2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
11 #include "heightmap.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
34 #include "widgets/genworld_widget.h"
36 #include "safeguards.h"
39 extern void MakeNewgameSettingsLive();
41 /** Enum for the modes we can generate in. */
42 enum GenerateLandscapeWindowMode
{
43 GLWM_GENERATE
, ///< Generate new game.
44 GLWM_HEIGHTMAP
, ///< Load from heightmap.
45 GLWM_SCENARIO
, ///< Generate flat land.
49 * Get the map height limit, or if set to "auto", the absolute limit.
51 static uint
GetMapHeightLimit()
53 if (_settings_newgame
.construction
.map_height_limit
== 0) return MAX_MAP_HEIGHT_LIMIT
;
54 return _settings_newgame
.construction
.map_height_limit
;
58 * Changes landscape type and sets genworld window dirty
59 * @param landscape new landscape type
61 void SetNewLandscapeType(byte landscape
)
63 _settings_newgame
.game_creation
.landscape
= landscape
;
64 InvalidateWindowClassesData(WC_SELECT_GAME
);
65 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
68 /** Widgets of GenerateLandscapeWindow when generating world */
69 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
70 NWidget(NWID_HORIZONTAL
),
71 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
72 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
74 NWidget(WWT_PANEL
, COLOUR_BROWN
),
75 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
76 /* Landscape selection. */
77 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
78 NWidget(NWID_SPACER
), SetFill(1, 0),
79 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
80 NWidget(NWID_SPACER
), SetFill(1, 0),
81 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
82 NWidget(NWID_SPACER
), SetFill(1, 0),
83 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
84 NWidget(NWID_SPACER
), SetFill(1, 0),
85 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
86 NWidget(NWID_SPACER
), SetFill(1, 0),
88 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
89 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
90 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
91 /* Left column with labels. */
92 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
93 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
94 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
95 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
96 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
97 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
98 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
99 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
100 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
102 /* Widgets at the right of the labels. */
103 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
105 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
106 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
107 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
108 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
110 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
111 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
112 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
113 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
114 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
115 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
116 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
119 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
120 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
121 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
122 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_LABEL
),
123 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE
, STR_NULL
), SetFill(1, 1),
124 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE
, STR_NULL
), SetFill(1, 1),
126 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
127 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
128 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
129 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
131 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
132 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_SELECTOR
),
134 NWidget(NWID_HORIZONTAL
),
135 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_COVERAGE_DOWN
), SetFill(0, 1),
136 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
137 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_COVERAGE_UP
), SetFill(0, 1),
139 /* Desert coverage. */
140 NWidget(NWID_HORIZONTAL
),
141 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_COVERAGE_DOWN
), SetFill(0, 1),
142 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
143 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_COVERAGE_UP
), SetFill(0, 1),
147 NWidget(NWID_HORIZONTAL
),
148 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
149 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
150 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
152 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
153 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
154 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
157 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
160 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
161 /* Map borders buttons for each edge. */
162 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
163 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
164 NWidget(NWID_SPACER
), SetFill(1, 1),
165 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
167 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
168 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
169 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
170 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
171 NWidget(NWID_SPACER
), SetFill(1, 1),
174 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
175 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
176 NWidget(NWID_SPACER
), SetFill(1, 1),
177 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
179 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
180 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
181 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
182 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
183 NWidget(NWID_SPACER
), SetFill(1, 1),
186 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
190 /** Widgets of GenerateLandscapeWindow when loading heightmap */
191 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
193 NWidget(NWID_HORIZONTAL
),
194 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
195 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
197 NWidget(WWT_PANEL
, COLOUR_BROWN
),
198 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
199 /* Landscape selection. */
200 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
201 NWidget(NWID_SPACER
), SetFill(1, 0),
202 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
203 NWidget(NWID_SPACER
), SetFill(1, 0),
204 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
205 NWidget(NWID_SPACER
), SetFill(1, 0),
206 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
207 NWidget(NWID_SPACER
), SetFill(1, 0),
208 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
209 NWidget(NWID_SPACER
), SetFill(1, 0),
211 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
212 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
213 /* Labels at the left side. */
214 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
