumber_digits
;
262 uint num_columns
; ///< Number of columns.
263 Scrollbar
*hscroll
; ///< Only for trains.
266 DepotWindow(WindowDesc
*desc
, TileIndex tile
, VehicleType type
) : Window(desc
)
268 assert(IsCompanyBuildableVehicleType(type
)); // ensure that we make the call with a valid type
270 this->sel
= INVALID_VEHICLE
;
271 this->vehicle_over
= INVALID_VEHICLE
;
272 this->generate_list
= true;
273 this->hovered_widget
= -1;
275 this->num_columns
= 1; // for non-trains this gets set in FinishInitNested()
276 this->unitnumber_digits
= 2;
278 this->CreateNestedTree();
279 this->hscroll
= (this->type
== VEH_TRAIN
? this->GetScrollbar(WID_D_H_SCROLL
) : nullptr);
280 this->vscroll
= this->GetScrollbar(WID_D_V_SCROLL
);
281 /* Don't show 'rename button' of aircraft hangar */
282 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_RENAME
)->SetDisplayedPlane(type
== VEH_AIRCRAFT
? SZSP_NONE
: 0);
283 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
284 if (type
== VEH_TRAIN
) this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->widget_data
= 1 << MAT_COL_START
;
285 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_H_SCROLL
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_HORIZONTAL
);
286 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_SELL_CHAIN
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_NONE
);
287 this->SetupWidgetData(type
);
288 this->FinishInitNested(tile
);
290 this->owner
= GetTileOwner(tile
);
291 OrderBackup::Reset();
294 void Close() override
296 CloseWindowById(WC_BUILD_VEHICLE
, this->window_number
);
297 CloseWindowById(GetWindowClassForVehicleType(this->type
), VehicleListIdentifier(VL_DEPOT_LIST
, this->type
, this->owner
, this->GetDepotIndex()).Pack(), false);
298 OrderBackup::Reset(this->window_number
);
299 this->Window::Close();
303 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
304 * @param v Vehicle to draw.
305 * @param left Left side of the box to draw in.
306 * @param right Right side of the box to draw in.
307 * @param y Top of the box to draw in.
309 void DrawVehicleInDepot(const Vehicle
*v
, int left
, int right
, int y
) const
311 bool free_wagon
= false;
312 int sprite_y
= y
+ (this->resize
.step_height
- ScaleGUITrad(GetVehicleHeight(v
->type
))) / 2;
314 bool rtl
= _current_text_dir
== TD_RTL
;
315 int image_left
= rtl
? left
+ this->count_width
: left
+ this->header_width
;
316 int image_right
= rtl
? right
- this->header_width
: right
- this->count_width
;
320 const Train
*u
= Train::From(v
);
321 free_wagon
= u
->IsFreeWagon();
323 uint x_space
= free_wagon
?
324 ScaleGUITrad(_consistent_train_width
!= 0 ? _consistent_train_width
: TRAININFO_DEFAULT_VEHICLE_WIDTH
) :
327 DrawTrainImage(u
, image_left
+ (rtl
? 0 : x_space
), image_right
- (rtl
? x_space
: 0), sprite_y
- 1,
328 this->sel
, EIT_IN_DEPOT
, free_wagon
? 0 : this->hscroll
->GetPosition(), this->vehicle_over
);
330 /* Length of consist in tiles with 1 fractional digit (rounded up) */
331 SetDParam(0, CeilDiv(u
->gcache
.cached_total_length
* 10, TILE_SIZE
));
333 DrawString(rtl
? left
+ WD_FRAMERECT_LEFT
: right
- this->count_width
, rtl
? left
+ this->count_width
: right
- WD_FRAMERECT_RIGHT
, y
+ (this->resize
.step_height
- FONT_HEIGHT_SMALL
) / 2, STR_TINY_BLACK_DECIMAL