215 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
216 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
217 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
218 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
219 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
220 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
221 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
223 /* Widgets at the right of the labels. */
224 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
225 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
226 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
227 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
228 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
230 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
231 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
232 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
233 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
235 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
236 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
237 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
238 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
240 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
241 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
242 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
243 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT
, STR_NULL
), SetFill(1, 1),
244 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_LABEL
),
245 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE
, STR_NULL
), SetFill(1, 1),
246 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE
, STR_NULL
), SetFill(1, 1),
248 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
249 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
251 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
252 NWidget(NWID_HORIZONTAL
),
253 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN
), SetFill(0, 1),
254 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
255 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP
), SetFill(0, 1),
257 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_SELECTOR
),
258 NWidget(NWID_HORIZONTAL
),
259 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_COVERAGE_DOWN
), SetFill(0, 1),
260 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
261 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_COVERAGE_UP
), SetFill(0, 1),
263 NWidget(NWID_HORIZONTAL
),
264 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_COVERAGE_DOWN
), SetFill(0, 1),
265 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
266 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_COVERAGE_UP
), SetFill(0, 1),
269 NWidget(NWID_HORIZONTAL
),
270 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
271 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
272 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
274 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
277 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
282 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
286 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
288 CloseAllNonVitalWindows();
289 ClearErrorMessages();
291 /* Copy all XXX_newgame to XXX when coming from outside the editor */
292 MakeNewgameSettingsLive();
293 ResetGRFConfig(true);
295 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
297 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
298 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
299 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
300 default: NOT_REACHED();
304 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
306 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
309 static DropDownList
BuildMapsizeDropDown()
313 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
314 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
315 item
->SetParam(0, 1LL << i
);
316 list
.emplace_back(item
);
322 static DropDownList
BuildTownNameDropDown()
326 /* Add and sort newgrf townnames generators */
327 const auto &grf_names
= GetGRFTownNameList();
328 for (uint i
= 0; i
< grf_names
.size(); i
++) {
329 list
.emplace_back(new DropDownListStringItem(grf_names
[i
], BUILTIN_TOWNNAME_GENERATOR_COUNT
+ i
, false));
331 std::sort(list
.begin(), list
.end(), DropDownListStringItem::NatSortFunc
);
333 size_t newgrf_size
= list
.size();
334 /* Insert newgrf_names at the top of the list */
335 if (newgrf_size
> 0) {
336 list
.emplace_back(new DropDownListItem(-1, false)); // separator line
340 /* Add and sort original townnames generators */
341 for (uint i
= 0; i
< BUILTIN_TOWNNAME_GENERATOR_COUNT
; i
++) {
342 list
.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ i
, i
, false));
344 std::sort(list
.begin() + newgrf_size
, list
.end(), DropDownListStringItem::NatSortFunc
);
350 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, STR_TERRAIN_TYPE_CUSTOM
, INVALID_STRING_ID
};
351 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
352 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
353 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
354 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
355 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
356 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
357 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
358 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
360 static_assert(lengthof(_num_inds
) == ID_END
+ 1);
362 struct GenerateLandscapeWindow
: public Window
{
367 GenerateLandscapeWindowMode mode
;
369 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
371 this->InitNested(number
);
373 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
375 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
377 /* Disable town and industry in SE */
378 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
379 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
381 /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
382 _settings_newgame
.game_creation
.heightmap_height
= Clamp(_settings_newgame
.game_creation
.heightmap_height
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
383 _settings_newgame
.game_creation
.custom_terrain_type
= Clamp(_settings_newgame
.game_creation
.custom_terrain_type
, MIN_CUSTOM_TERRAIN_TYPE
, GetMapHeightLimit());
385 this->OnInvalidateData();
389 void SetStringParameters(int widget
) const override
392 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
393 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
); break;
394 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
); break;
395 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.heightmap_height
); break;
396 case WID_GL_SNOW_COVERAGE_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_coverage
); break;
397 case WID_GL_DESERT_COVERAGE_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.desert_coverage
); break;
399 case WID_GL_TOWN_PULLDOWN
:
400 if (_game_mode
== GM_EDITOR
) {
401 SetDParam(0, STR_CONFIG_SETTING_OFF
);
402 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
403 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
404 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
406 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
410 case WID_GL_TOWNNAME_DROPDOWN
: {
411 uint gen
= _settings_newgame
.game_creation
.town_name
;
412 StringID name
= gen
< BUILTIN_TOWNNAME_GENERATOR_COUNT
?
413 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ gen
:
414 GetGRFTownNameName(gen
- BUILTIN_TOWNNAME_GENERATOR_COUNT
);
419 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
420 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
421 case WID_GL_TERRAIN_PULLDOWN
:
422 if (_settings_newgame
.difficulty
.terrain_type
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
423 SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE
);
424 SetDParam(1, _settings_newgame
.game_creation
.custom_terrain_type
);
426 SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
430 case WID_GL_WATER_PULLDOWN
:
431 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
432 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
433 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
435 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
439 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
440 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
441 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
442 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
443 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
444 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
445 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
446 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
447 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
449 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
450 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
451 SetDParam(0, this->y
);
452 SetDParam(1, this->x
);
454 SetDParam(0, this->x
);
455 SetDParam(1, this->y
);
462 * Some data on this window has become invalid.
463 * @param data Information about the changed data.
464 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
466 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
468 if (!gui_scope
) return;
469 /* Update the climate buttons */
470 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
471 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
472 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
473 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
475 /* You can't select smoothness / non-water borders if not terragenesis */
476 if (mode
== GLWM_GENERATE
) {
477 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
478 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
479 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
480 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
481 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
483 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
485 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
486 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
487 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
488 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
490 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
491 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
494 /* Disable snowline if not arctic */
495 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
496 /* Disable desert if not tropic */
497 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
499 /* Set snow/rainforest selections */
500 int climate_plane
= 0;
501 switch (_settings_newgame
.game_creation
.landscape
) {
502 case LT_TEMPERATE
: climate_plane
= SZSP_VERTICAL
; break;
503 case LT_ARCTIC
: climate_plane
= 0; break;
504 case LT_TROPIC
: climate_plane
= 1; break;
505 case LT_TOYLAND
: climate_plane
= SZSP_VERTICAL
; break;
507 this->GetWidget
<NWidgetStacked
>(WID_GL_CLIMATE_SEL_LABEL
)->SetDisplayedPlane(climate_plane
);
508 this->GetWidget
<NWidgetStacked
>(WID_GL_CLIMATE_SEL_SELECTOR
)->SetDisplayedPlane(climate_plane
);
510 /* Update availability of decreasing / increasing start date and snow level */
511 if (mode
== GLWM_HEIGHTMAP
) {
512 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN
, _settings_newgame
.game_creation
.heightmap_height
<= MIN_HEIGHTMAP_HEIGHT
);
513 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP
, _settings_newgame
.game_creation
.heightmap_height
>= GetMapHeightLimit());
515 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
516 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
517 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN
, _settings_newgame
.game_creation
.snow_coverage
<= 0 || _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
518 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP
, _settings_newgame
.game_creation
.snow_coverage
>= 100 || _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
519 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN
, _settings_newgame
.game_creation
.desert_coverage
<= 0 || _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
520 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP
, _settings_newgame
.game_creation
.desert_coverage
>= 100 || _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
522 /* Do not allow a custom sea level or terrain type with the original land generator. */