, TC_FROMSTRING
, SA_RIGHT
); // Draw the counter
337 case VEH_ROAD
: DrawRoadVehImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
338 case VEH_SHIP
: DrawShipImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
339 case VEH_AIRCRAFT
: DrawAircraftImage(v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
340 default: NOT_REACHED();
344 if (v
->IsGroundVehicle()) {
345 /* Arrange unitnumber and flag horizontally */
346 diff_x
= this->flag_width
+ WD_FRAMERECT_LEFT
;
347 diff_y
= (this->resize
.step_height
- this->flag_height
) / 2 - 2;
349 /* Arrange unitnumber and flag vertically */
350 diff_x
= WD_FRAMERECT_LEFT
;
351 diff_y
= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
353 int text_left
= rtl
? right
- this->header_width
- 1 : left
+ diff_x
;
354 int text_right
= rtl
? right
- diff_x
: left
+ this->header_width
- 1;
357 DrawString(text_left
, text_right
, y
+ 2, STR_DEPOT_NO_ENGINE
);
359 DrawSprite((v
->vehstatus
& VS_STOPPED
) ? SPR_FLAG_VEH_STOPPED
: SPR_FLAG_VEH_RUNNING
, PAL_NONE
, rtl
? right
- this->flag_width
: left
+ WD_FRAMERECT_LEFT
, y
+ diff_y
);
361 SetDParam(0, v
->unitnumber
);
362 DrawString(text_left
, text_right
, y
+ 2, (uint16
)(v
->max_age
- DAYS_IN_LEAP_YEAR
) >= v
->age
? STR_BLACK_COMMA
: STR_RED_COMMA
);
366 void DrawWidget(const Rect
&r
, int widget
) const override
368 if (widget
!= WID_D_MATRIX
) return;
370 bool rtl
= _current_text_dir
== TD_RTL
;
372 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
373 const NWidgetCore
*wid
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
375 /* Draw vertical separators at whole tiles.
376 * This only works in two cases:
377 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
378 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
380 if (this->type
== VEH_TRAIN
&& _consistent_train_width
!= 0) {
381 int w
= ScaleGUITrad(2 * _consistent_train_width
);
382 int col
= _colour_gradient
[wid
->colour
][4];
383 int image_left
= rtl
? r
.left
+ this->count_width
: r
.left
+ this->header_width
;
384 int image_right
= rtl
? r
.right
- this->header_width
: r
.right
- this->count_width
;
385 int first_line
= w
+ (-this->hscroll
->GetPosition()) % w
;
387 for (int x
= image_right
- first_line
; x
>= image_left
; x
-= w
) {
388 GfxDrawLine(x
, r
.top
, x
, r
.bottom
, col
, 1, 3);
391 for (int x
= image_left
+ first_line
; x
<= image_right
; x
+= w
) {
392 GfxDrawLine(x
, r
.top
, x
, r
.bottom
, col
, 1, 3);
397 uint16 rows_in_display
= wid
->current_y
/ wid
->resize_y
;
399 uint num
= this->vscroll
->GetPosition() * this->num_columns
;
400 uint maxval
= static_cast<uint
>(std::min
<size_t>(this->vehicle_list
.size(), num
+ (rows_in_display
* this->num_columns
)));
402 for (y
= r
.top
+ 1; num
< maxval
; y
+= this->resize
.step_height
) { // Draw the rows
403 for (uint i
= 0; i
< this->num_columns
&& num
< maxval
; i
++, num
++) {
404 /* Draw all vehicles in the current row */
405 const Vehicle
*v
= this->vehicle_list
[num
];
406 if (this->num_columns
== 1) {
407 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
409 int x
= r
.left
+ (rtl
? (this->num_columns
- i
- 1) : i
) * this->resize
.step_width
;
410 this->DrawVehicleInDepot(v
, x
, x
+ this->resize
.step_width
- 1, y
);
415 maxval
= static_cast<uint
>(std::min
<size_t>(this->vehicle_list
.size() + this->wagon_list
.size(), (this->vscroll
->GetPosition() * this->num_columns
) + (rows_in_display
* this->num_columns
)));
417 /* Draw the train wagons without an engine in front. */
418 for (; num
< maxval
; num
++, y
+= this->resize
.step_height
) {
419 const Vehicle
*v
= this->wagon_list
[num
- this->vehicle_list
.size()];
420 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
424 void SetStringParameters(int widget
) const override
426 if (widget
!= WID_D_CAPTION
) return;
428 SetDParam(0, this->type
);
429 SetDParam(1, this->GetDepotIndex());
432 struct GetDepotVehiclePtData
{
434 const Vehicle
*wagon
;
437 enum DepotGUIAction
{
444 DepotGUIAction
GetVehicleFromDepotWndPt(int x
, int y
, const Vehicle
**veh
, GetDepotVehiclePtData
*d
) const
446 const NWidgetCore
*matrix_widget
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
447 /* In case of RTL the widgets are swapped as a whole */
448 if (_current_text_dir
== TD_RTL
) x
= matrix_widget
->current_x
- x
;
450 uint xt
= 0, xm
= 0, ym
= 0;
451 if (this->type
== VEH_TRAIN
) {
454 xt
= x
/ this->resize
.step_width
;
455 xm
= x
% this->resize
.step_width
;
456 if (xt
>= this->num_columns
) return MODE_ERROR
;
458 ym
= y
% this->resize
.step_height
;
460 uint row
= y
/ this->resize
.step_height
;
461 if (row
>= this->vscroll
->GetCapacity()) return MODE_ERROR
;
463 uint pos
= ((row
+ this->vscroll
->GetPosition()) * this->num_columns
) + xt
;
465 if (this->vehicle_list
.size() + this->wagon_list
.size() <= pos
) {
466 /* Clicking on 'line' / 'block' without a vehicle */
467 if (this->type
== VEH_TRAIN
) {
468 /* End the dragging */
471 return MODE_DRAG_VEHICLE
;
473 return MODE_ERROR
; // empty block, so no vehicle is selected
478 if (this->vehicle_list
.size() > pos
) {
479 *veh
= this->vehicle_list
[pos
];
480 /* Skip vehicles that are scrolled off the list */
481 if (this->type
== VEH_TRAIN
) x
+= this->hscroll
->GetPosition();
483 pos
-= (uint
)this->vehicle_list
.size();
484 *veh
= this->wagon_list
[pos
];
485 /* free wagons don't have an initial loco. */
486 x
-= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
490 const Train
*v
= nullptr;
491 if (this->type
== VEH_TRAIN
) {
492 v
= Train::From(*veh
);
493 d
->head
= d
->wagon
= v
;
496 if (xm
<= this->header_width
) {
497 switch (this->type
) {
499 if (wagon
) return MODE_ERROR
;
503 if (xm
<= this->flag_width
) return MODE_START_STOP
;
508 if (xm
<= this->flag_width
&& ym
>= (uint
)(FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
)) return MODE_START_STOP
;
511 default: NOT_REACHED();
513 return MODE_SHOW_VEHICLE
;
516 if (this->type
!= VEH_TRAIN
) return MODE_DRAG_VEHICLE
;
518 /* Clicking on the counter */
519 if (xm
>= matrix_widget
->current_x
- this->count_width
) return wagon
? MODE_ERROR
: MODE_SHOW_VEHICLE
;
521 /* Account for the header */
522 x
-= this->header_width
;
524 /* find the vehicle in this row that was clicked */
525 for (; v
!= nullptr; v
= v
->Next()) {
526 x
-= v
->GetDisplayImageWidth();
530 d
->wagon
= (v
!= nullptr ? v
->GetFirstEnginePart() : nullptr);
532 return MODE_DRAG_VEHICLE
;
536 * Handle click in the depot matrix.
537 * @param x Horizontal position in the matrix widget in pixels.
538 * @param y Vertical position in the matrix widget in pixels.