523 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
524 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
525 _settings_newgame
.difficulty
.quantity_sea_lakes
= 1;
527 if (_settings_newgame
.difficulty
.terrain_type
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
528 _settings_newgame
.difficulty
.terrain_type
= 1;
534 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
536 const StringID
*strs
= nullptr;
538 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
:
539 SetDParam(0, MAX_TILE_HEIGHT
);
540 *size
= GetStringBoundingBox(STR_JUST_INT
);
543 case WID_GL_START_DATE_TEXT
:
544 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
545 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
548 case WID_GL_MAPSIZE_X_PULLDOWN
:
549 case WID_GL_MAPSIZE_Y_PULLDOWN
:
550 SetDParamMaxValue(0, MAX_MAP_SIZE
);
551 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
554 case WID_GL_SNOW_COVERAGE_TEXT
:
555 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
556 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT
));
559 case WID_GL_DESERT_COVERAGE_TEXT
:
560 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
561 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT
));
564 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
565 SetDParam(0, this->x
);
566 SetDParam(1, this->y
);
567 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
570 case WID_GL_TOWN_PULLDOWN
:
572 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
573 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
576 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
577 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
579 case WID_GL_TERRAIN_PULLDOWN
:
581 SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT
);
582 *size
= maxdim(*size
, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE
));
585 case WID_GL_WATER_PULLDOWN
:
587 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
588 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
591 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
592 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
593 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
594 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
595 case WID_GL_BORDERS_RANDOM
:
596 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
599 case WID_GL_WATER_NE
:
600 case WID_GL_WATER_NW
:
601 case WID_GL_WATER_SE
:
602 case WID_GL_WATER_SW
:
603 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
606 case WID_GL_HEIGHTMAP_NAME_TEXT
:
613 if (strs
!= nullptr) {
614 while (*strs
!= INVALID_STRING_ID
) {
615 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
618 size
->width
+= padding
.width
;
619 size
->height
= std::max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
622 void DrawWidget(const Rect
&r
, int widget
) const override
625 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
626 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
632 void OnClick(Point pt
, int widget
, int click_count
) override
635 case WID_GL_TEMPERATE
:
637 case WID_GL_TROPICAL
:
639 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
642 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
643 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
646 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
647 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
650 case WID_GL_TOWN_PULLDOWN
: // Number of towns
651 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
654 case WID_GL_TOWNNAME_DROPDOWN
: // Townname generator
655 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame
.game_creation
.town_name
, WID_GL_TOWNNAME_DROPDOWN
);
658 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
659 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
662 case WID_GL_GENERATE_BUTTON
: { // Generate
663 /* Get rotated map size. */
666 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
673 if (mode
== GLWM_HEIGHTMAP
&&
674 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
675 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
676 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
677 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
679 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
680 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
682 LandscapeGenerationCallback
);
684 StartGeneratingLandscape(mode
);
689 case WID_GL_HEIGHTMAP_HEIGHT_DOWN
:
690 case WID_GL_HEIGHTMAP_HEIGHT_UP
: // Height level buttons
691 /* Don't allow too fast scrolling */
692 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
693 this->HandleButtonClick(widget
);
695 _settings_newgame
.game_creation
.heightmap_height
= Clamp(_settings_newgame
.game_creation
.heightmap_height
+ widget
- WID_GL_HEIGHTMAP_HEIGHT_TEXT
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
696 this->InvalidateData();
698 _left_button_clicked
= false;
701 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: // Height level text
702 this->widget_id