540 void DepotClick(int x
, int y
)
542 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
543 const Vehicle
*v
= nullptr;
544 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(x
, y
, &v
, &gdvp
);
546 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
549 case MODE_ERROR
: // invalid
552 case MODE_DRAG_VEHICLE
: { // start dragging of vehicle
553 if (v
!= nullptr && VehicleClicked(v
)) return;
555 VehicleID sel
= this->sel
;
557 if (this->type
== VEH_TRAIN
&& sel
!= INVALID_VEHICLE
) {
558 this->sel
= INVALID_VEHICLE
;
559 TrainDepotMoveVehicle(v
, sel
, gdvp
.head
);
560 } else if (v
!= nullptr) {
561 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE
, PAL_NONE
, HT_DRAG
, this);
562 SetMouseCursorVehicle(v
, EIT_IN_DEPOT
);
563 _cursor
.vehchain
= _ctrl_pressed
;
565 this->sel
= v
->index
;
571 case MODE_SHOW_VEHICLE
: // show info window
572 ShowVehicleViewWindow(v
);
575 case MODE_START_STOP
: // click start/stop flag
576 StartStopVehicle(v
, false);
579 default: NOT_REACHED();
584 * Function to set up vehicle specific widgets (mainly sprites and strings).
585 * Only use this function to if the widget is used for several vehicle types and each has
586 * different text/sprites. If the widget is only used for a single vehicle type, or the same
587 * text/sprites are used every time, use the nested widget array to initialize the widget.
589 void SetupWidgetData(VehicleType type
)
591 this->GetWidget
<NWidgetCore
>(WID_D_STOP_ALL
)->tool_tip
= STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP
+ type
;
592 this->GetWidget
<NWidgetCore
>(WID_D_START_ALL
)->tool_tip
= STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP
+ type
;
593 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->tool_tip
= STR_DEPOT_TRAIN_SELL_TOOLTIP
+ type
;
594 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->tool_tip
= STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP
+ type
;
596 this->GetWidget
<NWidgetCore
>(WID_D_BUILD
)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON
+ type
, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP
+ type
);
597 this->GetWidget
<NWidgetCore
>(WID_D_CLONE
)->SetDataTip(STR_DEPOT_CLONE_TRAIN
+ type
, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO
+ type
);
599 this->GetWidget
<NWidgetCore
>(WID_D_LOCATION
)->tool_tip
= STR_DEPOT_TRAIN_LOCATION_TOOLTIP
+ type
;
600 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->tool_tip
= STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP
+ type
;
601 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->tool_tip
= STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP
+ type
;
602 this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->tool_tip
= STR_DEPOT_TRAIN_LIST_TOOLTIP
+ this->type
;
605 default: NOT_REACHED();
608 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_TRAIN
;
611 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_TRAIN
;
612 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_TRAIN
;
613 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_TRAIN
;
617 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_LORRY
;
620 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_ROADVEH
;
621 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_ROADVEH
;
622 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_ROADVEH
;
626 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_SHIP
;
629 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_SHIP
;
630 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_SHIP
;
631 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_SHIP
;
635 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_PLANE
;
638 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_AIRCRAFT
;
639 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_AIRCRAFT
;
640 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_AIRCRAFT
;
650 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
656 if (this->type
== VEH_TRAIN
) {
657 SetDParamMaxValue(0, 1000, 0, FS_SMALL
);
659 this->count_width
= GetStringBoundingBox(STR_TINY_BLACK_DECIMAL
).width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
661 this->count_width
= 0;
664 SetDParamMaxDigits(0, this->unitnumber_digits
);
665 Dimension unumber
= GetStringBoundingBox(STR_BLACK_COMMA
);
666 const Sprite
*spr
= GetSprite(SPR_FLAG_VEH_STOPPED
, ST_NORMAL
);
667 this->flag_width
= UnScaleGUI(spr
->width
) + WD_FRAMERECT_RIGHT
;
668 this->flag_height
= UnScaleGUI(spr
->height
);
670 if (this->type
== VEH_TRAIN
|| this->type
== VEH_ROAD
) {
671 min_height
= std::max
<uint
>(unumber
.height
+ WD_MATRIX_TOP
, UnScaleGUI(spr
->height
));
672 this->header_width
= unumber
.width
+ this->flag_width
+ WD_FRAMERECT_LEFT
;
674 min_height
= unumber
.height
+ UnScaleGUI(spr
->height
) + WD_MATRIX_TOP
+ WD_PAR_VSEP_NORMAL
+ WD_MATRIX_BOTTOM
;
675 this->header_width
= std::max
<uint
>(unumber
.width
, this->flag_width
) + WD_FRAMERECT_RIGHT
;
677 int base_width
= this->count_width
+ this->header_width
;
679 resize
->height
= std::max
<uint
>(GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).height
, min_height
);
680 if (this->type
== VEH_TRAIN
) {
682 size
->width
= base_width
+ 2 * ScaleGUITrad(29); // about 2 parts
683 size
->height
= resize
->height
* 6;
685 resize
->width
= base_width
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_left
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_right
;
686 size
->width
= resize
->width
* (this->type
== VEH_ROAD
? 5 : 3);
687 size
->height
= resize
->height
* (this->type
== VEH_ROAD
? 5 : 3);
689 fill
->width
= resize
->width
;
690 fill
->height
= resize
->height
;
697 * Some data on this window has become invalid.
698 * @param data Information about the changed data.
699 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
701 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
703 this->generate_list
= true;
706 void OnPaint() override
708 if (this->generate_list
) {
709 /* Generate the vehicle list
710 * It's ok to use the wagon pointers for non-trains as they will be ignored */
711 BuildDepotVehicleList(this->type
, this->window_number
, &this->vehicle_list
, &this->wagon_list
);
712 this->generate_list
= false;
713 DepotSortList(&this->vehicle_list
);
715 uint new_unitnumber_digits
= GetUnitNumberDigits(this->vehicle_list
);
716 /* Only increase the size; do not decrease to prevent constant changes */
717 if (this->unitnumber_digits
< new_unitnumber_digits
) {
718 this->unitnumber_digits
= new_unitnumber_digits
;
723 /* determine amount of items for scroller */
724 if (this->type
== VEH_TRAIN
) {
725 uint max_width
= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
726 for (uint num
= 0; num
< this->vehicle_list
.size(); num
++) {
728 for (const Train
*v
= Train::From(this->vehicle_list
[num
]); v
!= nullptr; v
= v
->Next()) {
729 width
+= v
->GetDisplayImageWidth();
731 max_width
= std::max(max_width
, width
);
733 /* Always have 1 empty row, so people can change the setting of the train */
734 this->vscroll
->SetCount((uint
)this->vehicle_list
.size() + (uint
)this->wagon_list
.size() + 1);
735 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
736 this->hscroll
->SetCount(max_width
+ ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH
+ 1));
738 this->vscroll
->SetCount(CeilDiv((uint
)this->vehicle_list
.size(), this->num_columns
));
741 /* Setup disabled buttons. */
742 TileIndex tile
= this->window_number
;
743 this->SetWidgetsDisabledState(!IsTileOwner(tile
, _local_company
),
758 void OnClick(Point pt
, int widget
, int click_count
) override
761 case WID_D_MATRIX
: { // List
762 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
763 this->DepotClick(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
);
767 case WID_D_BUILD
: // Build vehicle
768 ResetObjectToPlace();
769 ShowBuildVehicleWindow(this->window_number
, this->type
);
772 case WID_D_CLONE
: // Clone button
773 this->SetWidgetDirty(WID_D_CLONE
);
774 this->ToggleWidgetLoweredState(WID_D_CLONE
);
776 if (this->IsWidgetLowered(WID_D_CLONE
)) {
777 static const CursorID clone_icons
[] = {
778 SPR_CURSOR_CLONE_TRAIN
, SPR_CURSOR_CLONE_ROADVEH
,
779 SPR_CURSOR_CLONE_SHIP
, SPR_CURSOR_CLONE_AIRPLANE
782 SetObjectToPlaceWnd(clone_icons
[this->type
], PAL_NONE
, HT_VEHICLE
, this);
784 ResetObjectToPlace();
790 ShowExtraViewportWindow(this->window_number
);
792 ScrollMainWindowToTile(this->window_number
);
796 case WID_D_RENAME
: // Rename button
797 SetDParam(0, this->type
);
798 SetDParam(1, Depot::GetByTile((TileIndex
)this->window_number
)->index
);
799 ShowQueryString(STR_DEPOT_NAME