= WID_GL_HEIGHTMAP_HEIGHT_TEXT
;
703 SetDParam(0, _settings_newgame
.game_creation
.heightmap_height
);
704 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
708 case WID_GL_START_DATE_DOWN
:
709 case WID_GL_START_DATE_UP
: // Year buttons
710 /* Don't allow too fast scrolling */
711 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
712 this->HandleButtonClick(widget
);
714 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
715 this->InvalidateData();
717 _left_button_clicked
= false;
720 case WID_GL_START_DATE_TEXT
: // Year text
721 this->widget_id
= WID_GL_START_DATE_TEXT
;
722 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
723 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
726 case WID_GL_SNOW_COVERAGE_DOWN
:
727 case WID_GL_SNOW_COVERAGE_UP
: // Snow coverage buttons
728 /* Don't allow too fast scrolling */
729 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
730 this->HandleButtonClick(widget
);
732 _settings_newgame
.game_creation
.snow_coverage
= Clamp(_settings_newgame
.game_creation
.snow_coverage
+ (widget
- WID_GL_SNOW_COVERAGE_TEXT
) * 10, 0, 100);
733 this->InvalidateData();
735 _left_button_clicked
= false;
738 case WID_GL_SNOW_COVERAGE_TEXT
: // Snow coverage text
739 this->widget_id
= WID_GL_SNOW_COVERAGE_TEXT
;
740 SetDParam(0, _settings_newgame
.game_creation
.snow_coverage
);
741 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
744 case WID_GL_DESERT_COVERAGE_DOWN
:
745 case WID_GL_DESERT_COVERAGE_UP
: // Desert coverage buttons
746 /* Don't allow too fast scrolling */
747 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
748 this->HandleButtonClick(widget
);
750 _settings_newgame
.game_creation
.desert_coverage
= Clamp(_settings_newgame
.game_creation
.desert_coverage
+ (widget
- WID_GL_DESERT_COVERAGE_TEXT
) * 10, 0, 100);
751 this->InvalidateData();
753 _left_button_clicked
= false;
756 case WID_GL_DESERT_COVERAGE_TEXT
: // Desert line text
757 this->widget_id
= WID_GL_DESERT_COVERAGE_TEXT
;
758 SetDParam(0, _settings_newgame
.game_creation
.desert_coverage
);
759 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
762 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
763 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
766 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
767 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
770 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
771 /* For the original map generation only the first four are valid. */
772 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
775 case WID_GL_WATER_PULLDOWN
: { // Water quantity
776 uint32 hidden_mask
= 0;
777 /* Disable custom water level when the original map generator is active. */
778 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
779 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
781 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
785 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
786 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
789 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
790 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
793 case WID_GL_VARIETY_PULLDOWN
: // Map variety
794 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
797 /* Freetype map borders */
798 case WID_GL_WATER_NW
:
799 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
800 this->InvalidateData();
803 case WID_GL_WATER_NE
:
804 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
805 this->InvalidateData();
808 case WID_GL_WATER_SE
:
809 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
810 this->InvalidateData();
813 case WID_GL_WATER_SW
:
814 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
815 this->InvalidateData();
818 case WID_GL_BORDERS_RANDOM
:
819 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
820 this->InvalidateData();
825 void OnTimeout() override
827 static const int newgame_raise_widgets
[] = {WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_COVERAGE_UP
, WID_GL_SNOW_COVERAGE_DOWN
, WID_GL_DESERT_COVERAGE_UP
, WID_GL_DESERT_COVERAGE_DOWN
, WIDGET_LIST_END
};
828 static const int heightmap_raise_widgets
[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN
, WID_GL_HEIGHTMAP_HEIGHT_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_COVERAGE_UP
, WID_GL_SNOW_COVERAGE_DOWN
, WID_GL_DESERT_COVERAGE_UP
, WID_GL_DESERT_COVERAGE_DOWN
, WIDGET_LIST_END
};
830 const int *widget
= (mode
== GLWM_HEIGHTMAP
) ? heightmap_raise_widgets
: newgame_raise_widgets
;
832 for (; *widget
!= WIDGET_LIST_END
; widget
++) {
833 if (this->IsWidgetLowered(*widget
)) {
834 this->RaiseWidget(*widget
);
835 this->SetWidgetDirty(*widget
);
840 void OnDropdownSelect(int widget
, int index
) override
843 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
844 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
845 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
846 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
847 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
849 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
850 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
851 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
852 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
856 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
858 case WID_GL_TOWN_PULLDOWN
:
859 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
860 this->widget_id
= widget
;
861 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
862 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
864 _settings_newgame
.difficulty
.number_towns
= index
;
867 case WID_GL_TOWNNAME_DROPDOWN
: // Town names
868 if (_game_mode
== GM_MENU
|| Town::GetNumItems() == 0) {
869 _settings_newgame
.game_creation
.town_name
= index
;
870 SetWindowDirty(WC_GAME_OPTIONS
, WN_GAME_OPTIONS_GAME_OPTIONS
);
874 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
875 case WID_GL_TERRAIN_PULLDOWN
: {
876 if ((uint
)index
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
877 this->widget_id
= widget
;
878 SetDParam(0, _settings_newgame
.game_creation
.custom_terrain_type
);
879 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
881 _settings_newgame
.difficulty
.terrain_type
= index
;
885 case WID_GL_WATER_PULLDOWN
: {
886 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
887 this->widget_id
= widget
;
888 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
889 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
891 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
895 this->InvalidateData();
898 void OnQueryTextFinished(char *str
) override
900 /* Was 'cancel' pressed? */
901 if (str
== nullptr) return;
904 if (!StrEmpty(str
)) {
907 /* An empty string means revert to the default */
908 switch (this->widget_id
) {
909 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: value
= MAP_HEIGHT_LIMIT_AUTO_MINIMUM
; break;
910 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
911 case WID_GL_SNOW_COVERAGE_TEXT
: value
= DEF_SNOW_COVERAGE
; break;
912 case WID_GL_DESERT_COVERAGE_TEXT
: value
= DEF_DESERT_COVERAGE
; break;
913 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
914 case WID_GL_TERRAIN_PULLDOWN
: value
= MIN_MAP_HEIGHT_LIMIT
; break;
915 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
916 default: NOT_REACHED();
920 switch (this->widget_id
) {
921 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
:
922 this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT
);
923 _settings_newgame
.game_creation
.heightmap_height
= Clamp(value
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
926 case WID_GL_START_DATE_TEXT
:
927 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
928 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
931 case WID_GL_SNOW_COVERAGE_TEXT
:
932 this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT
);
933 _settings_newgame
.game_creation
.snow_coverage
= Clamp(value
, 0, 100);
936 case WID_GL_DESERT_COVERAGE_TEXT
:
937 this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT
);
938 _settings_newgame
.game_creation
.desert_coverage
= Clamp(value
, 0, 100);
941 case WID_GL_TOWN_PULLDOWN
:
942 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
945 case WID_GL_TERRAIN_PULLDOWN
:
946 _settings_newgame
.game_creation
.custom_terrain_type
= Clamp(value
, MIN_CUSTOM_TERRAIN_TYPE
, GetMapHeightLimit());
949 case WID_GL_WATER_PULLDOWN
:
950 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
954 this->InvalidateData();
958 static WindowDesc
_generate_landscape_desc(
959 WDP_CENTER
, nullptr, 0, 0,
960 WC_GENERATE_LANDSCAPE
, WC_NONE
,
962 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
965 static WindowDesc
_heightmap_load_desc(
966 WDP_CENTER
, nullptr, 0, 0,
967 WC_GENERATE_LANDSCAPE
, WC_NONE
,
969 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
972 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
977 CloseWindowByClass(WC_GENERATE_LANDSCAPE
);
979 /* Generate a new seed when opening the window */
980 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
982 if (mode
== GLWM_HEIGHTMAP
) {
983 /* If the function returns negative, it means there was a problem loading the heightmap */
984 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
.c_str(), &x
, &y
)) return;
987 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
988 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
990 if (mode
== GLWM_HEIGHTMAP
) {
993 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
996 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
999 /** Start with a normal game. */
1000 void ShowGenerateLandscape()
1002 _ShowGenerateLandscape(GLWM_GENERATE
);
1005 /** Start with loading a heightmap. */
1006 void ShowHeightmapLoad()
1008 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
1011 /** Start with a scenario editor. */
1012 void StartScenarioEditor()
1014 StartGeneratingLandscape(GLWM_SCENARIO
);
1018 * Start a normal game without the GUI.
1019 * @param seed The seed of the new game.