, STR_DEPOT_RENAME_DEPOT_CAPTION
, MAX_LENGTH_DEPOT_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
803 case WID_D_START_ALL
: {
804 VehicleListIdentifier
vli(VL_DEPOT_LIST
, this->type
, this->owner
);
805 DoCommandP(this->window_number
, (widget
== WID_D_START_ALL
? (1 << 0) : 0), vli
.Pack(), CMD_MASS_START_STOP
);
810 /* Only open the confirmation window if there are anything to sell */
811 if (this->vehicle_list
.size() != 0 || this->wagon_list
.size() != 0) {
812 SetDParam(0, this->type
);
813 SetDParam(1, this->GetDepotIndex());
816 STR_DEPOT_SELL_CONFIRMATION_TEXT
,
818 DepotSellAllConfirmationCallback
823 case WID_D_VEHICLE_LIST
:
824 ShowVehicleListWindow(GetTileOwner(this->window_number
), this->type
, (TileIndex
)this->window_number
);
827 case WID_D_AUTOREPLACE
:
828 DoCommandP(this->window_number
, this->type
, 0, CMD_DEPOT_MASS_AUTOREPLACE
);
834 void OnQueryTextFinished(char *str
) override
836 if (str
== nullptr) return;
838 /* Do depot renaming */
839 DoCommandP(0, this->GetDepotIndex(), 0, CMD_RENAME_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT
), nullptr, str
);
842 bool OnRightClick(Point pt
, int widget
) override
844 if (widget
!= WID_D_MATRIX
) return false;
846 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
847 const Vehicle
*v
= nullptr;
848 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
849 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
);
851 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
853 if (v
== nullptr || mode
!= MODE_DRAG_VEHICLE
) return false;
855 CargoArray capacity
, loaded
;
857 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
858 bool whole_chain
= (this->type
== VEH_TRAIN
&& _ctrl_pressed
);
860 /* loop through vehicle chain and collect cargoes */
862 for (const Vehicle
*w
= v
; w
!= nullptr; w
= w
->Next()) {
863 if (w
->cargo_cap
> 0 && w
->cargo_type
< NUM_CARGO
) {
864 capacity
[w
->cargo_type
] += w
->cargo_cap
;
865 loaded
[w
->cargo_type
] += w
->cargo
.StoredCount();
868 if (w
->type
== VEH_TRAIN
&& !w
->HasArticulatedPart()) {
870 if (!whole_chain
) break;
874 /* Build tooltipstring */
875 static char details
[1024];
879 for (CargoID cargo_type
= 0; cargo_type
< NUM_CARGO
; cargo_type
++) {
880 if (capacity
[cargo_type
] == 0) continue;
882 SetDParam(0, cargo_type
); // {CARGO} #1
883 SetDParam(1, loaded
[cargo_type
]); // {CARGO} #2
884 SetDParam(2, cargo_type
); // {SHORTCARGO} #1
885 SetDParam(3, capacity
[cargo_type
]); // {SHORTCARGO} #2
886 pos
= GetString(pos
, STR_DEPOT_VEHICLE_TOOLTIP_CARGO
, lastof(details
));
889 /* Show tooltip window */
891 args
[0] = (whole_chain
? num
: v
->engine_type
);
892 args
[1] = (uint64
)(size_t)details
;
893 GuiShowTooltips(this, whole_chain
? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN
: STR_DEPOT_VEHICLE_TOOLTIP
, 2, args
, TCC_RIGHT_CLICK
);
900 * @param v the original vehicle to clone
901 * @return Always true.