1021 void StartNewGameWithoutGUI(uint32 seed
)
1023 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1024 _settings_newgame
.game_creation
.generation_seed
= seed
;
1026 StartGeneratingLandscape(GLWM_GENERATE
);
1029 struct CreateScenarioWindow
: public Window
1033 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
1035 this->InitNested(window_number
);
1036 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1039 void SetStringParameters(int widget
) const override
1042 case WID_CS_START_DATE_TEXT
:
1043 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
1046 case WID_CS_MAPSIZE_X_PULLDOWN
:
1047 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
);
1050 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1051 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
);
1054 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1055 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1060 void OnPaint() override
1062 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
1063 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
1064 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
1065 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= GetMapHeightLimit());
1067 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
1068 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
1069 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
1070 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
1072 this->DrawWidgets();
1075 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1077 StringID str
= STR_JUST_INT
;
1079 case WID_CS_START_DATE_TEXT
:
1080 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
1081 str
= STR_BLACK_DATE_LONG
;
1084 case WID_CS_MAPSIZE_X_PULLDOWN
:
1085 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1086 SetDParamMaxValue(0, MAX_MAP_SIZE
);
1089 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1090 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
1096 *size
= maxdim(*size
, GetStringBoundingBox(str
));
1097 size
->width
+= padding
.width
;
1098 size
->height
+= padding
.height
;
1101 void OnClick(Point pt
, int widget
, int click_count
) override
1104 case WID_CS_TEMPERATE
:
1106 case WID_CS_TROPICAL
:
1107 case WID_CS_TOYLAND
:
1108 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1109 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
1112 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
1113 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
1116 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
1117 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
1120 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
1121 StartGeneratingLandscape(GLWM_SCENARIO
);
1124 case WID_CS_RANDOM_WORLD
: // Generate
1125 ShowGenerateLandscape();
1128 case WID_CS_START_DATE_DOWN
:
1129 case WID_CS_START_DATE_UP
: // Year buttons
1130 /* Don't allow too fast scrolling */
1131 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1132 this->HandleButtonClick(widget
);
1135 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
1137 _left_button_clicked
= false;
1140 case WID_CS_START_DATE_TEXT
: // Year text
1141 this->widget_id
= WID_CS_START_DATE_TEXT
;
1142 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
1143 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
1146 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
1147 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1148 /* Don't allow too fast scrolling */
1149 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1150 this->HandleButtonClick(widget
);
1153 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, GetMapHeightLimit());
1155 _left_button_clicked
= false;
1158 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1159 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1160 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1161 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1166 void OnTimeout() override
1168 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1169 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1170 if (this->IsWidgetLowered(*widget
)) {
1171 this->RaiseWidget(*widget
);
1172 this->SetWidgetDirty(*widget
);
1177 void OnDropdownSelect(int widget
, int index
) override
1180 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1181 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1186 void OnQueryTextFinished(char *str
) override
1188 if (!StrEmpty(str
)) {
1189 int32 value
= atoi(str
);
1191 switch (this->widget_id
) {
1192 case WID_CS_START_DATE_TEXT
:
1193 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1194 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1197 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1198 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1199 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, GetMapHeightLimit());
1208 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1209 NWidget(NWID_HORIZONTAL
),
1210 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1211 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1213 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1214 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1215 /* Landscape style selection. */
1216 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1217 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1218 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1219 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1220 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1222 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1223 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1224 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1225 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1226 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1228 /* Labels + setting drop-downs */
1229 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1231 NWidget(NWID_HORIZONTAL
),
1232 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1233 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1234 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1235 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1236 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1239 NWidget(NWID_HORIZONTAL
),
1240 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1241 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1242 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1243 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1244 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1246 /* Flat map height. */
1247 NWidget(NWID_HORIZONTAL
),
1248 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1249 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1250 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1251 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1252 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1253 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1260 static WindowDesc
_create_scenario_desc(
1261 WDP_CENTER
, nullptr, 0, 0,
1262 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1264 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1267 /** Show the window to create a scenario. */
1268 void ShowCreateScenario()
1270 CloseWindowByClass(WC_GENERATE_LANDSCAPE
);
1271 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1274 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1275 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1276 NWidget(WWT_PANEL
, COLOUR_GREY
),
1277 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1278 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1279 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1280 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1281 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1288 static WindowDesc
_generate_progress_desc(
1289 WDP_CENTER
, nullptr, 0, 0,
1290 WC_MODAL_PROGRESS
, WC_NONE
,
1292 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1295 struct GenWorldStatus
{
1300 std::chrono::steady_clock::time_point next_update
;
1303 static GenWorldStatus _gws
;
1305 static const StringID _generation_class_table
[] = {
1306 STR_GENERATION_WORLD_GENERATION
,
1307 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1308 STR_GENERATION_RIVER_GENERATION
,
1309 STR_GENERATION_CLEARING_TILES
,
1310 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1311 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1312 STR_GENERATION_OBJECT_GENERATION
,
1313 STR_GENERATION_TREE_GENERATION
,
1314 STR_GENERATION_SETTINGUP_GAME
,
1315 STR_GENERATION_PREPARING_TILELOOP
,
1316 STR_GENERATION_PREPARING_SCRIPT
,
1317 STR_GENERATION_PREPARING_GAME
1319 static_assert(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1322 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1325 AbortGeneratingWorld();
1326 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1327 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1331 struct GenerateProgressWindow
: public Window
{
1333 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1338 void OnClick(Point pt
, int widget
, int click_count
) override
1342 SetMouseCursorBusy(false);
1344 STR_GENERATION_ABORT_CAPTION
,
1345 STR_GENERATION_ABORT_MESSAGE
,
1347 AbortGeneratingWorldCallback
1353 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1356 case WID_GP_PROGRESS_BAR
: {
1357 SetDParamMaxValue(0, 100);
1358 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1359 /* We need some spacing for the 'border' */
1365 case WID_GP_PROGRESS_TEXT
:
1366 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1367 size
->width
= std::max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1369 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1374 void DrawWidget(const Rect
&r
, int widget
) const override
1377 case WID_GP_PROGRESS_BAR
:
1378 /* Draw the % complete with a bar and a text */
1379 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1380 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1381 SetDParam(0, _gws
.percent
);
1382 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1385 case WID_GP_PROGRESS_TEXT
:
1386 /* Tell which class we are generating */
1387 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1389 /* And say where we are in that class */
1390 SetDParam(0, _gws
.current
);
1391 SetDParam(1, _gws
.total
);
1392 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1398 * Initializes the progress counters to the starting point.
1400 void PrepareGenerateWorldProgress()
1402 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1406 _gws
.next_update
= std::chrono::steady_clock::now();
1410 * Show the window where a user can follow the process of the map generation.
1412 void ShowGenerateWorldProgress()
1414 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1415 new GenerateProgressWindow();
1418 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1420 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1421 static_assert(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1422 assert(cls
< GWP_CLASS_COUNT
);
1424 /* Check if we really are generating the world.
1425 * For example, placing trees via the SE also calls this function, but
1426 * shouldn't try to update the progress.
1428 if (!HasModalProgress()) return;
1430 if (IsGeneratingWorldAborted()) {
1431 HandleGeneratingWorldAbortion();
1436 assert(_gws
.cls
== _generation_class_table
[cls
]);
1437 _gws
.current
+= progress
;
1438 assert(_gws
.current
<= _gws
.total
);
1440 _gws
.cls
= _generation_class_table
[cls
];
1441 _gws
.current
= progress
;
1443 _gws
.percent
= percent_table
[cls
];
1446 /* Percentage is about the number of completed tasks, so 'current - 1' */
1447 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1449 if (_network_dedicated
) {
1450 static uint last_percent
= 0;
1452 /* Never display 0% */
1453 if (_gws
.percent
== 0) return;
1454 /* Reset if percent is lower than the last recorded */
1455 if (_gws
.percent
< last_percent
) last_percent
= 0;
1456 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1457 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1458 /* Never show steps smaller than 2%, even if it is a mod 5% */
1459 if (_gws
.percent
<= last_percent
+ 2) return;
1461 Debug(net
, 3, "Map generation percentage complete: {}", _gws
.percent
);
1462 last_percent
= _gws
.percent
;
1467 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1469 VideoDriver::GetInstance()->GameLoopPause();
1473 * Set the total of a stage of the world generation.
1474 * @param cls the current class we are in.
1475 * @param total Set the total expected items for this class.
1477 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1478 * Also, progress works if total is zero, total works if progress is zero.
1480 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1482 if (total
== 0) return;
1484 _SetGeneratingWorldProgress(cls
, 0, total
);
1488 * Increases the current stage of the world generation with one.
1489 * @param cls the current class we are in.
1491 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1492 * Also, progress works if total is zero, total works if progress is zero.
1494 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1496 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1497 _SetGeneratingWorldProgress(cls
, 1, 0);