903 bool OnVehicleSelect(const Vehicle
*v
) override
906 /* Share-clone, do not open new viewport, and keep tool active */
907 DoCommandP(this->window_number
, v
->index
, 1, CMD_CLONE_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN
+ v
->type
), nullptr);
909 /* Copy-clone, open viewport for new vehicle, and deselect the tool (assume player wants to changs things on new vehicle) */
910 if (DoCommandP(this->window_number
, v
->index
, 0, CMD_CLONE_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN
+ v
->type
), CcCloneVehicle
)) {
911 ResetObjectToPlace();
918 void OnPlaceObjectAbort() override
921 this->RaiseWidget(WID_D_CLONE
);
922 this->SetWidgetDirty(WID_D_CLONE
);
924 /* abort drag & drop */
925 this->sel
= INVALID_VEHICLE
;
926 this->vehicle_over
= INVALID_VEHICLE
;
927 this->SetWidgetDirty(WID_D_MATRIX
);
929 if (this->hovered_widget
!= -1) {
930 this->SetWidgetLoweredState(this->hovered_widget
, false);
931 this->SetWidgetDirty(this->hovered_widget
);
932 this->hovered_widget
= -1;
936 void OnMouseDrag(Point pt
, int widget
) override
938 if (this->sel
== INVALID_VEHICLE
) return;
939 if (widget
!= this->hovered_widget
) {
940 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
941 this->SetWidgetLoweredState(this->hovered_widget
, false);
942 this->SetWidgetDirty(this->hovered_widget
);
944 this->hovered_widget
= widget
;
945 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
946 this->SetWidgetLoweredState(this->hovered_widget
, true);
947 this->SetWidgetDirty(this->hovered_widget
);
950 if (this->type
!= VEH_TRAIN
) return;
952 /* A rail vehicle is dragged.. */
953 if (widget
!= WID_D_MATRIX
) { // ..outside of the depot matrix.
954 if (this->vehicle_over
!= INVALID_VEHICLE
) {
955 this->vehicle_over
= INVALID_VEHICLE
;
956 this->SetWidgetDirty(WID_D_MATRIX
);
961 NWidgetBase
*matrix
= this->GetWidget
<NWidgetBase
>(widget
);
962 const Vehicle
*v
= nullptr;
963 GetDepotVehiclePtData gdvp
= {nullptr, nullptr};
965 if (this->GetVehicleFromDepotWndPt(pt
.x
- matrix
->pos_x
, pt
.y
- matrix
->pos_y
, &v
, &gdvp
) != MODE_DRAG_VEHICLE
) return;
967 VehicleID new_vehicle_over
= INVALID_VEHICLE
;
968 if (gdvp
.head
!= nullptr) {
969 if (gdvp
.wagon
== nullptr && gdvp
.head
->Last()->index
!= this->sel
) { // ..at the end of the train.
970 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
971 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
972 * the end of the train.
974 new_vehicle_over
= gdvp
.head
->index
;
975 } else if (gdvp
.wagon
!= nullptr && gdvp
.head
!= gdvp
.wagon
&&
976 gdvp
.wagon
->index
!= this->sel
&&
977 gdvp
.wagon
->Previous()->index
!= this->sel
) { // ..over an existing wagon.
978 new_vehicle_over
= gdvp
.wagon
->index
;
982 if (this->vehicle_over
== new_vehicle_over
) return;
984 this->vehicle_over
= new_vehicle_over
;
985 this->SetWidgetDirty(widget
);
988 void OnDragDrop(Point pt
, int widget
) override
992 const Vehicle
*v
= nullptr;
993 VehicleID sel
= this->sel
;
995 this->sel
= INVALID_VEHICLE
;
998 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
999 if (this->type
== VEH_TRAIN
) {
1000 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
1002 if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
) == MODE_DRAG_VEHICLE
&& sel
!= INVALID_VEHICLE
) {
1003 if (gdvp
.wagon
!= nullptr && gdvp
.wagon
->index
== sel
&& _ctrl_pressed
) {
1004 DoCommandP(Vehicle::Get(sel
)->tile
, Vehicle::Get(sel
)->index
, true,
1005 CMD_REVERSE_TRAIN_DIRECTION
| CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE
));
1006 } else if (gdvp
.wagon
== nullptr || gdvp
.wagon
->index
!= sel
) {
1007 this->vehicle_over
= INVALID_VEHICLE
;
1008 TrainDepotMoveVehicle(gdvp
.wagon
, sel
, gdvp
.head
);
1009 } else if (gdvp
.head
!= nullptr && gdvp
.head
->IsFrontEngine()) {
1010 ShowVehicleViewWindow(gdvp
.head
);
1013 } else if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, nullptr) == MODE_DRAG_VEHICLE
&& v
!= nullptr && sel
== v
->index
) {
1014 ShowVehicleViewWindow(v
);
1019 case WID_D_SELL
: case WID_D_SELL_CHAIN
: {
1020 if (this->IsWidgetDisabled(widget
)) return;
1021 if (this->sel
== INVALID_VEHICLE
) return;
1023 this->HandleButtonClick(widget
);
1025 const Vehicle
*v
= Vehicle::Get(this->sel
);
1026 this->sel
= INVALID_VEHICLE
;
1029 int sell_cmd
= (v
->type
== VEH_TRAIN
&& (widget
== WID_D_SELL_CHAIN
|| _ctrl_pressed
)) ? 1 : 0;
1030 DoCommandP(v
->tile
, v
->index
| sell_cmd
<< 20 | MAKE_ORDER_BACKUP_FLAG
, 0, GetCmdSellVeh(v
->type
));
1035 this->sel
= INVALID_VEHICLE
;
1039 this->hovered_widget
= -1;
1040 _cursor
.vehchain
= false;
1043 void OnTimeout() override
1045 if (!this->IsWidgetDisabled(WID_D_SELL
)) {
1046 this->RaiseWidget(WID_D_SELL
);
1047 this->SetWidgetDirty(WID_D_SELL
);
1049 if (this->GetWidget
<NWidgetBase
>(WID_D_SELL
) != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN
)) {
1050 this->RaiseWidget(WID_D_SELL_CHAIN
);
1051 this->SetWidgetDirty(WID_D_SELL_CHAIN
);
1055 void OnResize() override
1057 this->vscroll
->SetCapacityFromWidget(this, WID_D_MATRIX
);
1058 NWidgetCore
*nwi
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
1059 if (this->type
== VEH_TRAIN
) {
1060 this->hscroll
->SetCapacity(nwi
->current_x
- this->header_width
- this->count_width
);
1062 this->num_columns
= nwi
->current_x
/ nwi
->resize_x
;
1066 EventState
OnCTRLStateChange() override
1068 if (this->sel
!= INVALID_VEHICLE
) {
1069 _cursor
.vehchain
= _ctrl_pressed
;
1070 this->SetWidgetDirty(WID_D_MATRIX
);
1074 return ES_NOT_HANDLED
;
1078 * Gets the DepotID of the current window.
1079 * In the case of airports, this is the station ID.
1080 * @return Depot or station ID of this window.
1082 inline uint16
GetDepotIndex() const
1084 return (this->type
== VEH_AIRCRAFT
) ? ::GetStationIndex(this->window_number
) : ::GetDepotIndex(this->window_number
);
1088 static void DepotSellAllConfirmationCallback(Window
*win
, bool confirmed
)
1091 DepotWindow
*w
= (DepotWindow
*)win
;
1092 TileIndex tile
= w
->window_number
;
1093 byte vehtype
= w
->type
;
1094 DoCommandP(tile
, vehtype
, 0, CMD_DEPOT_SELL_ALL_VEHICLES
);
1099 * Opens a depot window
1100 * @param tile The tile where the depot/hangar is located
1101 * @param type The type of vehicles in the depot
1103 void ShowDepotWindow(TileIndex tile
, VehicleType type
)
1105 if (BringWindowToFrontById(WC_VEHICLE_DEPOT
, tile
) != nullptr) return;
1109 default: NOT_REACHED();
1110 case VEH_TRAIN
: desc
= &_train_depot_desc
; break;
1111 case VEH_ROAD
: desc
= &_road_depot_desc
; break;
1112 case VEH_SHIP
: desc
= &_ship_depot_desc
; break;
1113 case VEH_AIRCRAFT
: desc
= &_aircraft_depot_desc
; break;
1116 new DepotWindow(desc
, tile
, type
);
1120 * Removes the highlight of a vehicle in a depot window
1121 * @param *v Vehicle to remove all highlights from
1123 void DeleteDepotHighlightOfVehicle(const Vehicle
*v
)
1127 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1128 * If that is the case, we can skip looping though the windows and save time
1130 if (_special_mouse_mode
!= WSM_DRAGDROP
) return;
1132 w
= dynamic_cast<DepotWindow
*>(FindWindowById(WC_VEHICLE_DEPOT
, v
->tile
));
1134 if (w
->sel
== v
->index
) ResetObjectToPlace();